mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
789 lines
20 KiB
C++
789 lines
20 KiB
C++
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/*
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NvConvexDecomposition.cpp : The main interface to the convex decomposition library.
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*/
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/*!
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**
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** Copyright (c) 2009 by John W. Ratcliff mailto:jratcliffscarab@gmail.com
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**
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** Portions of this source has been released with the PhysXViewer application, as well as
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** Rocket, CreateDynamics, ODF, and as a number of sample code snippets.
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**
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** If you find this code useful or you are feeling particularily generous I would
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** ask that you please go to http://www.amillionpixels.us and make a donation
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** to Troy DeMolay.
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**
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** DeMolay is a youth group for young men between the ages of 12 and 21.
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** It teaches strong moral principles, as well as leadership skills and
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** public speaking. The donations page uses the 'pay for pixels' paradigm
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** where, in this case, a pixel is only a single penny. Donations can be
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** made for as small as $4 or as high as a $100 block. Each person who donates
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** will get a link to their own site as well as acknowledgement on the
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** donations blog located here http://www.amillionpixels.blogspot.com/
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**
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** If you wish to contact me you can use the following methods:
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**
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** Skype ID: jratcliff63367
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** Yahoo: jratcliff63367
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** AOL: jratcliff1961
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** email: jratcliffscarab@gmail.com
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**
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**
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** The MIT license:
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**
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** Permission is hereby granted, free of charge, to any person obtaining a copy
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** of this software and associated documentation files (the "Software"), to deal
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** in the Software without restriction, including without limitation the rights
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** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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** copies of the Software, and to permit persons to whom the Software is furnished
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** to do so, subject to the following conditions:
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**
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** The above copyright notice and this permission notice shall be included in all
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** copies or substantial portions of the Software.
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** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <math.h>
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#include <float.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "NvConvexDecomposition.h"
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#include "NvHashMap.h"
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#include "NvFloatMath.h"
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#include "NvRemoveTjunctions.h"
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#include "NvMeshIslandGeneration.h"
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#include "NvStanHull.h"
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#include "NvConcavityVolume.h"
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#include "NvSplitMesh.h"
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#include "NvThreadConfig.h"
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#pragma warning(disable:4996 4100 4189)
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namespace CONVEX_DECOMPOSITION
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{
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#define GRANULARITY 0.0000000001f
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typedef CONVEX_DECOMPOSITION::Array< NxU32 > NxU32Array;
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class ConvexHull : public Memalloc
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{
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public:
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ConvexHull(NxU32 vcount,const NxF32 *vertices,NxU32 tcount,const NxU32 *indices)
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{
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mTested = false;
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mVcount = vcount;
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mTcount = tcount;
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mVertices = 0;
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mIndices = 0;
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mHullVolume = 0;
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if ( vcount )
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{
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mVertices = (NxF32 *)MEMALLOC_MALLOC(sizeof(NxF32)*3*vcount);
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memcpy(mVertices,vertices,sizeof(NxF32)*3*vcount);
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}
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if ( tcount )
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{
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mIndices = (NxU32 *)MEMALLOC_MALLOC(sizeof(NxU32)*3*tcount);
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memcpy(mIndices,indices,sizeof(NxU32)*3*tcount);
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}
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if ( mVcount && mTcount )
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{
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mHullVolume = fm_computeMeshVolume( mVertices, mTcount, mIndices);
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}
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}
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~ConvexHull(void)
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{
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reset();
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}
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void reset(void)
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{
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MEMALLOC_FREE(mVertices);
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MEMALLOC_FREE(mIndices);
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mVertices = 0;
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mIndices = 0;
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mVcount = 0;
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mTcount = 0;
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mHullVolume = 0;
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}
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// return true if merging this hull with the 'mergeHull' produces a new convex hull which is no greater in volume than the
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// mergeThresholdPercentage
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bool canMerge(ConvexHull *mergeHull,NxF32 mergeThresholdPercent,NxU32 maxVertices,NxF32 skinWidth,NxF32 &percent)
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{
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bool ret = false;
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if ( mHullVolume > 0 && mergeHull->mHullVolume > 0 )
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{
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NxU32 combineVcount = mVcount + mergeHull->mVcount;
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NxF32 *vertices = (NxF32 *)MEMALLOC_MALLOC(sizeof(NxF32)*combineVcount*3);
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NxF32 *dest = vertices;
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const NxF32 *source = mVertices;
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for (NxU32 i=0; i<mVcount; i++)
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{
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dest[0] = source[0];
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dest[1] = source[1];
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dest[2] = source[2];
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dest+=3;
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source+=3;
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}
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source = mergeHull->mVertices;
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for (NxU32 i=0; i<mergeHull->mVcount; i++)
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{
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dest[0] = source[0];
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dest[1] = source[1];
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dest[2] = source[2];
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dest+=3;
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source+=3;
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}
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// create the combined convex hull.
