Torque3D/Engine/source/afx/forces/afxForceSet.h
2018-03-29 19:40:34 -05:00

81 lines
2.9 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_FORCE_SET_H_
#define _AFX_FORCE_SET_H_
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxForce;
class afxForceSet
{
Vector<afxForce*> mForce_v;
StringTableEntry mName;
// tick-based updating
F32 mUpdate_dt; // constant update interval, in seconds
F32 mElapsed_dt; // runtime elapsed delta, in seconds
U32 mElapsed_ms;
S32 mNum_updates;
S32 mLast_num_updates;
public:
/*C*/ afxForceSet(const char* name=0);
void add(afxForce* force) { mForce_v.push_back(force); }
void remove(afxForce* force);
S32 count() { return mForce_v.size(); }
afxForce* getForce(S32 idx) { return mForce_v[idx]; }
const char* getName() const { return mName; }
void setUpdateDT(F32 update_dt) { mUpdate_dt = update_dt; }
F32 getUpdateDT() { return mUpdate_dt; }
S32 updateDT(F32 dt);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxForceSetMgr
{
Vector<afxForceSet*> forces_sets;
public:
/*C*/ afxForceSetMgr();
/*D*/ ~afxForceSetMgr();
afxForceSet* findForceSet(StringTableEntry name);
S32 numForceSets() const { return forces_sets.size(); }
void registerForce(StringTableEntry forces_set_name, afxForce* force);
void unregisterForce(StringTableEntry forces_set_name, afxForce* force);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_FORCE_SET_H_