mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
160 lines
5 KiB
PHP
160 lines
5 KiB
PHP
<?php
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//
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// Solution info container
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//
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class Solution
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{
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public $name;
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public $guid;
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public $project_refs = array();
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public $project_extRefs = array();
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public $outputs = array();
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public function Solution( $name, $guid, $outputs = null )
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{
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$this->name = $name;
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$this->guid = $guid;
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$this->setOutputs( $outputs );
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}
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public function addProjectRef( $pname )
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{
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array_push( $this->project_refs, $pname );
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}
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public function addSolutionProjectRefExt( $pname, $ppath, $pguid )
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{
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$v = array();
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$v[0] = $ppath;
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$v[1] = $pguid;
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// This is the project GUID for a C# project
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// TODO: Add support for C++ projects if need to add them
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// as an external project, to date this hasn't been necessary
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$v[2] = "{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}";
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$this->project_extRefs[$pname] = $v;
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}
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public function setOutputs( $outputs )
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{
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if( isset( $outputs ) )
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$this->outputs = array_merge( $this->outputs, $outputs );
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}
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public function generate( $tpl, $platform, $root_dir )
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{
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// Project container for templates
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$projects = array();
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$refs = array();
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// make sure that startup project is the first in the solution
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if (getGameProjectName())
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array_push( $refs, getGameProjectName() );
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foreach( $this->project_refs as $pname )
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{
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if (getGameProjectName() && $pname == getGameProjectName())
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continue;
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array_push( $refs, $pname );
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}
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// Look up each project ref and add its info to the list
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foreach( $refs as $pname )
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{
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$project = T3D_Generator::lookupProjectByName( $pname );
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if( isset( $project ) )
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{
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echo( " - project ref: " . $pname . " = " . $project->guid . "\n" );
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array_push( $projects, $project );
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// Let the project update any dependencies
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$project->validateDependencies();
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}
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else
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trigger_error( "Solution::generate() - project ref not found: " . $pname . "\n", E_USER_ERROR );
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}
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// No use going forward if there were no projects for this solution is there?
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// (Would we ever want to generate an empty solution at all?)
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if( count( $projects ) == 0 )
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{
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echo( "Solution::generate() - no project refs found for solution: " . $this->name . "\n" );
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continue;
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}
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//
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//sort( $projects );
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// Set smarty params that dont change during loop once here
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$tpl->assign_by_ref( "solution_guid", $this->guid );
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$tpl->assign_by_ref( "projects", $projects );
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$tpl->assign_by_ref( "projectExtRefs", $this->project_extRefs );
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// Generate a solution file for all outputs for this solution
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foreach( $this->outputs as $output )
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{
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// Supported platform?
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if( !$output->supportsPlatform( $platform ) )
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{
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//echo( " # Skipping output: '$outputName'.\n" );
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continue;
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}
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// Reset to base dir
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chdir( $root_dir );
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// Then offset
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if( !FileUtil::prepareOutputDir( $output->output_dir ) || !$output->template_sln )
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continue;
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$outfile = $this->name . $output->solution_ext;
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echo( " - Writing solution file: " . $output->output_dir . "/" . $outfile );
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// Project filenames are <projectname>.<outputext> where ext is set per output.
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// The template builds each project output using the project name and this ext.
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$tpl->assign_by_ref( "project_ext", $output->output_ext );
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if( $f = fopen( $outfile, 'w' ) )
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{
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fputs( $f, $tpl->fetch( $output->template_sln ) );
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fclose( $f );
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echo( " - success " . "\n" );
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}
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else
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trigger_error( "\nCould not write output file: " . $outfile, E_USER_ERROR );
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}
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}
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}
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?>
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