Torque3D/Engine/source/afx/ce/afxAudioBank.h
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00

67 lines
2.5 KiB
C++

//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
// Copyright (C) 2015 Faust Logic, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#ifndef _AFX_AUDIO_BANK_H_
#define _AFX_AUDIO_BANK_H_
class SFXDescription;
class afxAudioBank: public SimDataBlock
{
private:
typedef SimDataBlock Parent;
public:
SFXDescription* mDescriptionObject;
U32 mDescriptionObjectID;
StringTableEntry mPath;
StringTableEntry mFilenames[32];
bool mPreload;
S32 play_index;
public:
/*C*/ afxAudioBank();
/*C*/ afxAudioBank(const afxAudioBank&, bool = false);
/*D*/ ~afxAudioBank();
static void initPersistFields();
bool onAdd() override;
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
bool preload(bool server, String &errorStr) override;
afxAudioBank* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
void onPerformSubstitutions() override;
bool allowSubstitutions() const override { return true; }
DECLARE_CONOBJECT(afxAudioBank);
};
//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
#endif // _AFX_AUDIO_BANK_H_