Torque3D/Engine/source/gfx/video/theoraTextureObject.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

93 lines
2.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _THEORATEXTUREOBJECT_H_
#define _THEORATEXTUREOBJECT_H_
#ifdef TORQUE_OGGTHEORA
#ifndef _SIMOBJECT_H_
#include "console/simObject.h"
#endif
#ifndef _THEORATEXTURE_H_
#include "gfx/video/theoraTexture.h"
#endif
#ifndef _MATTEXTURETARGET_H_
#include "materials/matTextureTarget.h"
#endif
class SFXDescription;
class TheoraTextureObject : public SimObject
{
typedef SimObject Parent;
protected:
/// Is the video currently playing
bool mIsPlaying;
/// Should the video loop
bool mLoop;
/// The Theora file we should play.
StringTableEntry mFilename;
/// Name for the NamedTexTarget.
String mTexTargetName;
/// Theora video player backend.
TheoraTexture mTheoraTexture;
/// The texture target which can be referenced in materials.
NamedTexTarget mTexTarget;
/// Sound description to use for the video's audio channel.
SFXDescription* mSFXDescription;
/// Method that is hooked up with the texture target's delegate.
GFXTextureObject* _texDelegate( U32 index );
public:
TheoraTextureObject();
void play();
void stop() { mTheoraTexture.stop(); mIsPlaying = false; }
void pause() { mTheoraTexture.pause(); mIsPlaying = false; }
// SimObject.
DECLARE_CONOBJECT( TheoraTextureObject );
bool onAdd() override;
void onRemove() override;
static void initPersistFields();
};
#endif // TORQUE_OGGTHEORA
#endif // _THEORATEXTUREOBJECT_H_