Torque3D/Engine/source/postFx/postEffectCommon.h
James Urquhart 3a457749ec Oculus VR DK2 Support
- Updated to work with 0.5.x SDK
- Uses Oculus Rendering rather than PostFX
- Stereo rendering refactored so more rendering info is grabbed from the DisplayDevice
- Implements an Offscreen Canvas for in-game gui with oculus
- Message dialogs and metrics display can now go to the OffScreen Canvas (if oculus demo is setup correctly)
2015-05-06 23:09:51 +01:00

121 lines
3.1 KiB
C

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _POSTEFFECTCOMMON_H_
#define _POSTEFFECTCOMMON_H_
#ifndef _DYNAMIC_CONSOLETYPES_H_
#include "console/dynamicTypes.h"
#endif
///
enum PFXRenderTime
{
/// Before a RenderInstManager bin.
PFXBeforeBin,
/// After a RenderInstManager bin.
PFXAfterBin,
/// After the diffuse rendering pass.
PFXAfterDiffuse,
/// When the end of the frame is reached.
PFXEndOfFrame,
/// This PostEffect is not processed by the manager.
/// It will generate its texture when it is requested.
PFXTexGenOnDemand
};
DefineEnumType( PFXRenderTime );
/// PFXTargetClear specifies whether and how
/// often a given PostEffect's target will be cleared.
enum PFXTargetClear
{
/// Never clear the PostEffect target.
PFXTargetClear_None,
/// Clear once on create.
PFXTargetClear_OnCreate,
/// Clear before every draw.
PFXTargetClear_OnDraw,
};
DefineEnumType( PFXTargetClear );
/// PFXTargetViewport specifies how the viewport should be
/// set up for a PostEffect's target.
enum PFXTargetViewport
{
/// The default viewport set up to match the target size
PFXTargetViewport_TargetSize,
/// Use the current GFX viewport
PFXTargetViewport_GFXViewport,
/// Use the input texture 0 if it is named, otherwise
/// revert to PFXTargetViewport_TargetSize if there is none
PFXTargetViewport_NamedInTexture0,
};
DefineEnumType( PFXTargetViewport );
///
struct PFXFrameState
{
MatrixF worldToCamera;
MatrixF cameraToScreen;
PFXFrameState()
: worldToCamera( true ),
cameraToScreen( true )
{
}
};
///
GFX_DeclareTextureProfile( PostFxTextureProfile );
GFX_DeclareTextureProfile( VRTextureProfile );
GFX_DeclareTextureProfile( VRDepthProfile );
///
GFXDeclareVertexFormat( PFXVertex )
{
/// xyz position.
Point3F point;
/// The screen space texture coord.
Point2F texCoord;
///
Point3F wsEyeRay;
};
#endif // _POSTEFFECTCOMMON_H_