mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
139 lines
4.4 KiB
C++
139 lines
4.4 KiB
C++
//-----------------------------------------------------------------------------
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// Verve
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// Copyright (C) 2014 - Violent Tulip
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "Verve/Extension/GUI/VFadeTrack.h"
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#include "Verve/Extension/GUI/VFadeEvent.h"
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//-----------------------------------------------------------------------------
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IMPLEMENT_CONOBJECT( VFadeTrack );
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//-----------------------------------------------------------------------------
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VFadeTrack::VFadeTrack( void )
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{
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setLabel( "FadeTrack" );
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}
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//-----------------------------------------------------------------------------
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//
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// Controller Methods.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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// VFadeTrack::onControllerEvent( pEvent );
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//
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// When the controller's state changes, this method is called. If the
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// controller is paused, or stops playing, then the fade control will cease
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// playing. If the controller resumes play, the fade control will continue.
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//
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// For a full list of possible events, see the 'eControllerEventType'
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// declaration in VController.h.
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//
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//-----------------------------------------------------------------------------
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bool VFadeTrack::onControllerEvent( VController::eControllerEventType pEvent )
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{
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if ( !Parent::onControllerEvent( pEvent ) )
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{
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// Skip.
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return false;
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}
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// Enabled?
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if ( !isEnabled() )
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{
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// Continue Processing Events.
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return true;
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}
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// Fetch the next Event.
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VFadeEvent *event;
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if ( !getNextEvent( event ) )
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{
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// No Event.
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return true;
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}
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// Fetch GUI Control.
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VFadeControl *fadeControl = dynamic_cast<VFadeControl*>( Sim::findObject( "VFadeControlGui" ) );
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if ( !fadeControl )
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{
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// No Control.
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return true;
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}
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switch ( pEvent )
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{
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case VController::k_EventPlay:
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{
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// Play?
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const S32 &time = getControllerTime();
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fadeControl->mActive = ( time > event->getTriggerTime()
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&& time < event->getFinishTime() ) ;
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} break;
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case VController::k_EventPause :
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case VController::k_EventStop :
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{
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// Pause.
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fadeControl->mActive = false;
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} break;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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// VFadeTrack::onControllerReset( pTime, pForward );
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//
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// Reset the fade state of the fade control.
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//
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//-----------------------------------------------------------------------------
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void VFadeTrack::onControllerReset( const S32 &pTime, const bool &pForward )
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{
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Parent::onControllerReset( pTime, pForward );
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// Fetch GUI Control.
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VFadeControl *fadeControl;
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if ( !Sim::findObject( "VFadeControlGUI", fadeControl ) )
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{
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// Invalid.
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return;
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}
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VFadeEvent *event;
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if ( !getNextEvent( event ) )
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{
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// No Events.
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return;
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}
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// Apply Settings.
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fadeControl->mActive = false;
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fadeControl->mFadeType = event->getFadeType();
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fadeControl->mDuration = event->getDuration();
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fadeControl->mElapsedTime = getMax( pTime - event->getTriggerTime(), 0 );
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} |