mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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89 lines
3.3 KiB
C++
89 lines
3.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _BITSET_H_
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#define _BITSET_H_
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#ifndef _PLATFORM_H_
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#include "platform/platform.h"
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#endif
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/// A convenience class to manipulate a set of bits.
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///
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/// Notice that bits are accessed directly, ie, by passing
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/// a variable with the relevant bit set or not, instead of
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/// passing the index of the relevant bit.
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class BitSet32
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{
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private:
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/// Internal representation of bitset.
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U32 mbits;
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public:
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BitSet32() { mbits = 0; }
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BitSet32(const BitSet32& in_rCopy) { mbits = in_rCopy.mbits; }
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BitSet32(const U32 in_mask) { mbits = in_mask; }
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operator U32() const { return mbits; }
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U32 getMask() const { return mbits; }
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/// Set all bits to true.
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void set() { mbits = 0xFFFFFFFFUL; }
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/// Set the specified bit(s) to true.
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void set(const U32 m) { mbits |= m; }
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/// Masked-set the bitset; ie, using s as the mask and then setting the masked bits
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/// to b.
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void set(BitSet32 s, bool b) { mbits = (mbits&~(s.mbits))|(b?s.mbits:0); }
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/// Clear all bits.
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void clear() { mbits = 0; }
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/// Clear the specified bit(s).
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void clear(const U32 m) { mbits &= ~m; }
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/// Toggle the specified bit(s).
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void toggle(const U32 m) { mbits ^= m; }
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/// Are any of the specified bit(s) set?
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bool test(const U32 m) const { return (mbits & m) != 0; }
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/// Are ALL the specified bit(s) set?
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bool testStrict(const U32 m) const { return (mbits & m) == m; }
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/// @name Operator Overloads
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/// @{
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BitSet32& operator =(const U32 m) { mbits = m; return *this; }
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BitSet32& operator|=(const U32 m) { mbits |= m; return *this; }
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BitSet32& operator&=(const U32 m) { mbits &= m; return *this; }
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BitSet32& operator^=(const U32 m) { mbits ^= m; return *this; }
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BitSet32 operator|(const U32 m) const { return BitSet32(mbits | m); }
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BitSet32 operator&(const U32 m) const { return BitSet32(mbits & m); }
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BitSet32 operator^(const U32 m) const { return BitSet32(mbits ^ m); }
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/// @}
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};
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#endif //_NBITSET_H_
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