Torque3D/Engine/source/T3D/gameBase/hifi/hifiGameProcess.h
2012-09-19 11:15:01 -04:00

91 lines
2.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _GAMEPROCESS_HIFI_H_
#define _GAMEPROCESS_HIFI_H_
#ifndef _GAMEPROCESS_H_
#include "T3D/gameBase/gameProcess.h"
#endif
/// List to keep track of GameBases to process.
class HifiClientProcessList : public ClientProcessList
{
typedef ClientProcessList Parent;
friend class HifiMoveList;
public:
HifiClientProcessList();
// ProcessList
bool advanceTime(SimTime timeDelta);
// ClientProcessList
void clientCatchup(GameConnection*);
static void init();
static void shutdown();
protected:
// tick cache functions -- client only
void ageTickCache(S32 numToAge, S32 len);
void forceHifiReset(bool reset) { mForceHifiReset=reset; }
U32 getTotalTicks() { return mTotalTicks; }
void updateMoveSync(S32 moveDiff);
void skipAdvanceObjects(U32 ms) { mSkipAdvanceObjectsMs += ms; }
// ProcessList
void onTickObject(ProcessObject *);
void advanceObjects();
void onAdvanceObjects();
void setCatchup(U32 catchup) { mCatchup = catchup; }
protected:
U32 mSkipAdvanceObjectsMs;
bool mForceHifiReset;
U32 mCatchup;
};
class HifiServerProcessList : public ServerProcessList
{
typedef ServerProcessList Parent;
public:
HifiServerProcessList() {}
static void init();
static void shutdown();
protected:
// ProcessList
void onTickObject(ProcessObject *);
};
#endif // _GAMEPROCESS_HIFI_H_