Torque3D/Engine/source/cinterface/c_simobjectInterface.cpp
Areloch c76c5f7ee1 Removed unneeded duplicate of blank sky skybox
Fixed various inspector field editor button icons
Fixed drag-n-drop apply logic for material assets
Fixed up some convex shape editor material references
Fixed tools overlay gui profile opaqueness flag
Fixed uvEditor image asset binding/lookups
Fixed decal editor preview display
Fixed shape editor would you like to save your changes prompt
Added additional sanity check for bad material reference in tsMesh
Fixed saving of terrain asset when working in editor default level
2021-08-06 01:06:36 -05:00

60 lines
2.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/engineAPI.h"
#include "console/simObject.h"
DefineNewEngineMethod(SimObject, RegisterObject, bool, (),,"")
{
return object->registerObject();
}
DefineNewEngineMethod(SimObject, CopyFrom, void, (SimObject* parent),, "")
{
if (parent)
{
object->setCopySource(parent);
object->assignFieldsFrom(parent);
}
}
DefineNewEngineMethod(SimObject, SetMods, void, (bool modStaticFields, bool modDynamicFields), , "")
{
object->setModStaticFields(modStaticFields);
object->setModDynamicFields(modDynamicFields);
}
DefineNewEngineMethod(SimObject, IsLocked, bool, (), , "")
{
return object->isLocked();
}
DefineNewEngineMethod(SimObject, InspectPreApply, void, (), , "")
{
object->inspectPreApply();
}
DefineEngineMethod(SimObject, InspectPostApply, void, (), , "")
{
object->inspectPostApply();
}