mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VT_VACTOR_H_
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#define _VT_VACTOR_H_
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#ifndef _VT_VACTORDATA_H_
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#include "VActorData.h"
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#endif
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#ifndef _VT_TYPES_H_
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#include "Types/VTypes.h"
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#endif
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//-----------------------------------------------------------------------------
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class VActorAnimationController;
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class VActorPhysicsController;
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//-----------------------------------------------------------------------------
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class VActor : public ShapeBase
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{
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typedef ShapeBase Parent;
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public:
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enum eMaskBits
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{
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// Physics Bits.
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MoveMask = Parent::NextFreeMask << 0,
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PhysicsMask = ( MoveMask ),
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NextFreeMask = Parent::NextFreeMask << 1,
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};
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enum eEventType
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{
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k_MountEvent,
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k_UnmountEvent,
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};
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typedef Signal<void( const eEventType& )> tEventSignal;
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protected:
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VActorData *mDataBlock;
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// Event Signal.
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tEventSignal mEventSignal;
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public:
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VActor( void );
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~VActor( void );
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// Initialisation Methods.
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bool onAdd( void );
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void onRemove( void );
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bool onNewDataBlock( GameBaseData *pDataBlock, bool pReload );
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// Update Methods.
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virtual void processTick( const Move *pMove );
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virtual U32 packUpdate( NetConnection *pConnection, U32 pMask, BitStream *pStream );
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virtual void unpackUpdate( NetConnection *pConnection, BitStream *pStream );
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DECLARE_CONOBJECT( VActor );
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public:
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// Accessor Methods.
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inline VActorData *getDataBlock( void ) { return mDataBlock; };
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inline tEventSignal &getEventSignal( void ) { return mEventSignal; };
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// Animation Methods.
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/// Get Animation Controller.
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virtual VActorAnimationController *getAnimationController( void ) { return NULL; };
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// Physics Methods.
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/// Set Transform.
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virtual void setTransform( const MatrixF &pMatrix );
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/// Get Physics Controller.
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virtual VActorPhysicsController *getPhysicsController( void ) { return NULL; };
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/// On Mount.
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virtual void onMount( SceneObject *pObject, S32 pNode );
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/// On Unmount.
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virtual void onUnmount( SceneObject *pObject, S32 pNode );
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};
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#endif // _VT_VACTOR_H_
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