Torque3D/Engine/source/T3D/components/camera/cameraOrbiterComponent.h
Areloch 2464b620ba Fixes several minor initialization issues that were causing problems with deletion/management of components and entities.
Also makes the ThirdPersonPlayer game object editor selectable again by removing an erroneously set field.
2016-05-31 12:51:23 -05:00

75 lines
2.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef CAMERA_ORBITER_COMPONENT_H
#define CAMERA_ORBITER_COMPONENT_H
#ifndef COMPONENT_H
#include "T3D/components/component.h"
#endif
#ifndef CAMERA_COMPONENT_H
#include "T3D/components/camera/cameraComponent.h"
#endif
//////////////////////////////////////////////////////////////////////////
///
///
//////////////////////////////////////////////////////////////////////////
class CameraOrbiterComponent : public Component
{
typedef Component Parent;
F32 mMinOrbitDist;
F32 mMaxOrbitDist;
F32 mCurOrbitDist;
Point3F mPosition;
F32 mMaxPitchAngle;
F32 mMinPitchAngle;
RotationF mRotation;
CameraComponent* mCamera;
public:
CameraOrbiterComponent();
virtual ~CameraOrbiterComponent();
DECLARE_CONOBJECT(CameraOrbiterComponent);
virtual bool onAdd();
virtual void onRemove();
static void initPersistFields();
virtual void onComponentAdd();
virtual void onComponentRemove();
virtual void componentAddedToOwner(Component *comp);
virtual void componentRemovedFromOwner(Component *comp);
virtual U32 packUpdate(NetConnection *con, U32 mask, BitStream *stream);
virtual void unpackUpdate(NetConnection *con, BitStream *stream);
virtual void processTick();
};
#endif // EXAMPLEBEHAVIOR_H