mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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39 lines
2.1 KiB
C
39 lines
2.1 KiB
C
//---------------------------------------------------------------------------
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#include <vcl.h>
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#include "Main.h"
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#include "libmng.h"
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#pragma hdrstop
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#ifndef CallbackH
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#define CallbackH
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//---------------------------------------------------------------------------
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extern mng_ptr __stdcall myalloc( mng_size_t iSize );
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//---------------------------------------------------------------------------
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extern void __stdcall myfree( mng_ptr pPtr, mng_size_t iSize );
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//---------------------------------------------------------------------------
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extern mng_bool __stdcall myreaddata( mng_handle hMNG,
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mng_ptr pBuf,
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mng_uint32 iSize,
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mng_uint32 *iRead );
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//---------------------------------------------------------------------------
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extern mng_bool __stdcall ProcessHeader( mng_handle hHandle,
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mng_uint32 iWidth,
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mng_uint32 iHeight );
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//---------------------------------------------------------------------------
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extern mng_bool __stdcall myopenstream( mng_handle hMNG );
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//---------------------------------------------------------------------------
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extern mng_bool __stdcall myclosestream( mng_handle hMNG );
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//---------------------------------------------------------------------------
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extern mng_bool __stdcall myiterchunk ( mng_handle hMNG,
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mng_handle hChunk,
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mng_chunkid iChunktype,
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mng_uint32 iChunkseq );
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//---------------------------------------------------------------------------
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extern mng_bool __stdcall mytraceproc( mng_handle hHandle,
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mng_int32 iFuncnr,
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mng_int32 iFuncseq,
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mng_pchar zFuncname );
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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#endif
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