mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
113 lines
5.5 KiB
PHP
113 lines
5.5 KiB
PHP
<?php
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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beginModule( 'physX3' );
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// Look for the optional global from the project.conf.
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global $PHYSX3_SDK_PATH;
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if (!$PHYSX3_SDK_PATH)
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{
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// First look for an environment var.
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$PHYSX3_SDK_PATH = getenv( "TORQUE_PHYSX3_PATH" );
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if (strlen($PHYSX3_SDK_PATH) == 0 || !file_exists($PHYSX3_SDK_PATH))
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{
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// Sometimes users get confused and use this var.
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$PHYSX3_SDK_PATH = getenv( "PHYSX3_SDK_PATH" );
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if (strlen($PHYSX3_SDK_PATH) == 0 || !file_exists($PHYSX3_SDK_PATH))
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{
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// Since neither environment var worked try for
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$PHYSX3_SDK_PATH = getenv("ProgramFiles") . "/NVIDIA Corporation/NVIDIA PhysX SDK/v3.3.0_win";
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// Last channce... try the x86 program files
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if (!file_exists($PHYSX_SDK_PATH))
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$PHYSX3_SDK_PATH = getenv("ProgramFiles(x86)") . "/NVIDIA Corporation/NVIDIA PhysX SDK/v3.3.0_win";
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}
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}
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// We need forward slashes for paths.
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$PHYSX3_SDK_PATH = str_replace( "\\", "/", $PHYSX3_SDK_PATH);
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// Remove trailing slashes.
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$PHYSX3_SDK_PATH = rtrim($PHYSX3_SDK_PATH, " /");
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}
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// If we still don't have the SDK path then let the user know.
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if (!file_exists($PHYSX3_SDK_PATH))
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{
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trigger_error(
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"\n*******************************************************************".
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"\n".
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"\n We were not able to find a valid path to the PhysX 3 SDK!".
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"\n".
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"\n You must install the latest PhysX3 SDK and set the path via a".
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"\n \$PHYSX3_SDK_PATH variable in your buildFiles/project.conf file".
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"\n or by setting the TORQUE_PHYSX3_PATH system environment variable".
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"\n (may require a reboot).".
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"\n".
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"\n*******************************************************************".
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"\n", E_USER_ERROR );
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}
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addProjectDefine( "TORQUE_PHYSICS_PHYSX3" );
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addProjectDefine( "TORQUE_PHYSICS_ENABLED" );
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// Source
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addEngineSrcDir( "T3D/physics/physx3" );
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addEngineSrcDir( "T3D/physics/physx3/Cloth" );
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addEngineSrcDir( "T3D/physics/physx3/Particles" );
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// Includes
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addIncludePath( $PHYSX3_SDK_PATH . "/Include" );
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addIncludePath( $PHYSX3_SDK_PATH . "/Include/extensions" );
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addIncludePath( $PHYSX3_SDK_PATH . "/Include/foundation" );
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addIncludePath( $PHYSX3_SDK_PATH . "/Include/characterkinematic" );
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addIncludePath( $PHYSX3_SDK_PATH . "/Include/common" );
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// Libs
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addProjectLibDir( $PHYSX3_SDK_PATH . "/Lib/win32" );
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addProjectLibInput( "PhysX3_x86.lib","PhysX3CHECKED_x86.lib" );
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addProjectLibInput( "PhysX3Common_x86.lib","PhysX3CommonCHECKED_x86.lib");
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addProjectLibInput( "PhysX3Extensions.lib","PhysX3ExtensionsCHECKED.lib" );
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addProjectLibInput( "PhysX3Cooking_x86.lib","PhysX3CookingCHECKED_x86.lib");
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addProjectLibInput( "PxTask.lib","PxTaskCHECKED.lib" );
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addProjectLibInput( "PhysX3CharacterKinematic_x86.lib","PhysX3CharacterKinematicCHECKED_x86.lib" );
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addProjectLibInput( "PhysXVisualDebuggerSDK.lib", "PhysXVisualDebuggerSDKCHECKED.lib");
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addProjectLibInput( "PhysXProfileSDK.lib", "PhysXProfileSDKCHECKED.lib");
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// File Copy
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copyFileToProject( $PHYSX3_SDK_PATH . "/Bin/win32/nvToolsExt32_1.dll", "/game/nvToolsExt32_1.dll" );
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copyFileToProject( $PHYSX3_SDK_PATH . "/Bin/win32/PhysX3_x86.dll", "/game/PhysX3_x86.dll" );
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copyFileToProject( $PHYSX3_SDK_PATH . "/Bin/win32/PhysX3CharacterKinematic_x86.dll", "/game/PhysX3CharacterKinematic_x86.dll" );
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copyFileToProject( $PHYSX3_SDK_PATH . "/Bin/win32/PhysX3CharacterKinematicCHECKED_x86.dll", "/game/PhysX3CharacterKinematicCHECKED_x86.dll" );
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copyFileToProject( $PHYSX3_SDK_PATH . "/Bin/win32/PhysX3CHECKED_x86.dll", "/game/PhysX3CHECKED_x86.dll" );
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copyFileToProject( $PHYSX3_SDK_PATH . "/Bin/win32/PhysX3Common_x86.dll", "/game/PhysX3Common_x86.dll" );
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copyFileToProject( $PHYSX3_SDK_PATH . "/Bin/win32/PhysX3CommonCHECKED_x86.dll", "/game/PhysX3CommonCHECKED_x86.dll" );
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copyFileToProject( $PHYSX3_SDK_PATH . "/Bin/win32/PhysX3Cooking_x86.dll", "/game/PhysX3Cooking_x86.dll" );
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copyFileToProject( $PHYSX3_SDK_PATH . "/Bin/win32/PhysX3CookingCHECKED_x86.dll", "/game/PhysX3CookingCHECKED_x86.dll" );
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endModule();
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?>
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