Torque3D/Engine/source/afx/util/afxCurve3D.h
2017-07-26 19:38:34 +01:00

92 lines
2.8 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_CURVE_3D_H_
#define _AFX_CURVE_3D_H_
#include "core/util/tVector.h"
#include "math/mPoint3.h"
class afxCurveEval;
class afxCurve3D
{
class CurvePoint
{
public:
F32 parameter;
Point3F point;
// new:
Point3F tangent;
};
private:
afxCurveEval* evaluator;
Point3F start_value;
Point3F final_value;
Point3F start_tangent;
Point3F final_tangent;
bool usable;
//std::vector<CurvePoint> points;
Vector<CurvePoint> points;
Point3F default_vector;
//static bool compare_CurvePoint( const CurvePoint &a, const CurvePoint &b );
static S32 QSORT_CALLBACK compare_CurvePoint( const void* a, const void* b );
// new
Point3F last_tangent;
bool flip;
public:
afxCurve3D();
~afxCurve3D();
void addPoint( F32 param, Point3F &v );
void setPoint( int index, Point3F &v );
void sort( );
int numPoints();
F32 getParameter( int index );
Point3F getPoint( int index );
Point3F evaluate( F32 param );
Point3F evaluateTangent( F32 param );
void print();
void computeTangents();
//MatrixF createOrientFromDir( Point3F &direction );
private:
Point3F computeTangentP0( Point3F &p0, Point3F &p1, int start_index );
Point3F computeTangentP1( Point3F &p0, Point3F &p1, int end_index );
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_CURVE_3D_H_