mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-05 20:41:00 +00:00
52 lines
2 KiB
C#
52 lines
2 KiB
C#
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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function LoadingGui::onAdd(%this)
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{
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%this.qLineCount = 0;
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}
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//------------------------------------------------------------------------------
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function LoadingGui::onWake(%this)
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{
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// Play sound...
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//CloseMessagePopup();
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}
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//------------------------------------------------------------------------------
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function LoadingGui::onSleep(%this)
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{
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// Clear the load info:
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if ( %this.qLineCount !$= "" )
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{
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for ( %line = 0; %line < %this.qLineCount; %line++ )
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%this.qLine[%line] = "";
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}
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%this.qLineCount = 0;
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LoadingProgress.setValue( 0 );
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LoadingProgressTxt.setValue( "WAITING FOR SERVER" );
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// Stop sound...
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}
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