Torque3D/Engine/source/T3D/components/game/stateMachine.h

259 lines
6.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef STATE_MACHINE_H
#define STATE_MACHINE_H
#ifndef _SIMBASE_H_
#include "console/simBase.h"
#endif
#ifndef _OBJECTTYPES_H_
#include "T3D/objectTypes.h"
#endif
#ifndef _MMATH_H_
#include "math/mMath.h"
#endif
#ifndef _XMLDOC_H_
#include "console/SimXMLDocument.h"
#endif
class StateMachine
{
public:
struct StateField
{
StringTableEntry name;
bool triggerBoolVal;
float triggerNumVal;
Point3F triggerVectorVal;
String triggerStringVal;
enum Type
{
BooleanType = 0,
NumberType,
VectorType,
StringType
}fieldType;
};
struct UniqueReference
{
SimObject* referenceObj;
const char* referenceVar;
const char* uniqueName;
};
struct StateTransition
{
struct Condition
{
enum TriggerValueTarget
{
Equals = 0,
GeaterThan,
LessThan,
GreaterOrEqual,
LessOrEqual,
True,
False,
Positive,
Negative,
DoesNotEqual
};
StateField field;
TriggerValueTarget triggerComparitor;
UniqueReference *valUniqueRef;
};
StringTableEntry mName;
StringTableEntry mStateTarget;
Vector<Condition> mTransitionRules;
};
struct State
{
Vector<StateTransition> mTransitions;
StringTableEntry stateName;
StringTableEntry callbackName;
};
StringTableEntry mStateMachineFile;
protected:
Vector<State> mStates;
Vector<StateField> mFields;
Vector<UniqueReference> mUniqueReferences;
State mCurrentState;
F32 mStateStartTime;
F32 mStateTime;
StringTableEntry mStartingState;
State *mCurCreateSuperState;
State *mCurCreateState;
SimObjectPtr<SimXMLDocument> mXMLReader;
public:
StateMachine();
virtual ~StateMachine();
void update();
void loadStateMachineFile();
void readStates();
void readTransitions(State &currentState);
void readConditions(StateTransition &newTransition);
void setState(const char* stateName, bool clearFields = true);
const char* getCurrentStateName() { return mCurrentState.stateName; }
State& getCurrentState() {
return mCurrentState;
}
S32 getStateCount() { return mStates.size(); }
const char* getStateByIndex(S32 index);
State& getStateByName(const char* name);
void checkTransitions(const char* slotName, const char* newValue);
bool passComparitorCheck(const char* var, StateTransition::Condition transitionRule);
S32 findFieldByName(const char* name);
S32 getFieldsCount() { return mFields.size(); }
StateField getField(U32 index)
{
if (index <= mFields.size())
return mFields[index];
}
Signal< void(StateMachine*, S32 stateIdx) > onStateChanged;
//
inline bool readStateName(State* state, SimXMLDocument* reader)
{
if (reader->pushFirstChildElement("Name"))
{
state->stateName = reader->getData();
reader->popElement();
return true;
}
return false;
}
inline bool readStateScriptFunction(State* state, SimXMLDocument* reader)
{
if (reader->pushFirstChildElement("ScriptFunction"))
{
state->callbackName = reader->getData();
reader->popElement();
return true;
}
return false;
}
inline bool readTransitonTarget(StateTransition* transition, SimXMLDocument* reader)
{
if (reader->pushFirstChildElement("StateTarget"))
{
transition->mStateTarget = reader->getData();
reader->popElement();
return true;
}
return false;
}
//
inline bool readFieldName(StateField* newField, SimXMLDocument* reader)
{
if (reader->pushFirstChildElement("FieldName"))
{
newField->name = reader->getData();
reader->popElement();
return true;
}
return false;
}
inline bool readFieldComparitor(StateTransition::Condition* condition, SimXMLDocument* reader)
{
if (reader->pushFirstChildElement("Comparitor"))
{
S32 compIdx = parseComparitor(reader->getData());
condition->triggerComparitor = static_cast<StateTransition::Condition::TriggerValueTarget>(compIdx);
reader->popElement();
return true;
}
return false;
}
inline bool readFieldValue(StateField* field, SimXMLDocument* reader)
{
if (reader->pushFirstChildElement("NumValue"))
{
field->fieldType = StateField::NumberType;
field->triggerNumVal = dAtof(reader->getData());
reader->popElement();
return true;
}
else if (reader->pushFirstChildElement("StringValue"))
{
field->fieldType = StateField::StringType;
field->triggerStringVal = reader->getData();
reader->popElement();
return true;
}
else if (reader->pushFirstChildElement("BoolValue"))
{
field->fieldType = StateField::BooleanType;
field->triggerBoolVal = dAtob(reader->getData());
reader->popElement();
return true;
}
return false;
}
private:
S32 parseComparitor(const char* comparitorName);
};
#endif