Torque3D/Templates/BaseGame/game/core
AzaezelX 15f619c1aa GameBaseData::onNewDataBlock reload state
if live editing a datablock for an object you're piloting, reapply the control post onadd
2026-01-19 12:00:10 -06:00
..
clientServer Update client.tscript 2025-12-12 21:05:51 -07:00
console Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
gameObjects take flight floor and ceiling into account for yaw too 2025-04-26 21:04:06 -05:00
gui hook up baseline button audio 2024-08-06 08:37:53 -05:00
lighting doc correction 2024-02-23 12:39:26 -06:00
postFX hdr format caching sidesteps reinitialization 2025-12-17 18:22:26 -06:00
rendering Merge pull request #1630 from Azaezel/alpha41/particleGlowAlpha 2025-12-20 20:45:08 -06:00
sfx - Added a companion global var array for $AudioChannelsName[x] as well as utilizing $AudioChannelCount for keeping better tabs on the active defined audio channels. This allows modules to establish new channels more easily 2024-01-01 01:42:53 -06:00
utility GameBaseData::onNewDataBlock reload state 2026-01-19 12:00:10 -06:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript Update core.tscript 2025-05-18 16:03:48 +01:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00