Torque3D/Engine/source/T3D/vehicles
2017-01-09 23:51:04 -06:00
..
flyingVehicle.cpp Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
flyingVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
guiSpeedometer.cpp Fix push/pop mismatch bug;add code to properly rotate, translate and render needle. 2016-09-25 17:48:27 -07:00
hoverVehicle.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
hoverVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
vehicle.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
vehicle.h Makes vehicles work with the physics plugins. 2016-06-04 16:47:03 -05:00
vehicleBlocker.cpp Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 2014-05-25 16:50:19 +02:00
vehicleBlocker.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
wheeledVehicle.cpp fix for https://github.com/GarageGames/Torque3D/issues/1262 passes along mAppliedForce found 74a05854d5/Engine/source/T3D/shapeBase.cpp (L1600) like the rest of the classes. mGravityMod left as an exercise to someoone actually working on a vehicle game at present. 2015-03-24 22:59:56 -05:00
wheeledVehicle.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00