Torque3D/Engine/source/afx/ce/afxStaticShape.h
marauder2k7 ca1604170d initial commit
change the macro to use the refactor (exact same structure as the imageasset macro)
2025-06-19 13:34:07 +01:00

98 lines
3.4 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_STATIC_SHAPE_H_
#define _AFX_STATIC_SHAPE_H_
#include "T3D/staticShape.h"
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxStaticShapeData
class afxStaticShapeData : public StaticShapeData
{
typedef StaticShapeData Parent;
public:
StringTableEntry sequence;
bool ignore_scene_amb;
bool use_custom_scene_amb;
LinearColorF custom_scene_amb;
bool do_spawn;
public:
/*C*/ afxStaticShapeData();
/*C*/ afxStaticShapeData(const afxStaticShapeData&, bool = false);
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
bool allowSubstitutions() const override { return true; }
static void initPersistFields();
DECLARE_CONOBJECT(afxStaticShapeData);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxStaticShape
class afxStaticShape : public StaticShape
{
typedef StaticShape Parent;
private:
StaticShapeData* mDataBlock;
afxStaticShapeData* mAFX_data;
bool mIs_visible;
U32 mChor_id;
bool mHookup_with_chor;
StringTableEntry mGhost_cons_name;
protected:
void prepRenderImage(SceneRenderState*) override;
public:
/*C*/ afxStaticShape();
/*D*/ ~afxStaticShape();
void init(U32 chor_id, StringTableEntry cons_name);
bool onNewDataBlock(GameBaseData* dptr, bool reload) override;
void advanceTime(F32 dt) override;
U32 packUpdate(NetConnection*, U32, BitStream*) override;
void unpackUpdate(NetConnection*, BitStream*) override;
const char* getShapeFileName() const { return mDataBlock->getShapeFile(); }
void setVisibility(bool flag) { mIs_visible = flag; }
DECLARE_CONOBJECT(afxStaticShape);
DECLARE_CATEGORY("UNLISTED");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_STATIC_SHAPE_H_