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HullDesc hd;
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hd.mVcount = combineVcount;
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hd.mVertices = vertices;
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hd.mVertexStride = sizeof(NxF32)*3;
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hd.mMaxVertices = maxVertices;
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hd.mSkinWidth = skinWidth;
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HullLibrary hl;
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HullResult result;
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hl.CreateConvexHull(hd,result);
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NxF32 combinedVolume = fm_computeMeshVolume(result.mOutputVertices, result.mNumFaces, result.mIndices );
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NxF32 seperateVolume = mHullVolume+mergeHull->mHullVolume;
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NxF32 percentMerge = 100 - (seperateVolume*100 / combinedVolume );
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if ( percentMerge <= mergeThresholdPercent )
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{
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percent = percentMerge;
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ret = true;
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}
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MEMALLOC_FREE(vertices);
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hl.ReleaseResult(result);
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}
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return ret;
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}
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void merge(ConvexHull *mergeHull,NxU32 maxVertices,NxF32 skinWidth)
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{
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NxU32 combineVcount = mVcount + mergeHull->mVcount;
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NxF32 *vertices = (NxF32 *)MEMALLOC_MALLOC(sizeof(NxF32)*combineVcount*3);
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NxF32 *dest = vertices;
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const NxF32 *source = mVertices;
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for (NxU32 i=0; i<mVcount; i++)
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{
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dest[0] = source[0];
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dest[1] = source[1];
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dest[2] = source[2];
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dest+=3;
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source+=3;
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}
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source = mergeHull->mVertices;
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for (NxU32 i=0; i<mergeHull->mVcount; i++)
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{
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dest[0] = source[0];
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dest[1] = source[1];
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dest[2] = source[2];
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dest+=3;
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source+=3;
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}
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// create the combined convex hull.
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HullDesc hd;
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hd.mVcount = combineVcount;
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hd.mVertices = vertices;
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hd.mVertexStride = sizeof(NxF32)*3;
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hd.mMaxVertices = maxVertices;
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hd.mSkinWidth = skinWidth;
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HullLibrary hl;
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HullResult result;
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hl.CreateConvexHull(hd,result);
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reset();
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mergeHull->reset();
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mergeHull->mTested = true; // it's been tested.
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mVcount = result.mNumOutputVertices;
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mVertices = (NxF32 *)MEMALLOC_MALLOC(sizeof(NxF32)*3*mVcount);
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memcpy(mVertices,result.mOutputVertices,sizeof(NxF32)*3*mVcount);
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mTcount = result.mNumFaces;
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mIndices = (NxU32 *)MEMALLOC_MALLOC(sizeof(NxU32)*mTcount*3);
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memcpy(mIndices, result.mIndices, sizeof(NxU32)*mTcount*3);
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MEMALLOC_FREE(vertices);
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hl.ReleaseResult(result);
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}
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void setTested(bool state)
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{
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mTested = state;
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}
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bool beenTested(void) const { return mTested; };
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bool mTested;
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NxF32 mHullVolume;
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NxU32 mVcount;
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NxF32 *mVertices;
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NxU32 mTcount;
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NxU32 *mIndices;
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};
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typedef Array< ConvexHull *> ConvexHullVector;
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class ConvexDecomposition : public iConvexDecomposition, public CONVEX_DECOMPOSITION::Memalloc, public ThreadInterface
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{
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public:
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ConvexDecomposition(void)
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{
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mVertexIndex = 0;
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mComplete = false;
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mCancel = false;
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mThread = 0;
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}
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~ConvexDecomposition(void)
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{
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wait();
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reset();
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if ( mThread )
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{
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tc_releaseThread(mThread);
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}
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}
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void wait(void) const
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{
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while ( mThread && !mComplete );
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}
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virtual void reset(void) // reset the input mesh data.
