Torque3D/Engine/source/sfx/xaudio/sfxXAudioDevice.h
2012-09-19 11:15:01 -04:00

101 lines
3.2 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _SFXXAUDIODEVICE_H_
#define _SFXXAUDIODEVICE_H_
class SFXProvider;
#ifndef _SFXDEVICE_H_
#include "sfx/sfxDevice.h"
#endif
#ifndef _SFXPROVIDER_H_
#include "sfx/sfxProvider.h"
#endif
#ifndef _SFXXAUDIOVOICE_H_
#include "sfx/xaudio/sfxXAudioVoice.h"
#endif
#ifndef _SFXXAUDIOBUFFER_H_
#include "sfx/xaudio/sfxXAudioBuffer.h"
#endif
#include <xaudio2.h>
#include <x3daudio.h>
class SFXXAudioDevice : public SFXDevice
{
public:
typedef SFXDevice Parent;
friend class SFXXAudioVoice; // mXAudio
protected:
/// The XAudio engine interface passed
/// on creation from the provider.
IXAudio2 *mXAudio;
/// The X3DAudio instance.
X3DAUDIO_HANDLE mX3DAudio;
/// The one and only mastering voice.
IXAudio2MasteringVoice* mMasterVoice;
/// The details of the master voice.
XAUDIO2_VOICE_DETAILS mMasterVoiceDetails;
/// The one listener.
X3DAUDIO_LISTENER mListener;
SFXDistanceModel mDistanceModel;
F32 mRolloffFactor;
F32 mDopplerFactor;
public:
SFXXAudioDevice( SFXProvider* provider,
const String& name,
IXAudio2 *xaudio,
U32 deviceIndex,
U32 speakerChannelMask,
U32 maxBuffers );
virtual ~SFXXAudioDevice();
// SFXDevice
virtual SFXBuffer* createBuffer( const ThreadSafeRef< SFXStream >& stream, SFXDescription* description );
virtual SFXVoice* createVoice( bool is3D, SFXBuffer *buffer );
virtual void update();
virtual void setListener( U32 index, const SFXListenerProperties& listener );
virtual void setDistanceModel( SFXDistanceModel model );
virtual void setRolloffFactor( F32 factor );
virtual void setDopplerFactor( F32 factor );
/// Called from the voice when its about to start playback.
void _setOutputMatrix( SFXXAudioVoice *voice );
};
#endif // _SFXXAUDIODEVICE_H_