Torque3D/Engine/source/afx/ui/afxGuiTextHud.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

88 lines
3.1 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_GUI_TEXT_HUD_H_
#define _AFX_GUI_TEXT_HUD_H_
#include "gui/core/guiControl.h"
//----------------------------------------------------------------------------
/// Displays name & damage above shape objects.
///
/// This control displays the name and damage value of all named
/// ShapeBase objects on the client. The name and damage of objects
/// within the control's display area are overlayed above the object.
///
/// This GUI control must be a child of a TSControl, and a server connection
/// and control object must be present.
///
/// This is a stand-alone control and relies only on the standard base GuiControl.
class afxGuiTextHud : public GuiControl
{
typedef GuiControl Parent;
struct HudTextSpec
{
Point3F pos;
const char* text;
LinearColorF text_clr;
SceneObject* obj;
};
static Vector<HudTextSpec> text_items;
// field data
LinearColorF mFillColor;
LinearColorF mFrameColor;
LinearColorF mTextColor;
F32 mVerticalOffset;
F32 mDistanceFade;
bool mShowFrame;
bool mShowFill;
bool mLabelAllShapes;
bool mEnableControlObjectOcclusion;
protected:
void drawName( Point2I offset, const char *buf, F32 opacity, LinearColorF* color=0);
public:
afxGuiTextHud();
// GuiControl
void onRender(Point2I offset, const RectI &updateRect) override;
static void initPersistFields();
static void addTextItem(const Point3F& pos, const char* text, LinearColorF& color, SceneObject* obj=0);
static void reset();
DECLARE_CONOBJECT( afxGuiTextHud );
DECLARE_CATEGORY("AFX");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif //_AFX_GUI_TEXT_HUD_H_