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{
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wait();
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if ( mVertexIndex )
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{
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fm_releaseVertexIndex(mVertexIndex);
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mVertexIndex = 0;
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}
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mIndices.clear();
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ConvexHullVector::Iterator i;
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for (i=mHulls.begin(); i!=mHulls.end(); ++i)
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{
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ConvexHull *ch = (*i);
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delete ch;
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}
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mHulls.clear();
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}
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virtual bool addTriangle(const NxF32 *p1,const NxF32 *p2,const NxF32 *p3)
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{
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bool ret = true;
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wait();
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if ( mVertexIndex == 0 )
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{
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mVertexIndex = fm_createVertexIndex(GRANULARITY,false);
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}
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bool newPos;
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NxU32 i1 = mVertexIndex->getIndex(p1,newPos);
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NxU32 i2 = mVertexIndex->getIndex(p2,newPos);
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NxU32 i3 = mVertexIndex->getIndex(p3,newPos);
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if ( i1 == i2 || i1 == i3 || i2 == i3 )
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{
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ret = false; // triangle is degenerate
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}
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else
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{
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mIndices.pushBack(i1);
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mIndices.pushBack(i2);
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mIndices.pushBack(i3);
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}
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return ret;
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}
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ConvexHull * getNonTested(void) const
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{
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ConvexHull *ret = 0;
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for (NxU32 i=0; i<mHulls.size(); i++)
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{
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ConvexHull *ch = mHulls[i];
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if ( !ch->beenTested() )
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{
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ret = ch;
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break;
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}
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}
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return ret;
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}
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virtual NxU32 computeConvexDecomposition(NxF32 skinWidth,
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NxU32 decompositionDepth,
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NxU32 maxHullVertices,
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NxF32 concavityThresholdPercent,
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NxF32 mergeThresholdPercent,
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NxF32 volumeSplitThresholdPercent,
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bool useInitialIslandGeneration,
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bool useIslandGeneration,
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bool useThreads)
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{
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NxU32 ret = 0;
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if ( mThread )
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return 0;
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if ( mVertexIndex )
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{
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mSkinWidth = skinWidth;
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mDecompositionDepth = decompositionDepth;
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mMaxHullVertices = maxHullVertices;
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mConcavityThresholdPercent = concavityThresholdPercent;
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mMergeThresholdPercent = mergeThresholdPercent;
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mVolumeSplitThresholdPercent = volumeSplitThresholdPercent;
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mUseInitialIslandGeneration = useInitialIslandGeneration;
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mUseIslandGeneration = false; // Not currently supported. useIslandGeneration;
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mComplete = false;
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mCancel = false;
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if ( useThreads )
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{
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mThread = tc_createThread(this);
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}
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else
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{
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threadMain();
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ret = getHullCount();
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}
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}
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return ret;
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}
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void performConvexDecomposition(NxU32 vcount,
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const NxF32 *vertices,
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NxU32 tcount,
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const NxU32 *indices,
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NxF32 skinWidth,
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NxU32 decompositionDepth,
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NxU32 maxHullVertices,
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NxF32 concavityThresholdPercent,
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NxF32 mergeThresholdPercent,
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NxF32 volumeSplitThresholdPercent,
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bool useInitialIslandGeneration,
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bool useIslandGeneration,
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NxU32 depth)
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{
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if ( mCancel ) return;
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if ( depth >= decompositionDepth ) return;
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RemoveTjunctionsDesc desc;
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desc.mVcount = vcount;
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desc.mVertices = vertices;
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desc.mTcount = tcount;
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desc.mIndices = indices;
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#if 0
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RemoveTjunctions *rt = createRemoveTjunctions();
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rt->removeTjunctions(desc);
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#else
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desc.mTcountOut = desc.mTcount;
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desc.mIndicesOut = desc.mIndices;
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#endif
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// ok..we now have a clean mesh without any tjunctions.
