Torque3D/Templates/Modules/FPSGameplay/scripts
Areloch c50e292500 * Fixed old names of decal properties
Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498
Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size.

@AlexBarys
2017-07-07 03:09:21 -05:00
..
client Additional cleanup and add-in of files that were missed. 2017-03-27 00:36:23 -05:00
datablocks * Fixed old names of decal properties 2017-07-07 03:09:21 -05:00
gui Additional cleanup and add-in of files that were missed. 2017-03-27 00:36:23 -05:00
server Additional cleanup and add-in of files that were missed. 2017-03-27 00:36:23 -05:00