mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
130 lines
4.3 KiB
C++
130 lines
4.3 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _MACWINDOWMANAGER_H_
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#define _MACWINDOWMANAGER_H_
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#include "windowManager/platformWindowMgr.h"
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#include "core/util/tVector.h"
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class MacWindow;
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class MacWindowManager : public PlatformWindowManager
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{
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private:
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typedef VectorPtr<MacWindow*> WindowList;
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WindowList mWindowList;
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U32 mFadeToken;
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Delegate<bool(void)> mNotifyShutdownDelegate;
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public:
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MacWindowManager();
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~MacWindowManager();
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virtual void setParentWindow(void* newParent) {
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}
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/// Get the parent window
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virtual void* getParentWindow()
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{
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return NULL;
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}
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virtual PlatformWindow *createWindow(GFXDevice *device, const GFXVideoMode &mode);
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/// @name Desktop Queries
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/// @{
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/// Return the extents in window coordinates of the primary desktop
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/// area. On a single monitor system this is just the display extents.
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/// On a multi-monitor system this is the primary monitor (which Torque should
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/// launch on).
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virtual RectI getPrimaryDesktopArea();
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/// Populate a vector with all monitors and their extents in window space.
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virtual void getMonitorRegions(Vector<RectI> ®ions);
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/// Retrieve the currently set desktop bit depth
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/// @return The current desktop bit depth, or -1 if an error occurred
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virtual S32 getDesktopBitDepth();
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/// Retrieve the currently set desktop resolution
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/// @return The current desktop bit depth, or Point2I(-1,-1) if an error occurred
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virtual Point2I getDesktopResolution();
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/// @}
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/// @name Window Lookup
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/// @{
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/// Get the number of Window's in this system
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virtual S32 getWindowCount();
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/// Populate a list with references to all the windows created from this manager.
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virtual void getWindows(VectorPtr<PlatformWindow*> &windows);
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/// Get a window from a device ID.
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///
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/// @return The window associated with the specified ID, or NULL if no
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/// match was found.
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virtual PlatformWindow *getWindowById(WindowId id);
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virtual PlatformWindow *getFirstWindow();
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virtual PlatformWindow* getFocusedWindow();
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/// During full-screen toggles we want to suppress ugly transition states,
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/// which we do (on Win32) by showing and hiding a full-monitor black window.
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///
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/// This method cues the appearance of that window ("lowering the curtain").
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virtual void lowerCurtain();
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/// @see lowerCurtain
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///
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/// This method removes the curtain window.
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virtual void raiseCurtain();
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/// @}
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/// @name Command Line Usage
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/// @{
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/// Process command line arguments sent to this window manager
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/// to manipulate it's windows.
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virtual void _processCmdLineArgs(const S32 argc, const char **argv);
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/// @}
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// static MacWindowManager* get() { return (MacWindowManager*)PlatformWindowManager::get(); }
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void _addWindow(MacWindow* window);
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void _removeWindow(MacWindow* window);
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void _onAppSignal(WindowId wnd, S32 event);
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bool onShutdown();
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bool canWindowGainFocus(MacWindow* window);
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private:
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bool mIsShuttingDown;
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};
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#endif
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