Torque3D/Engine/lib/openal-soft/alc/backends/sdl2.cpp

275 lines
8.8 KiB
C++

/**
* OpenAL cross platform audio library
* Copyright (C) 2018 by authors.
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
* Or go to http://www.gnu.org/copyleft/lgpl.html
*/
#include "config.h"
#include "sdl2.h"
#include <cassert>
#include <cstdlib>
#include <cstring>
#include <string>
#include <string_view>
#include "alnumeric.h"
#include "core/device.h"
_Pragma("GCC diagnostic push")
_Pragma("GCC diagnostic ignored \"-Wold-style-cast\"")
#include "SDL.h"
_Pragma("GCC diagnostic pop")
namespace {
using namespace std::string_view_literals;
[[nodiscard]] constexpr auto getDefaultDeviceName() noexcept -> std::string_view
{ return "Default Device"sv; }
struct Sdl2Backend final : public BackendBase {
explicit Sdl2Backend(DeviceBase *device) noexcept : BackendBase{device} { }
~Sdl2Backend() override;
void audioCallback(Uint8 *stream, int len) noexcept;
void open(std::string_view name) override;
bool reset() override;
void start() override;
void stop() override;
std::string mSDLName;
SDL_AudioDeviceID mDeviceID{0u};
uint mFrameSize{0};
};
Sdl2Backend::~Sdl2Backend()
{
if(mDeviceID)
SDL_CloseAudioDevice(mDeviceID);
mDeviceID = 0;
}
void Sdl2Backend::audioCallback(Uint8 *stream, int len) noexcept
{
const auto ulen = static_cast<unsigned int>(len);
assert((ulen % mFrameSize) == 0);
mDevice->renderSamples(stream, ulen / mFrameSize, mDevice->channelsFromFmt());
}
void Sdl2Backend::open(std::string_view name)
{
SDL_AudioSpec want{}, have{};
want.freq = static_cast<int>(mDevice->mSampleRate);
switch(mDevice->FmtType)
{
case DevFmtUByte: want.format = AUDIO_U8; break;
case DevFmtByte: want.format = AUDIO_S8; break;
case DevFmtUShort: want.format = AUDIO_U16SYS; break;
case DevFmtShort: want.format = AUDIO_S16SYS; break;
case DevFmtUInt: /* fall-through */
case DevFmtInt: want.format = AUDIO_S32SYS; break;
case DevFmtFloat: want.format = AUDIO_F32; break;
}
want.channels = static_cast<Uint8>(std::min<uint>(mDevice->channelsFromFmt(),
std::numeric_limits<Uint8>::max()));
want.samples = static_cast<Uint16>(std::min(mDevice->mUpdateSize, 8192u));
want.callback = [](void *ptr, Uint8 *stream, int len) noexcept
{ return static_cast<Sdl2Backend*>(ptr)->audioCallback(stream, len); };
want.userdata = this;
/* Passing nullptr to SDL_OpenAudioDevice opens a default, which isn't
* necessarily the first in the list.
*/
const auto defaultDeviceName = getDefaultDeviceName();
if(name.empty() || name == defaultDeviceName)
{
name = defaultDeviceName;
mSDLName.clear();
mDeviceID = SDL_OpenAudioDevice(nullptr, SDL_FALSE, &want, &have,
SDL_AUDIO_ALLOW_ANY_CHANGE);
}
else
{
mSDLName = name;
mDeviceID = SDL_OpenAudioDevice(mSDLName.c_str(), SDL_FALSE, &want, &have,
SDL_AUDIO_ALLOW_ANY_CHANGE);
}
if(!mDeviceID)
throw al::backend_exception{al::backend_error::NoDevice, "{}", SDL_GetError()};
DevFmtType devtype{};
switch(have.format)
{
case AUDIO_U8: devtype = DevFmtUByte; break;
case AUDIO_S8: devtype = DevFmtByte; break;
case AUDIO_U16SYS: devtype = DevFmtUShort; break;
case AUDIO_S16SYS: devtype = DevFmtShort; break;
case AUDIO_S32SYS: devtype = DevFmtInt; break;
case AUDIO_F32SYS: devtype = DevFmtFloat; break;
default:
throw al::backend_exception{al::backend_error::DeviceError,
"Unhandled SDL format: {:#04x}", have.format};
}
