mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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101 lines
3.2 KiB
C++
101 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SFXXAUDIODEVICE_H_
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#define _SFXXAUDIODEVICE_H_
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class SFXProvider;
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#ifndef _SFXDEVICE_H_
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#include "sfx/sfxDevice.h"
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#endif
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#ifndef _SFXPROVIDER_H_
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#include "sfx/sfxProvider.h"
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#endif
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#ifndef _SFXXAUDIOVOICE_H_
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#include "sfx/xaudio/sfxXAudioVoice.h"
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#endif
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#ifndef _SFXXAUDIOBUFFER_H_
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#include "sfx/xaudio/sfxXAudioBuffer.h"
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#endif
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#include <xaudio2.h>
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#include <x3daudio.h>
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class SFXXAudioDevice : public SFXDevice
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{
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public:
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typedef SFXDevice Parent;
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friend class SFXXAudioVoice; // mXAudio
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protected:
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/// The XAudio engine interface passed
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/// on creation from the provider.
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IXAudio2 *mXAudio;
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/// The X3DAudio instance.
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X3DAUDIO_HANDLE mX3DAudio;
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/// The one and only mastering voice.
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IXAudio2MasteringVoice* mMasterVoice;
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/// The details of the master voice.
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XAUDIO2_VOICE_DETAILS mMasterVoiceDetails;
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/// The one listener.
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X3DAUDIO_LISTENER mListener;
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SFXDistanceModel mDistanceModel;
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F32 mRolloffFactor;
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F32 mDopplerFactor;
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public:
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SFXXAudioDevice( SFXProvider* provider,
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const String& name,
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IXAudio2 *xaudio,
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U32 deviceIndex,
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U32 speakerChannelMask,
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U32 maxBuffers );
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virtual ~SFXXAudioDevice();
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// SFXDevice
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virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
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virtual SFXVoice* createVoice( bool is3D, SFXBuffer *buffer );
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virtual void update();
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virtual void setListener( U32 index, const SFXListenerProperties& listener );
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virtual void setDistanceModel( SFXDistanceModel model );
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virtual void setRolloffFactor( F32 factor );
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virtual void setDopplerFactor( F32 factor );
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/// Called from the voice when its about to start playback.
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void _setOutputMatrix( SFXXAudioVoice *voice );
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};
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#endif // _SFXXAUDIODEVICE_H_
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