mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
new global defines: TORQUE_LIB_ROOT_DIRECTORY and TORQUE_LIB_TARG_DIRECTORY for source location and target to build static libs, respectively
reassign location back to torqueConfig.h, torque.rc, and Info.plist to "${TORQUE_APP_ROOT_DIRECTORY}/source/ aka \My Projects\<apname>\source by request
28 lines
1.1 KiB
CMake
28 lines
1.1 KiB
CMake
# OpenAL module
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option(TORQUE_SFX_OPENAL "Use OpenAL SFX" ON)
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if(TORQUE_SFX_OPENAL)
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message("Enabling OpenAL Module")
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torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal")
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if (APPLE)
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torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/mac")
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elseif (WIN32)
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torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/win32")
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elseif (UNIX)
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torqueAddSourceDirectories("${CMAKE_SOURCE_DIR}/Engine/source/sfx/openal/linux")
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else()
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message(FATAL_ERROR "Unsupported OpenAL platform.")
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endif (APPLE)
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set(TORQUE_LINK_LIBRARIES ${TORQUE_LINK_LIBRARIES} OpenAL)
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# Since OpenAL lives elsewhere we need to ensure it is known to Torque when providing a link to it
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set(ALSOFT_EXAMPLES OFF CACHE BOOL "OpenAL Examples" FORCE)
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set(ALSOFT_UTILS OFF CACHE BOOL "OpenAL Utilities" FORCE)
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set(ALSOFT_UPDATE_BUILD_VERSION OFF CACHE BOOL "Update build Version" UPDATE)
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add_subdirectory("${TORQUE_LIB_ROOT_DIRECTORY}/openal-soft" ${TORQUE_LIB_TARG_DIRECTORY}/openal-soft EXCLUDE_FROM_ALL)
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endif(TORQUE_SFX_OPENAL)
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