Torque3D/Engine/source/afx/afxEffectVector.h

87 lines
3.1 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_EFFECT_VECTOR_H_
#define _AFX_EFFECT_VECTOR_H_
#include "afx/afxEffectWrapper.h"
#include "afx/afxEffectGroup.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxEffectVector
class afxEffectWrapper;
class afxChoreographer;
class afxEffectVector
{
Vector<afxEffectWrapper*>* mFX_v;
Vector<afxEffectWrapper*>* mFX_v2;
bool mActive;
bool mOn_server;
F32 mPhrase_dur;
F32 mTotal_fx_dur;
F32 mAfter_life;
void swap_vecs();
void filter_client_server();
void calc_fx_dur_and_afterlife();
void effects_init(afxChoreographer*, afxEffectList&, bool will_stop, F32 time_factor,
S32 group_index, const afxGroupTimingData* group_timing=0);
public:
/*C*/ afxEffectVector();
/*D*/ ~afxEffectVector();
void ev_init(afxChoreographer*, afxEffectList&, bool on_server, bool will_stop,
F32 time_factor, F32 phrase_dur, S32 group_index=0);
void start(F32 timestamp);
void update(F32 dt);
void stop(bool force_cleanup=false);
void interrupt();
bool empty() { return (!mFX_v || mFX_v->empty()); }
bool isActive() { return mActive; }
S32 count() { return (mFX_v) ? mFX_v->size() : 0; }
F32 getTotalDur() { return mTotal_fx_dur; }
F32 getAfterLife() { return mAfter_life; }
Vector<afxEffectWrapper*>* getFX() { return mFX_v; }
};
inline void afxEffectVector::swap_vecs()
{
Vector<afxEffectWrapper*>* tmp = mFX_v;
mFX_v = mFX_v2;
mFX_v2 = tmp;
}
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_EFFECT_VECTOR_H_