Torque3D/Engine/source/afx/forces/afxForce.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

98 lines
3.1 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_FORCE_H_
#define _AFX_FORCE_H_
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxForce Data
class afxForceDesc;
class afxForceData : public GameBaseData
{
typedef GameBaseData Parent;
public:
StringTableEntry force_set_name;
afxForceDesc* force_desc;
public:
/*C*/ afxForceData();
/*C*/ afxForceData(const afxForceData&, bool = false);
bool onAdd() override;
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
bool allowSubstitutions() const override { return true; }
virtual afxForceData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0)=0;
static void initPersistFields();
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxForce
class afxForce
{
afxForceData* datablock;
protected:
F32 fade_amt;
public:
/*C*/ afxForce();
/*D*/ ~afxForce();
virtual bool onNewDataBlock(afxForceData* dptr, bool reload);
void setFadeAmount(F32 amt) { fade_amt = amt; }
virtual void start() {};
virtual void update(F32 dt) {};
virtual Point3F evaluate(Point3F pos, Point3F v, F32 mass) { return Point3F(0,0,0); }; //=0;
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
class afxForceDesc
{
private:
static Vector<afxForceDesc*>* forces;
public:
/*C*/ afxForceDesc();
virtual bool testForceType(const SimDataBlock*) const=0;
virtual afxForce* create() const=0;
static bool identifyForce(afxForceData*);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_FORCE_H_