mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef CAMERA_ORBITER_COMPONENT_H
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#define CAMERA_ORBITER_COMPONENT_H
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#ifndef COMPONENT_H
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#include "T3D/components/component.h"
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#endif
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#ifndef CAMERA_COMPONENT_H
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#include "T3D/components/camera/cameraComponent.h"
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#endif
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//////////////////////////////////////////////////////////////////////////
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///
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///
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//////////////////////////////////////////////////////////////////////////
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class CameraOrbiterComponent : public Component
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{
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typedef Component Parent;
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F32 mMinOrbitDist;
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F32 mMaxOrbitDist;
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F32 mCurOrbitDist;
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Point3F mPosition;
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F32 mMaxPitchAngle;
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F32 mMinPitchAngle;
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RotationF mRotation;
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CameraComponent* mCamera;
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public:
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CameraOrbiterComponent();
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virtual ~CameraOrbiterComponent();
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DECLARE_CONOBJECT(CameraOrbiterComponent);
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virtual bool onAdd();
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virtual void onRemove();
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static void initPersistFields();
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virtual void onComponentAdd();
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virtual void onComponentRemove();
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virtual void componentAddedToOwner(Component *comp);
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virtual void componentRemovedFromOwner(Component *comp);
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virtual U32 packUpdate(NetConnection *con, U32 mask, BitStream *stream);
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virtual void unpackUpdate(NetConnection *con, BitStream *stream);
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virtual void processTick();
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};
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#endif // EXAMPLEBEHAVIOR_H
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