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bool island = (depth == 0 ) ? useInitialIslandGeneration : useIslandGeneration;
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if ( island )
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{
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MeshIslandGeneration *mi = createMeshIslandGeneration();
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NxU32 icount = mi->islandGenerate(desc.mTcountOut,desc.mIndicesOut,desc.mVertices);
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for (NxU32 i=0; i<icount && !mCancel; i++)
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{
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NxU32 tcount;
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NxU32 *indices = mi->getIsland(i,tcount);
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baseConvexDecomposition(desc.mVcount,desc.mVertices,
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tcount,indices,
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skinWidth,
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decompositionDepth,
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maxHullVertices,
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concavityThresholdPercent,
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mergeThresholdPercent,
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volumeSplitThresholdPercent,
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useInitialIslandGeneration,
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useIslandGeneration,depth);
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}
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releaseMeshIslandGeneration(mi);
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}
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else
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{
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baseConvexDecomposition(desc.mVcount,desc.mVertices,desc.mTcountOut,
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desc.mIndicesOut,
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skinWidth,
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decompositionDepth,
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maxHullVertices,
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concavityThresholdPercent,
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mergeThresholdPercent,
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volumeSplitThresholdPercent,
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useInitialIslandGeneration,
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useIslandGeneration,depth);
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}
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#if 0
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releaseRemoveTjunctions(rt);
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#endif
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}
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virtual void baseConvexDecomposition(NxU32 vcount,
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const NxF32 *vertices,
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NxU32 tcount,
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const NxU32 *indices,
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NxF32 skinWidth,
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NxU32 decompositionDepth,
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NxU32 maxHullVertices,
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NxF32 concavityThresholdPercent,
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NxF32 mergeThresholdPercent,
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NxF32 volumeSplitThresholdPercent,
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bool useInitialIslandGeneration,
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bool useIslandGeneration,
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NxU32 depth)
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{
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if ( mCancel ) return;
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bool split = false; // by default we do not split
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NxU32 *out_indices = (NxU32 *)MEMALLOC_MALLOC( sizeof(NxU32)*tcount*3 );
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NxF32 *out_vertices = (NxF32 *)MEMALLOC_MALLOC( sizeof(NxF32)*3*vcount );
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NxU32 out_vcount = fm_copyUniqueVertices( vcount, vertices, out_vertices, tcount, indices, out_indices );
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// get a copy of only the unique vertices which are actually being used.
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HullDesc hd;
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hd.mVcount = out_vcount;
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hd.mVertices = out_vertices;
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hd.mVertexStride = sizeof(NxF32)*3;
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hd.mMaxVertices = maxHullVertices;
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hd.mSkinWidth = skinWidth;
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HullLibrary hl;
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HullResult result;
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hl.CreateConvexHull(hd,result);
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NxF32 meshVolume = fm_computeMeshVolume(result.mOutputVertices, result.mNumFaces, result.mIndices );
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if ( (depth+1) < decompositionDepth )
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{
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// compute the volume of this mesh...
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NxF32 percentVolume = (meshVolume*100)/mOverallMeshVolume; // what percentage of the overall mesh volume are we?
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if ( percentVolume > volumeSplitThresholdPercent ) // this piece must be greater thant he volume split threshold percent
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{
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// ok..now we will compute the concavity...
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NxF32 concave_volume = computeConcavityVolume(result.mNumOutputVertices, result.mOutputVertices, result.mNumFaces, result.mIndices, out_vcount, out_vertices, tcount, out_indices );
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NxF32 concave_percent = (concave_volume*100) / meshVolume;
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if ( concave_percent >= concavityThresholdPercent )
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{
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// ready to do split here..
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split = true;
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}
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}
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}
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if ( !split )
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{
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saveConvexHull(result.mNumOutputVertices,result.mOutputVertices,result.mNumFaces,result.mIndices);
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}
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// Compute the best fit plane relative to the computed convex hull.
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NxF32 plane[4];
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bool ok = fm_computeSplitPlane(result.mNumOutputVertices,result.mOutputVertices,result.mNumFaces,result.mIndices,plane);
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assert(ok);
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hl.ReleaseResult(result);
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MEMALLOC_FREE(out_indices);
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MEMALLOC_FREE(out_vertices);
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if ( split )
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{
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iSplitMesh *sm = createSplitMesh();
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NvSplitMesh n;
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n.mVcount = vcount;
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n.mVertices = vertices;
|
|
n.mTcount = tcount;
|
|
n.mIndices = indices;
|
|
if ( ok )
|
|
{
|
|
NvSplitMesh leftMesh;
|
|
NvSplitMesh rightMesh;
|
|
|
|
sm->splitMesh(n,leftMesh,rightMesh,plane,GRANULARITY);
|
|
|
|
if ( leftMesh.mTcount )
|
|
{
|
|
performConvexDecomposition(leftMesh.mVcount,
|
|
leftMesh.mVertices,
|
|
leftMesh.mTcount,
|
|
leftMesh.mIndices,
|
|
skinWidth,
|
|
decompositionDepth,
|
|
maxHullVertices,
|
|
concavityThresholdPercent,
|
|
mergeThresholdPercent,
|
|
volumeSplitThresholdPercent,
|
|
useInitialIslandGeneration,
|
|
useIslandGeneration,
|
|
depth+1);
|
|
|
|
}
|
|
if ( rightMesh.mTcount )
|
|
{
|
|
performConvexDecomposition(rightMesh.mVcount,
|
|
rightMesh.mVertices,
|
|
rightMesh.mTcount,
|
|
rightMesh.mIndices,
|
|
skinWidth,
|
|
decompositionDepth,
|
|
maxHullVertices,
|
|
concavityThresholdPercent,
|
|
mergeThresholdPercent,
|
|
volumeSplitThresholdPercent,
|
|
useInitialIslandGeneration,
|
|
useIslandGeneration,
|
|
depth+1);
|
|
}
|
|
}
|
|
releaseSplitMesh(sm);
|
|
}
|
|
}
|
|
|
|
// Copies only the vertices which are actually used.
