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https://github.com/TorqueGameEngines/Torque3D.git
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33 lines
656 B
C++
33 lines
656 B
C++
#ifndef UTILS_SOFA_SUPPORT_H
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#define UTILS_SOFA_SUPPORT_H
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#include <cstddef>
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#include <memory>
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#include <vector>
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#include "alspan.h"
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#include "mysofa.h"
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struct MySofaDeleter {
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void operator()(MYSOFA_HRTF *sofa) { mysofa_free(sofa); }
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};
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using MySofaHrtfPtr = std::unique_ptr<MYSOFA_HRTF,MySofaDeleter>;
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// Per-field measurement info.
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struct SofaField {
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using uint = unsigned int;
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double mDistance{0.0};
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uint mEvCount{0u};
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uint mEvStart{0u};
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std::vector<uint> mAzCounts;
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};
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const char *SofaErrorStr(int err);
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auto GetCompatibleLayout(al::span<const float> xyzs) -> std::vector<SofaField>;
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#endif /* UTILS_SOFA_SUPPORT_H */
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