mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-22 05:34:46 +00:00
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
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// Copyright (C) 2015 Faust Logic, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#ifndef _AFX_FORCE_H_
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#define _AFX_FORCE_H_
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxForce Data
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class afxForceDesc;
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class afxForceData : public GameBaseData
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{
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typedef GameBaseData Parent;
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public:
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StringTableEntry force_set_name;
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afxForceDesc* force_desc;
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public:
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/*C*/ afxForceData();
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/*C*/ afxForceData(const afxForceData&, bool = false);
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bool onAdd() override;
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void packData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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bool allowSubstitutions() const override { return true; }
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virtual afxForceData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0)=0;
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static void initPersistFields();
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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// afxForce
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class afxForce
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{
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afxForceData* datablock;
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protected:
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F32 fade_amt;
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public:
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/*C*/ afxForce();
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/*D*/ ~afxForce();
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virtual bool onNewDataBlock(afxForceData* dptr, bool reload);
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void setFadeAmount(F32 amt) { fade_amt = amt; }
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virtual void start() {};
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virtual void update(F32 dt) {};
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virtual Point3F evaluate(Point3F pos, Point3F v, F32 mass) { return Point3F(0,0,0); }; //=0;
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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class afxForceDesc
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{
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private:
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static Vector<afxForceDesc*>* forces;
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public:
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/*C*/ afxForceDesc();
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virtual bool testForceType(const SimDataBlock*) const=0;
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virtual afxForce* create() const=0;
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static bool identifyForce(afxForceData*);
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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#endif // _AFX_FORCE_H_
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