mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
48 lines
No EOL
1.8 KiB
GLSL
48 lines
No EOL
1.8 KiB
GLSL
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//*****************************************************************************
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// Glow shader
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//*****************************************************************************
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in vec4 vPosition;
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in vec4 vColor;
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in vec2 vTexCoord0;
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uniform mat4 modelview;
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uniform vec2 offset0, offset1, offset2, offset3;
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out vec2 texc0, texc1, texc2, texc3;
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void main()
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{
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gl_Position = modelview * vPosition;
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vec2 tc = vTexCoord0.st;
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tc.y = 1.0 - tc.y;
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texc0 = tc + offset0;
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texc1 = tc + offset1;
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texc2 = tc + offset2;
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texc3 = tc + offset3;
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gl_Position.y *= -1;
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} |