Torque3D/Engine/source/platformX86UNIX/x86UNIXPlatform.cpp
AzaezelX 254ac462b5 sdl usage standards proposal 3:
again maintains fallbacks for folks that just don't want to use the lib (though if we do want to go that route, we'll likely want to re-review a few commits and put fallbacks, well, *back* at some point)
includes sdl in torqueconfig.h if in use to kill duplication.
adds a generic sdlPlatform.cpp for general methods, oneliners, and the like
2020-12-31 14:44:39 -06:00

32 lines
754 B
C++

#include "platform/platform.h"
#ifndef TORQUE_SDL
bool Platform::openWebBrowser(const char* webAddress)
{
String startingURL(webAddress);
String filteredURL;
U32 length = startingURL.length();
for(U32 i = 0; i < length; i++)
{
filteredURL = filteredURL + '\\' + startingURL[i];
}
String runCommand = "URL=" + filteredURL + "; xdg-open $URL > /dev/null 2> /dev/null";
S32 statusCode;
statusCode = system(runCommand.c_str());
if(statusCode == 0)
{
return true;
}
return false;
}
#endif
#ifdef TORQUE_DEDICATED
// XA: New class for the unix unicode font
class PlatformFont;
PlatformFont *createPlatformFont(const char *name, dsize_t size, U32 charset /* = TGE_ANSI_CHARSET */) { return NULL; }
#endif