Torque3D/Templates/Full/game/shaders/common/ribbons/basicRibbonShaderV.hlsl
2016-03-20 21:50:21 +10:00

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HLSL

#define IN_HLSL
#include "../shdrConsts.h"
#include "../shaderModel.hlsl"
struct a2v
{
float3 position : POSITION;
float3 normal : NORMAL;
float4 color : COLOR0;
float2 texCoord : TEXCOORD0;
float2 shiftdata : TEXCOORD1;
};
struct v2f
{
float4 hpos : TORQUE_POSITION;
float4 color : COLOR0;
float2 texCoord : TEXCOORD0;
float2 shiftdata : TEXCOORD1;
};
uniform float4x4 modelview;
uniform float3 eyePos;
v2f main(a2v IN)
{
v2f OUT;
OUT.hpos = mul(modelview, float4(IN.position, 1.0));
OUT.color = IN.color;
OUT.texCoord = IN.texCoord;
OUT.shiftdata = IN.shiftdata;
return OUT;
}