mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
- Fixed issue of Query Server on-screen button tripping a join action - Added playername textEdit field to Join Server menu - Fixed issue of messageBox on-screen buttons not making the input events properly after adding the make/break check from prior commit - Added MenuTextEditProfile for editable text fields in menu - Fixed issue of not getting the correct shift key bitmap if the button name was l/rshift
220 lines
7.4 KiB
Plaintext
220 lines
7.4 KiB
Plaintext
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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// --------------------------------------------------------------------
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// Message Sound
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// --------------------------------------------------------------------
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/*new SFXDescription(MessageBoxAudioDescription)
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{
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volume = 1.0;
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isLooping = false;
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is3D = false;
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channel = $GuiAudioType;
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};
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new SFXProfile(messageBoxBeep)
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{
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filename = "./messageBoxSound";
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description = MessageBoxAudioDescription;
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preload = true;
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};*/
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//---------------------------------------------------------------------------------------------
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// messageCallback
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// Calls a callback passed to a message box.
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//---------------------------------------------------------------------------------------------
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function messageCallback(%dlg, %callback)
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{
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Canvas.popDialog(%dlg);
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eval(%callback);
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}
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//---------------------------------------------------------------------------------------------
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// MBSetText
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// Sets the text of a message box and resizes it to accomodate the new string.
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//---------------------------------------------------------------------------------------------
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function MBSetText(%text, %frame, %msg)
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{
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// Get the extent of the text box.
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%ext = %text.getExtent();
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// Set the text in the center of the text box.
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%text.setText("<just:center>" @ %msg);
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// Force the textbox to resize itself vertically.
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%text.forceReflow();
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// Grab the new extent of the text box.
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%newExtent = %text.getExtent();
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// Get the vertical change in extent.
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%deltaY = getWord(%newExtent, 1) - getWord(%ext, 1);
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// Resize the window housing the text box.
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%windowPos = %frame.getPosition();
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%windowExt = %frame.getExtent();
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%frame.resize(getWord(%windowPos, 0), getWord(%windowPos, 1) - (%deltaY / 2),
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getWord(%windowExt, 0), getWord(%windowExt, 1) + %deltaY);
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%frame.canMove = "0";
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//%frame.canClose = "0";
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%frame.resizeWidth = "0";
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%frame.resizeHeight = "0";
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%frame.canMinimize = "0";
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%frame.canMaximize = "0";
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//sfxPlayOnce( messageBoxBeep );
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}
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function MessageBoxCtrl::onWake(%this)
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{
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%this.callback = "";
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%this.cancelCallback = "";
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}
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//---------------------------------------------------------------------------------------------
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// Various message box display functions. Each one takes a window title, a message, and a
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// callback for each button.
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//---------------------------------------------------------------------------------------------
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function MessageBoxCtrl::createButton(%this, %text, %command, %bitmap)
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{
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%btn = new GuiIconButtonCtrl() {
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BitmapAsset = %bitmap;
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sizeIconToButton = "1";
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makeIconSquare = "1";
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textLocation = "Center";
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iconLocation = "Left";
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text = %text;
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position = "251 0";
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extent = "140 40";
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profile = "GuiMenuButtonProfile";
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command = %command;
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tooltipProfile = "GuiToolTipProfile";
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};
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MessageBoxButtonHolder.add(%btn);
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//update positioning of the holder to be centered
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MessageBoxButtonHolder.position.x = MessageBoxCtrl.extent.x/2 - MessageBoxButtonHolder.extent.x/2;
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return %btn;
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}
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function MessageBoxDlg::onWake(%this)
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{
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}
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if(!isObject( MessageBoxActionMap ) )
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{
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new ActionMap(MessageBoxActionMap){};
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MessageBoxActionMap.bind( keyboard, Space, messageBoxYesClicked );
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MessageBoxActionMap.bind( gamepad, btn_a, messageBoxYesClicked );
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MessageBoxActionMap.bind( keyboard, Escape, messageBoxNoClicked );
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MessageBoxActionMap.bind( gamepad, btn_b, messageBoxNoClicked );
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}
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function MessageBoxCtrl::syncGui(%this)
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{
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}
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function messageBoxYesClicked(%val)
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{
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if(%val)
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MessageCallback(MessageBoxDlg, MessageBoxDlg.callback);
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}
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function messageBoxNoClicked(%val)
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{
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if(%val)
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MessageCallback(MessageBoxDlg,MessageBoxDlg.cancelCallback);
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}
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//MessageBoxOK("Test", "This is a test message box", "echo(\"Uhhhhhawhat?\"");
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function MessageBoxOK(%title, %message, %callback)
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{
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MessageBoxButtonHolder.clear();
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Canvas.pushDialog(MessageBoxDlg);
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MessageBoxTitleText.text = %title;
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%okButton = MessageBoxCtrl.createButton("OK", "messageBoxYesClicked(1);");
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%bitmapAssetId = MessageBoxActionMap.getCommandButtonBitmap(Canvas.getLastInputDevice(), "messageBoxYesClicked");
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%okButton.setBitmap(%bitmapAssetId);
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MBSetText(MessageBoxText, MessageBoxCtrl, %message);
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MessageBoxDlg.callback = %callback;
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}
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function MessageBoxOKCancel(%title, %message, %callback, %cancelCallback, %okLabelOverride, %cancelLabelOverride)
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{
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MessageBoxButtonHolder.clear();
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Canvas.pushDialog(MessageBoxDlg);
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MessageBoxTitleText.text = %title;
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if(%okLabelOverride $= "")
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%okLabel = "OK";
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else
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%okLabel = %okLabelOverride;
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if(%cancelLabelOverride $= "")
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%cancelLabel = "Cancel";
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else
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%cancelLabel = %cancelLabelOverride;
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%okButton = MessageBoxCtrl.createButton(%okLabel, "messageBoxYesClicked(1);");
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%bitmapAssetId = MessageBoxActionMap.getCommandButtonBitmap(Canvas.getLastInputDevice(), "messageBoxYesClicked");
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%okButton.setBitmap(%bitmapAssetId);
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%cancelButton = MessageBoxCtrl.createButton(%cancelLabel, "messageBoxNoClicked(1);");
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%bitmapAssetId = MessageBoxActionMap.getCommandButtonBitmap(Canvas.getLastInputDevice(), "messageBoxNoClicked");
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%cancelButton.setBitmap(%bitmapAssetId);
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MBSetText(MessageBoxText, MessageBoxCtrl, %message);
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MessageBoxDlg.callback = %callback;
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MessageBoxDlg.cancelCallback = %cancelCallback;
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}
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function MessageBoxYesNo(%title, %message, %yesCallback, %noCallback)
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{
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MessageBoxOKCancel(%title, %message, %yesCallback, %noCallback, "Yes", "No");
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}
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//---------------------------------------------------------------------------------------------
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// MessagePopup
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// Displays a message box with no buttons. Disappears after %delay milliseconds.
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//---------------------------------------------------------------------------------------------
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function MessagePopup(%title, %message, %delay)
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{
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Canvas.pushDialog(MessageBoxDlg);
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MessageBoxTitleText.text = %title;
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MBSetText(MessageBoxText, MessageBoxCtrl, %message);
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if (%delay !$= "")
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schedule(%delay, 0, CloseMessagePopup);
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}
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function CloseMessagePopup()
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{
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Canvas.popDialog(MessageBoxDlg);
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} |