Torque3D/Engine/source/afx/ce/afxMooring.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

102 lines
3.4 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_MOORING_H_
#define _AFX_MOORING_H_
#include "renderInstance/renderPassManager.h"
#include "afx/afxEffectDefs.h"
class afxMooringData : public GameBaseData, public afxEffectDefs
{
typedef GameBaseData Parent;
public:
U8 networking;
bool track_pos_only;
bool display_axis_marker;
public:
/*C*/ afxMooringData();
/*C*/ afxMooringData(const afxMooringData&, bool = false);
bool onAdd() override;
void packData(BitStream*) override;
void unpackData(BitStream*) override;
bool allowSubstitutions() const override { return true; }
static void initPersistFields();
DECLARE_CONOBJECT(afxMooringData);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// afxMooring
class afxMooring : public GameBase, public afxEffectDefs
{
typedef GameBase Parent;
private:
afxMooringData* mDataBlock;
U32 chor_id;
bool hookup_with_chor;
StringTableEntry ghost_cons_name;
GFXStateBlockRef axis_sb;
void _renderAxisLines(ObjectRenderInst*, SceneRenderState*, BaseMatInstance*);
protected:
enum MaskBits
{
PositionMask = Parent::NextFreeMask,
NextFreeMask = Parent::NextFreeMask << 1
};
public:
/*C*/ afxMooring();
/*C*/ afxMooring(U32 networking, U32 chor_id, StringTableEntry cons_name);
/*D*/ ~afxMooring();
bool onNewDataBlock(GameBaseData* dptr, bool reload) override;
void advanceTime(F32 dt) override;
bool onAdd() override;
void onRemove() override;
U32 packUpdate(NetConnection*, U32, BitStream*) override;
void unpackUpdate(NetConnection*, BitStream*) override;
void setTransform(const MatrixF&) override;
void prepRenderImage(SceneRenderState*) override;
DECLARE_CONOBJECT(afxMooring);
DECLARE_CATEGORY("UNLISTED");
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_MOORING_H_