mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 21:24:46 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _THEORATEXTUREOBJECT_H_
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#define _THEORATEXTUREOBJECT_H_
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#ifdef TORQUE_OGGTHEORA
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#ifndef _SIMOBJECT_H_
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#include "console/simObject.h"
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#endif
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#ifndef _THEORATEXTURE_H_
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#include "gfx/video/theoraTexture.h"
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#endif
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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class SFXDescription;
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class TheoraTextureObject : public SimObject
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{
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typedef SimObject Parent;
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protected:
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/// Is the video currently playing
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bool mIsPlaying;
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/// Should the video loop
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bool mLoop;
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/// The Theora file we should play.
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StringTableEntry mFilename;
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/// Name for the NamedTexTarget.
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String mTexTargetName;
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/// Theora video player backend.
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TheoraTexture mTheoraTexture;
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/// The texture target which can be referenced in materials.
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NamedTexTarget mTexTarget;
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/// Sound description to use for the video's audio channel.
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SFXDescription* mSFXDescription;
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/// Method that is hooked up with the texture target's delegate.
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GFXTextureObject* _texDelegate( U32 index );
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public:
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TheoraTextureObject();
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void play();
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void stop() { mTheoraTexture.stop(); mIsPlaying = false; }
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void pause() { mTheoraTexture.pause(); mIsPlaying = false; }
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// SimObject.
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DECLARE_CONOBJECT( TheoraTextureObject );
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bool onAdd() override;
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void onRemove() override;
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static void initPersistFields();
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};
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#endif // TORQUE_OGGTHEORA
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#endif // _THEORATEXTUREOBJECT_H_
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