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gl
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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convexGeometryV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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dbgColorBufferP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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dbgDepthVisualizeP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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dbgGlowVisualizeP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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dbgLightColorVisualizeP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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dbgLightSpecularVisualizeP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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dbgNormalVisualizeP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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dbgShadowVisualizeP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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dbgSpecMapVisualizeP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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deferredClearGBufferP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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deferredClearGBufferV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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deferredColorShaderP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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deferredShadingP.hlsl
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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farFrustumQuad.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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farFrustumQuadV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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lightingUtils.hlsl
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Empty Template for ticket #1
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2012-09-19 11:29:55 -04:00 |
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particlePointLightP.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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particlePointLightV.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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pointLightP.hlsl
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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softShadow.hlsl
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Direct3D11 common shader changes.
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2016-03-20 21:50:21 +10:00 |
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spotLightP.hlsl
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |
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vectorLightP.hlsl
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MacOS platform support.
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2016-09-28 11:09:48 +10:00 |