Torque3D/Engine/source/T3D/decal/decalDataFile.h
2012-09-19 11:15:01 -04:00

134 lines
4.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _DECALDATAFILE_H_
#define _DECALDATAFILE_H_
#ifndef _DATACHUNKER_H_
#include "core/dataChunker.h"
#endif
#ifndef _TVECTOR_H_
#include "core/util/tVector.h"
#endif
#ifndef _DECALSPHERE_H_
#include "T3D/decal/decalSphere.h"
#endif
class Stream;
class DecalData;
/// This is the data file for decals.
/// Not intended to be used directly, do your work with decals
/// via the DecalManager.
class DecalDataFile
{
protected:
enum { FILE_VERSION = 5 };
/// Set to true if the file is dirty and
/// needs to be saved before being destroyed.
bool mIsDirty;
/// @name Memory Management
/// @{
/// Allocator for DecalInstances.
FreeListChunker< DecalInstance > mChunker;
/// Allocate a new, uninitialized DecalInstance.
DecalInstance* _allocateInstance() { return mChunker.alloc(); }
/// Free the memory of the given DecalInstance.
void _freeInstance( DecalInstance *decal ) { mChunker.free( decal ); }
/// @}
/// @name Instance Management
/// @{
/// The decal sphere that we have last insert an item into. This sphere
/// is most likely to be a good candidate for the next insertion so
/// test this sphere first.
DecalSphere* mSphereWithLastInsertion;
/// List of bounding sphere shapes that contain and organize
/// DecalInstances for optimized culling and lookup.
Vector< DecalSphere* > mSphereList;
/// Add the given decal to the sphere list.
void _addDecalToSpheres( DecalInstance *inst );
/// Remove the decal from the sphere list.
bool _removeDecalFromSpheres( DecalInstance *inst );
/// @}
public:
DecalDataFile();
virtual ~DecalDataFile();
Vector< DecalSphere* >& getSphereList() { return mSphereList; }
const Vector< DecalSphere* >& getSphereList() const { return mSphereList; }
/// Return true if the decal data has been modified since the last save or load.
bool isDirty() const { return mIsDirty; }
/// Deletes all the data and resets the
/// file to an empty state.
void clear();
/// @name I/O
/// @{
/// Write the decal data to the given stream.
bool write( Stream& stream );
/// Read the decal data from the given stream.
bool read( Stream& stream );
/// @}
/// @name Decal Management
/// @{
/// Create a new decal in this file using the given data.
DecalInstance* addDecal( const Point3F& pos, const Point3F& normal, const Point3F& tangent,
DecalData* decalData, F32 decalScale, S32 decalTexIndex, U8 flags );
/// Remove a decal from the file.
void removeDecal( DecalInstance *inst );
/// Let the file know that the data of the given decal has changed.
void notifyDecalModified( DecalInstance *inst );
/// @}
};
#endif // _DECALDATAFILE_H_