mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _AICLIENT_H_
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#define _AICLIENT_H_
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#ifndef _AICONNECTION_H_
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#include "T3D/aiConnection.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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class ShapeBase;
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class Player;
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class AIClient : public AIConnection {
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typedef AIConnection Parent;
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private:
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enum {
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FireTrigger = 0,
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JumpTrigger = 2,
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JetTrigger = 3,
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GrenadeTrigger = 4,
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MineTrigger = 5
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};
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F32 mMoveSpeed;
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S32 mMoveMode;
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F32 mMoveTolerance; // How close to the destination before we stop
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bool mTriggers[MaxTriggerKeys];
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Player *mPlayer;
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Point3F mMoveDestination;
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Point3F mLocation;
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Point3F mLastLocation; // For stuck check
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bool mAimToDestination;
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Point3F mAimLocation;
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bool mTargetInLOS;
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SimObjectPtr<ShapeBase> mTargetObject;
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// Utility Methods
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void throwCallback( const char *name );
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public:
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DECLARE_CONOBJECT( AIClient );
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DECLARE_CALLBACK( void, onConnect, (const char* idString) );
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enum {
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ModeStop = 0,
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ModeMove,
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ModeStuck,
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ModeCount // This is in there as a max index value
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};
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AIClient();
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~AIClient();
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U32 getMoveList( Move **movePtr,U32 *numMoves );
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// ---Targeting and aiming sets/gets
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void setTargetObject( ShapeBase *targetObject );
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S32 getTargetObject() const;
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// ---Movement sets/gets
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void setMoveSpeed( const F32 speed );
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F32 getMoveSpeed() const { return mMoveSpeed; }
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void setMoveMode( S32 mode );
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S32 getMoveMode() const { return mMoveMode; }
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void setMoveTolerance( const F32 tolerance );
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F32 getMoveTolerance() const { return mMoveTolerance; }
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void setMoveDestination( const Point3F &location );
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Point3F getMoveDestination() const { return mMoveDestination; }
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Point3F getLocation() const { return mLocation; }
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// ---Facing(Aiming) sets/gets
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void setAimLocation( const Point3F &location );
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Point3F getAimLocation() const { return mAimLocation; }
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void clearAim();
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// ---Other
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void missionCycleCleanup();
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void onAdd( const char *nameSpace );
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};
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#endif
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