mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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35 lines
No EOL
717 B
HLSL
35 lines
No EOL
717 B
HLSL
#define IN_HLSL
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#include "../shdrConsts.h"
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#include "../shaderModel.hlsl"
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struct a2v
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{
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float3 position : POSITION;
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float3 normal : NORMAL;
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float4 color : COLOR0;
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float2 texCoord : TEXCOORD0;
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float2 shiftdata : TEXCOORD1;
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};
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struct v2f
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{
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float4 hpos : TORQUE_POSITION;
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float4 color : COLOR0;
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float2 texCoord : TEXCOORD0;
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float2 shiftdata : TEXCOORD1;
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};
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uniform float4x4 modelview;
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uniform float3 eyePos;
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v2f main(a2v IN)
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{
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v2f OUT;
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OUT.hpos = mul(modelview, float4(IN.position, 1.0));
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OUT.color = IN.color;
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OUT.texCoord = IN.texCoord;
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OUT.shiftdata = IN.shiftdata;
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return OUT;
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} |