|
|
// Then computes the convex hull around these used vertices.
|
|
// Next computes the volume of this convex hull.
|
|
// Frees up scratch memory and returns the volume of the convex hull around the source triangle mesh.
|
|
NxF32 computeHullMeshVolume(NxU32 vcount,const NxF32 *vertices,NxU32 tcount,const NxU32 *indices,NxU32 maxVertices,NxF32 skinWidth)
|
|
{
|
|
if ( mCancel ) return 0;
|
|
// first thing we should do is compute the overall mesh volume.
|
|
NxU32 *out_indices = (NxU32 *)MEMALLOC_MALLOC( sizeof(NxU32)*tcount*3 );
|
|
NxF32 *out_vertices = (NxF32 *)MEMALLOC_MALLOC( sizeof(NxF32)*3*vcount );
|
|
|
|
NxU32 out_vcount = fm_copyUniqueVertices( vcount, vertices, out_vertices, tcount, indices, out_indices );
|
|
// get a copy of only the unique vertices which are actually being used.
|
|
|
|
HullDesc hd;
|
|
hd.mVcount = out_vcount;
|
|
hd.mVertices = out_vertices;
|
|
hd.mVertexStride = sizeof(NxF32)*3;
|
|
hd.mMaxVertices = maxVertices;
|
|
hd.mSkinWidth = skinWidth;
|
|
HullLibrary hl;
|
|
HullResult result;
|
|
hl.CreateConvexHull(hd,result);
|
|
|
|
NxF32 volume = fm_computeMeshVolume(result.mOutputVertices, result.mNumFaces, result.mIndices );
|
|
|
|
hl.ReleaseResult(result);
|
|
MEMALLOC_FREE(out_indices);
|
|
MEMALLOC_FREE(out_vertices);
|
|
|
|
return volume;
|
|
}
|
|
|
|
|
|
virtual bool isComputeComplete(void) // if building the convex hulls in a background thread, this returns true if it is complete.
|
|
{
|
|
bool ret = true;
|
|
|
|
if ( mThread )
|
|
{
|
|
ret = mComplete;
|
|
if ( ret )
|
|
{
|
|
tc_releaseThread(mThread);
|
|
mThread = 0;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
virtual NxU32 getHullCount(void)
|
|
{
|
|
NxU32 hullCount = 0;
|
|
wait();
|
|
if ( mCancel )
|
|
{
|
|
reset();
|
|
}
|
|
for (NxU32 i=0; i<mHulls.size(); i++)
|
|
{
|
|
ConvexHull *ch = mHulls[i];
|
|
if ( ch->mTcount )
|
|
{
|
|
hullCount++;
|
|
}
|
|
}
|
|
return hullCount;
|
|
}
|
|
|
|
virtual bool getConvexHullResult(NxU32 hullIndex,ConvexHullResult &result)
|
|
{
|
|
bool ret = false;
|
|
|
|
wait();
|
|
NxU32 index = 0;
|
|
for (NxU32 i=0; i<mHulls.size(); i++)
|
|
{
|
|
ConvexHull *ch = mHulls[i];
|
|
if ( ch->mTcount )
|
|
{
|
|
if ( hullIndex == index )
|
|
{
|
|
ret = true;
|
|
result.mVcount = ch->mVcount;
|
|
result.mTcount = ch->mTcount;
|
|
result.mVertices = ch->mVertices;
|
|
result.mIndices = ch->mIndices;
|
|
break;
|
|
}
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void saveConvexHull(NxU32 vcount,const NxF32 *vertices,NxU32 tcount,const NxU32 *indices)
|
|
{
|
|
ConvexHull *ch = MEMALLOC_NEW(ConvexHull)(vcount,vertices,tcount,indices);
|
|
mHulls.pushBack(ch);
|
|
}
|
|
|
|
