Torque3D/Templates/Modules/Verve/scripts/server/VerveCinematicController.tscript
2021-01-19 21:32:31 +01:00

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//-----------------------------------------------------------------------------
// Verve
// Copyright (C) 2014 - Violent Tulip
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
$Verve::CinematicController = 0;
//-----------------------------------------------------------------------------
function Verve::GetCinematicController()
{
// Valid Controller?
if ( !isObject( $Verve::CinematicController ) )
{
$Verve::CinematicController = new VController()
{
Class = "VerveCinematicController";
};
}
// Return Controller.
return $Verve::CinematicController;
}
//-----------------------------------------------------------------------------
// Verve::PlayCinematic( "sequences/BurgFlythrough.vsf" );
function Verve::PlayCinematic( %sequenceFile )
{
if ( !isFile( %sequenceFile ) )
{
error ( "Verve::PlayCinematic() - Invalid Sequence File." );
return 0;
}
// Fetch Controller.
%controller = Verve::GetCinematicController();
// Already Playing?
if ( %controller.isPlaying() )
{
error ( "Verve::PlayCinematic() - Cinematic in Progress." );
return 0;
}
// Load the Sequence.
if ( !%controller.readFile( %sequenceFile ) )
{
return 0;
}
// Stop Input.
if ( isObject( moveMap ) )
{
moveMap.pop();
}
// Store the Current Gui.
$Verve::StoredGui = Canvas.getContent();
// Valid GUI?
if ( !isObject( VerveCinematicGui ) )
{
// Execute GUI Script.
exec( "art/gui/VerveCinematic.gui" );
}
// Set the Cinematic Gui.
Canvas.setContent( VerveCinematicGui );
// Clear First Person.
%clientCount = ClientGroup.getCount();
for ( %i = 0; %i < %clientCount; %i++ )
{
// Fetch Client.
%clientConnection = ClientGroup.getObject( %i );
// Store Status.
%clientConnection.FirstPerson = %clientConnection.isFirstPerson();
// Clear.
%clientConnection.setFirstPerson( false );
}
// Play the Sequence.
%controller.play();
// Return the Controller.
return %controller;
}
//-----------------------------------------------------------------------------
function VerveCinematicController::onStop( %this )
{
// Reset First Person Status.
%clientCount = ClientGroup.getCount();
for ( %i = 0; %i < %clientCount; %i++ )
{
// Fetch Client.
%clientConnection = ClientGroup.getObject( %i );
// Reset.
%clientConnection.setFirstPerson( %clientConnection.FirstPerson );
}
// Reset the Canvas.
Canvas.setContent( $Verve::StoredGui );
// Resume Input.
if ( isObject( moveMap ) )
{
moveMap.push();
}
}