mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
184 lines
5.5 KiB
C++
184 lines
5.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "gui/editor/guiPopupMenuCtrl.h"
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#include "gfx/gfxDrawUtil.h"
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#include "gfx/primBuilder.h"
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#include "gui/core/guiCanvas.h"
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GuiPopupMenuBackgroundCtrl::GuiPopupMenuBackgroundCtrl(GuiPopupMenuTextListCtrl *textList)
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{
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mTextList = textList;
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mTextList->mBackground = this;
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}
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void GuiPopupMenuBackgroundCtrl::onMouseDown(const GuiEvent &event)
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{
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mTextList->setSelectedCell(Point2I(-1, -1));
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close();
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}
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void GuiPopupMenuBackgroundCtrl::onMouseMove(const GuiEvent &event)
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{
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}
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void GuiPopupMenuBackgroundCtrl::onMouseDragged(const GuiEvent &event)
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{
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}
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void GuiPopupMenuBackgroundCtrl::close()
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{
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getRoot()->removeObject(this);
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}
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GuiPopupMenuTextListCtrl::GuiPopupMenuTextListCtrl()
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{
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isSubMenu = false; // Added
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mMenu = NULL;
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mMenuBar = NULL;
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mPopup = NULL;
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}
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void GuiPopupMenuTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver)
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{
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if (dStrcmp(mList[cell.y].text + 3, "-\t")) // Was: dStrcmp(mList[cell.y].text + 2, "-\t")) but has been changed to take into account the submenu flag
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Parent::onRenderCell(offset, cell, selected, mouseOver);
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else
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{
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S32 yp = offset.y + mCellSize.y / 2;
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GFX->getDrawUtil()->drawLine(offset.x, yp, offset.x + mCellSize.x, yp, ColorI(128, 128, 128));
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GFX->getDrawUtil()->drawLine(offset.x, yp + 1, offset.x + mCellSize.x, yp + 1, ColorI(255, 255, 255));
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}
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// now see if there's a bitmap...
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U8 idx = mList[cell.y].text[0];
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if (idx != 1)
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{
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// there's a bitmap...
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U32 index = U32(idx - 2) * 3;
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if (!mList[cell.y].active)
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index += 2;
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else if (selected || mouseOver)
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index++;
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if (mProfile->mBitmapArrayRects.size() > index)
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{
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RectI rect = mProfile->mBitmapArrayRects[index];
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Point2I off = maxBitmapSize - rect.extent;
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off /= 2;
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, offset + off, rect);
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}
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}
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// Check if this is a submenu
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idx = mList[cell.y].text[1];
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if (idx != 1)
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{
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// This is a submenu, so draw an arrow
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S32 left = offset.x + mCellSize.x - 12;
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S32 right = left + 8;
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S32 top = mCellSize.y / 2 + offset.y - 4;
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S32 bottom = top + 8;
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S32 middle = top + 4;
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PrimBuild::begin(GFXTriangleList, 3);
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if (selected || mouseOver)
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PrimBuild::color(mProfile->mFontColorHL);
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else
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PrimBuild::color(mProfile->mFontColor);
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PrimBuild::vertex2i(left, top);
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PrimBuild::vertex2i(right, middle);
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PrimBuild::vertex2i(left, bottom);
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PrimBuild::end();
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}
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}
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bool GuiPopupMenuTextListCtrl::onKeyDown(const GuiEvent &event)
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{
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//if the control is a dead end, don't process the input:
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if (!mVisible || !mActive || !mAwake)
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return false;
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//see if the key down is a <return> or not
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if (event.modifier == 0)
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{
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if (event.keyCode == KEY_RETURN)
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{
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mBackground->close();
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return true;
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}
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else if (event.keyCode == KEY_ESCAPE)
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{
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mSelectedCell.set(-1, -1);
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mBackground->close();
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return true;
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}
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}
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//otherwise, pass the event to it's parent
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return Parent::onKeyDown(event);
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}
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void GuiPopupMenuTextListCtrl::onMouseDown(const GuiEvent &event)
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{
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Parent::onMouseDown(event);
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}
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void GuiPopupMenuTextListCtrl::onMouseUp(const GuiEvent &event)
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{
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Parent::onMouseUp(event);
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S32 selectionIndex = getSelectedCell().y;
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if (selectionIndex != -1)
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{
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GuiMenuBar::MenuItem *list = mMenu->firstMenuItem;
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while (selectionIndex && list)
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{
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list = list->nextMenuItem;
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selectionIndex--;
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}
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if (list)
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{
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if (list->enabled)
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dAtob(Con::executef(mPopup, "onSelectItem", Con::getIntArg(getSelectedCell().y), list->text ? list->text : ""));
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}
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}
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mSelectedCell.set(-1, -1);
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mBackground->close();
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}
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void GuiPopupMenuTextListCtrl::onCellHighlighted(Point2I cell)
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{
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// If this text list control is part of a submenu, then don't worry about
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// passing this along
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if (!isSubMenu)
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{
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RectI globalbounds(getBounds());
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Point2I globalpoint = localToGlobalCoord(globalbounds.point);
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globalbounds.point = globalpoint;
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}
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} |