virtual void threadMain(void)
|
|
{
|
|
mOverallMeshVolume = computeHullMeshVolume( mVertexIndex->getVcount(),
|
|
mVertexIndex->getVerticesFloat(),
|
|
mIndices.size()/3,
|
|
&mIndices[0],
|
|
mMaxHullVertices, mSkinWidth );
|
|
|
|
performConvexDecomposition(mVertexIndex->getVcount(),mVertexIndex->getVerticesFloat(),
|
|
mIndices.size()/3,&mIndices[0],
|
|
mSkinWidth,
|
|
mDecompositionDepth,
|
|
mMaxHullVertices,
|
|
mConcavityThresholdPercent,
|
|
mMergeThresholdPercent,
|
|
mVolumeSplitThresholdPercent,
|
|
mUseInitialIslandGeneration,
|
|
mUseIslandGeneration,0);
|
|
|
|
if ( mHulls.size() && !mCancel )
|
|
{
|
|
// While convex hulls can be merged...
|
|
ConvexHull *ch = getNonTested();
|
|
while ( ch && !mCancel )
|
|
{
|
|
// Sort all convex hulls by volume, largest to smallest.
|
|
NxU32 hullCount = mHulls.size();
|
|
ConvexHull *bestHull = 0;
|
|
NxF32 bestPercent = 100;
|
|
|
|
for (NxU32 i=0; i<hullCount; i++)
|
|
{
|
|
ConvexHull *mergeHull = mHulls[i];
|
|
if ( !mergeHull->beenTested() && mergeHull != ch )
|
|
{
|
|
NxF32 percent;
|
|
if ( ch->canMerge(mergeHull,mMergeThresholdPercent,mMaxHullVertices,mSkinWidth,percent) )
|
|
{
|
|
if ( percent < bestPercent )
|
|
{
|
|
bestHull = mergeHull;
|
|
bestPercent = percent;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( bestHull )
|
|
{
|
|
ch->merge(bestHull,mMaxHullVertices,mSkinWidth);
|
|
}
|
|
else
|
|
{
|
|
ch->setTested(true);
|
|
}
|
|
|
|
ch = getNonTested();
|
|
}
|
|
}
|
|
mComplete = true;
|
|
}
|
|
|
|
virtual bool cancelCompute(void) // cause background thread computation to abort early. Will return no results. Use 'isComputeComplete' to confirm the thread is done.
|
|
{
|
|
bool ret = false;
|
|
|
|
if ( mThread && !mComplete )
|
|
{
|
|
mCancel = true;
|
|
ret = true;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
private:
|
|
bool mComplete;
|
|
bool mCancel;
|
|
fm_VertexIndex *mVertexIndex;
|
|
NxU32Array mIndices;
|
|
NxF32 mOverallMeshVolume;
|
|
ConvexHullVector mHulls;
|
|
Thread *mThread;
|
|
|
|
NxF32 mSkinWidth;
|
|
NxU32 mDecompositionDepth;
|
|
NxU32 mMaxHullVertices;
|
|
NxF32 mConcavityThresholdPercent;
|
|
NxF32 mMergeThresholdPercent;
|
|
NxF32 mVolumeSplitThresholdPercent;
|
|
bool mUseInitialIslandGeneration;
|
|
bool mUseIslandGeneration;
|
|
|
|
};
|
|
|
|
|
|
iConvexDecomposition * createConvexDecomposition(void)
|
|
{
|
|
ConvexDecomposition *cd = MEMALLOC_NEW(ConvexDecomposition);
|
|
return static_cast< iConvexDecomposition *>(cd);
|
|
|
|
}
|
|
|
|
void releaseConvexDecomposition(iConvexDecomposition *ic)
|
|
{
|
|
ConvexDecomposition *cd = static_cast< ConvexDecomposition *>(ic);
|
|
delete cd;
|
|
}
|
|
|
|
}; // end of namespace
|