mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
192 lines
6.2 KiB
C++
192 lines
6.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _TORQUE_MACWINDOW_H_
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#define _TORQUE_MACWINDOW_H_
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#include "windowManager/platformWindow.h"
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#include "windowManager/mac/macWindowManager.h"
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#include "windowManager/mac/macCursorController.h"
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#ifndef _GFXTARGET_H_
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#include "gfx/gfxTarget.h"
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#endif
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#ifndef _GFXSTRUCTS_H_
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#include "gfx/gfxStructs.h"
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#endif
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class MacWindow : public PlatformWindow
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{
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public:
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virtual ~MacWindow();
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virtual GFXDevice *getGFXDevice() { return mDevice; }
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virtual GFXWindowTarget *getGFXTarget() { return mTarget; }
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virtual void setVideoMode(const GFXVideoMode &mode);
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virtual const GFXVideoMode &getVideoMode() { return mCurrentMode; }
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virtual WindowId getWindowId() { return mWindowId; }
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void setDisplay(CGDirectDisplayID display);
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CGDirectDisplayID getDisplay() { return mDisplay; }
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CGRect getMainDisplayBounds() { return mMainDisplayBounds; }
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CGRect getDisplayBounds() { return mDisplayBounds; }
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virtual bool clearFullscreen()
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{
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// TODO: properly drop out of full screen
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return true;
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}
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virtual bool isFullscreen() { return mFullscreen; }
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virtual PlatformWindow * getNextWindow() const;
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virtual void setMouseLocked( bool enable )
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{
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mShouldMouseLock = enable;
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if(isFocused())
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_doMouseLockNow();
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}
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virtual bool isMouseLocked() const { return mMouseLocked; }
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virtual bool shouldLockMouse() const { return mShouldMouseLock; }
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virtual bool setSize(const Point2I &newSize);
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virtual void setClientExtent( const Point2I newExtent );
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virtual const Point2I getClientExtent();
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virtual void setBounds( const RectI &newBounds );
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virtual const RectI getBounds() const;
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virtual void setPosition( const Point2I newPosition );
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virtual const Point2I getPosition();
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virtual void centerWindow();
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virtual Point2I clientToScreen( const Point2I& pos );
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virtual Point2I screenToClient( const Point2I& pos );
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virtual bool setCaption(const char *windowText);
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virtual const char *getCaption() { return mTitle; }
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virtual bool setType( S32 windowType ) { return true; }
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virtual void minimize();
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virtual void maximize();
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virtual void restore();
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virtual bool isMinimized();
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virtual bool isMaximized();
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virtual void show();
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virtual void close();
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virtual void hide();
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virtual bool isOpen();
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virtual bool isVisible();
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virtual bool isFocused();
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virtual void setFocus();
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virtual void clearFocus();
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virtual void* getPlatformDrawable() const;
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// TODO: These should be private, but GGMacView (an Obj-C class) needs access to these and we can't friend Obj-C classes
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bool _skipNextMouseEvent() { return mSkipMouseEvents != 0; }
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void _skipAnotherMouseEvent() { mSkipMouseEvents++; }
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void _skippedMouseEvent() { mSkipMouseEvents--; }
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/// Does the work of actually locking or unlocking the mouse, based on the
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/// value of shouldLockMouse().
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///
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/// Disassociates the cursor movement from the mouse input and hides the mouse
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/// when locking. Re-associates cursor movement with mouse input and shows the
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/// mouse when unlocking.
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///
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/// Returns true if we locked or unlocked the mouse. Returns false if the mouse
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/// was already in the correct state.
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void _doMouseLockNow();
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// Helper methods for doMouseLockNow
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void _associateMouse();
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void _dissociateMouse();
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void _centerMouse();
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// For GGMacView
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void _disassociateCocoaWindow();
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// Safari support methods
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static void setSafariWindow(NSWindow *window, S32 x = 0, S32 y = 0, S32 width = 0, S32 height = 0);
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static void hideBrowserWindow(bool hide);
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protected:
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virtual void _setFullscreen(bool fullScreen);
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private:
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friend class MacWindowManager;
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friend class MacCursorController;
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struct SafariWindowInfo
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{
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NSWindow* safariWindow; /* The Safari Browser Window */
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S32 x; /* Position of top left corner relative */
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S32 y; /* to a safari page. */
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U32 width; /* Maximum window size */
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U32 height;
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};
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MacWindow(U32 windowId, const char* windowText, Point2I clientExtent);
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void _initCocoaWindow(const char* windowText, Point2I clientExtent);
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void setWindowId(U32 newid) { mWindowId = newid;}
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void signalGainFocus();
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static SafariWindowInfo* sSafariWindowInfo;
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static MacWindow* sInstance;
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NSWindow* mCocoaWindow;
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GFXDevice *mDevice;
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GFXWindowTargetRef mTarget;
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GFXVideoMode mCurrentMode;
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MacWindow *mNextWindow;
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bool mMouseLocked;
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bool mShouldMouseLock;
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const char* mTitle;
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bool mMouseCaptured;
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MacWindowManager* mOwningWindowManager;
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U32 mSkipMouseEvents;
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bool mFullscreen;
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bool mShouldFullscreen;
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NSDictionary* mDefaultDisplayMode;
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void _onAppEvent(WindowId,S32);
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CGDirectDisplayID mDisplay;
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CGRect mDisplayBounds;
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CGRect mMainDisplayBounds;
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};
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#endif
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