mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
54 lines
1.8 KiB
GLSL
54 lines
1.8 KiB
GLSL
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "hlslCompat.glsl"
|
|
|
|
in vec4 vPosition;
|
|
in vec4 vColor;
|
|
in vec2 vTexCoord0;
|
|
|
|
#define In_pos vPosition
|
|
#define In_color vColor
|
|
#define In_uv0 vTexCoord0
|
|
|
|
out vec4 color;
|
|
out vec2 uv0;
|
|
out vec4 pos;
|
|
|
|
#define OUT_hpos gl_Position
|
|
#define OUT_color color
|
|
#define OUT_uv0 uv0
|
|
#define OUT_pos pos
|
|
|
|
uniform mat4 modelViewProj;
|
|
uniform mat4 fsModelViewProj;
|
|
|
|
void main()
|
|
{
|
|
OUT_hpos = tMul( modelViewProj, In_pos );
|
|
OUT_pos = tMul( fsModelViewProj, In_pos );
|
|
OUT_color = In_color;
|
|
OUT_uv0 = In_uv0;
|
|
|
|
correctSSP(gl_Position);
|
|
}
|
|
|