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assetBrowser
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Initial implementation of the Asset Browser tool.
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2018-01-28 15:30:17 -06:00 |
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base
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Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
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2018-05-08 00:30:15 -05:00 |
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classIcons
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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componentEditor
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Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector.
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2017-12-03 01:21:30 -06:00 |
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convexEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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datablockEditor
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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debugger
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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decalEditor
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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editorClasses
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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forestEditor
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Fix forest editor failing to load forest because of space after object ID
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2017-11-14 11:57:13 +00:00 |
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gui
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Merge pull request #2328 from Areloch/neverImportMat
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2019-05-04 11:51:21 -05:00 |
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guiEditor
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Rearranges the right-mouse click popup menus for the world editor and gui editors to a) be organized more logically and b) be more flexible.
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2018-05-08 00:30:15 -05:00 |
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levels
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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materialEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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meshRoadEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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missionAreaEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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navEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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particleEditor
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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physicsTools
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Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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2019-03-16 02:38:40 -05:00 |
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resources
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Initial implementation of the new Base Game Template and some starting modules.
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2017-02-24 02:40:56 -06:00 |
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riverEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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roadEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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shapeEditor
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Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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2019-02-23 15:55:28 -06:00 |
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shapes
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noshape.dae should go inside core
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2017-07-10 20:00:23 -05:00 |
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worldEditor
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Failed to get the Scene changes for the Full template rolled up. This corrects that.
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2019-03-31 22:12:38 -05:00 |
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main.cs
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Cleanup of the editor load function
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2018-01-28 15:28:58 -06:00 |
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settings.xml
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Adds visualizers for various types of colorblindness to help calibrate scene's visual clarity given certain vision impairments.
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2019-02-23 20:28:59 -06:00 |