Torque3D/Engine/source/afx/util/afxPath.h
2017-07-26 19:38:34 +01:00

103 lines
3.7 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_PATH_H_
#define _AFX_PATH_H_
#include "core/util/tVector.h"
class afxPathData : public GameBaseData
{
typedef GameBaseData Parent;
static StringTableEntry POINTS_FIELD;
static StringTableEntry ROLL_FIELD;
static StringTableEntry TIMES_FIELD;
bool resolved;
bool update_points;
bool update_rolls;
bool update_times;
void update_derived_values();
void clear_arrays();
void derive_points_array();
void derive_rolls_array();
void derive_times_array();
static void extract_floats_from_string(Vector<F32>& values, const char* points_str);
static Point3F* build_points_array(Vector<F32>& values, U32& n_points, bool reverse=false);
static F32* build_floats_array(Vector<F32>& values, U32& n_floats, bool reverse=false);
public:
U32 num_points;
StringTableEntry points_string;
Point3F* points;
StringTableEntry roll_string;
F32* rolls;
StringTableEntry times_string;
F32* times;
StringTableEntry loop_string;
F32 delay;
F32 lifetime;
U32 loop_type;
F32 mult;
F32 time_offset;
bool reverse;
Point3F offset;
bool echo;
bool concentric;
public:
/*C*/ afxPathData();
/*C*/ afxPathData(const afxPathData&, bool = false);
/*D*/ ~afxPathData();
virtual bool onAdd();
virtual void onRemove();
virtual void packData(BitStream*);
virtual void unpackData(BitStream*);
bool preload(bool server, String &errorStr);
virtual void onStaticModified(const char* slotName, const char* newValue = NULL);
virtual void onPerformSubstitutions();
virtual bool allowSubstitutions() const { return true; }
static void initPersistFields();
DECLARE_CONOBJECT(afxPathData);
DECLARE_CATEGORY("AFX");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_PATH_H_