mFrameSize = BytesFromDevFmt(devtype) * have.channels;
mDeviceName = name;
}
bool Sdl2Backend::reset()
{
if(mDeviceID)
SDL_CloseAudioDevice(mDeviceID);
mDeviceID = 0;
auto want = SDL_AudioSpec{};
want.freq = static_cast<int>(mDevice->mSampleRate);
switch(mDevice->FmtType)
{
case DevFmtUByte: want.format = AUDIO_U8; break;
case DevFmtByte: want.format = AUDIO_S8; break;
case DevFmtUShort: want.format = AUDIO_U16SYS; break;
case DevFmtShort: want.format = AUDIO_S16SYS; break;
case DevFmtUInt: [[fallthrough]];
case DevFmtInt: want.format = AUDIO_S32SYS; break;
case DevFmtFloat: want.format = AUDIO_F32; break;
}
want.channels = static_cast<Uint8>(std::min<uint>(mDevice->channelsFromFmt(),
std::numeric_limits<Uint8>::max()));
want.samples = static_cast<Uint16>(std::min(mDevice->mUpdateSize, 8192u));
want.callback = [](void *ptr, Uint8 *stream, int len) noexcept
{ return static_cast<Sdl2Backend*>(ptr)->audioCallback(stream, len); };
want.userdata = this;
auto have = SDL_AudioSpec{};
if(mSDLName.empty())
{
mDeviceID = SDL_OpenAudioDevice(nullptr, SDL_FALSE, &want, &have,
SDL_AUDIO_ALLOW_ANY_CHANGE);
}
else
{
mDeviceID = SDL_OpenAudioDevice(mSDLName.c_str(), SDL_FALSE, &want, &have,
SDL_AUDIO_ALLOW_ANY_CHANGE);
}
if(!mDeviceID)
throw al::backend_exception{al::backend_error::NoDevice, "{}", SDL_GetError()};
if(have.channels != mDevice->channelsFromFmt())
{
/* SDL guarantees these layouts for the given channel count. */
if(have.channels == 8)
mDevice->FmtChans = DevFmtX71;
else if(have.channels == 7)
mDevice->FmtChans = DevFmtX61;
else if(have.channels == 6)
mDevice->FmtChans = DevFmtX51;
else if(have.channels == 4)
mDevice->FmtChans = DevFmtQuad;
else if(have.channels >= 2)
mDevice->FmtChans = DevFmtStereo;
else if(have.channels == 1)
mDevice->FmtChans = DevFmtMono;
else
throw al::backend_exception{al::backend_error::DeviceError,
"Unhandled SDL channel count: {}", int{have.channels}};
mDevice->mAmbiOrder = 0;
}
switch(have.format)
{
case AUDIO_U8: mDevice->FmtType = DevFmtUByte; break;
case AUDIO_S8: mDevice->FmtType = DevFmtByte; break;
case AUDIO_U16SYS: mDevice->FmtType = DevFmtUShort; break;
case AUDIO_S16SYS: mDevice->FmtType = DevFmtShort; break;
case AUDIO_S32SYS: mDevice->FmtType = DevFmtInt; break;
case AUDIO_F32SYS: mDevice->FmtType = DevFmtFloat; break;
default:
throw al::backend_exception{al::backend_error::DeviceError,
"Unhandled SDL format: {:#04x}", have.format};
}
mFrameSize = BytesFromDevFmt(mDevice->FmtType) * have.channels;
if(have.freq < int{MinOutputRate})
throw al::backend_exception{al::backend_error::DeviceError,
"Unhandled SDL sample rate: {}", have.freq};
mDevice->mSampleRate = static_cast<uint>(have.freq);
mDevice->mUpdateSize = have.samples;
mDevice->mBufferSize = std::max(have.size/mFrameSize, mDevice->mUpdateSize*2u);
setDefaultWFXChannelOrder();
return true;
}
void Sdl2Backend::start()
{ SDL_PauseAudioDevice(mDeviceID, 0); }
void Sdl2Backend::stop()
{ SDL_PauseAudioDevice(mDeviceID, 1); }
} // namespace
BackendFactory &SDL2BackendFactory::getFactory()
{
static SDL2BackendFactory factory{};
return factory;
}
bool SDL2BackendFactory::init()
{ return (SDL_InitSubSystem(SDL_INIT_AUDIO) == 0); }
bool SDL2BackendFactory::querySupport(BackendType type)
{ return type == BackendType::Playback; }
auto SDL2BackendFactory::enumerate(BackendType type) -> std::vector<std::string>
{
std::vector<std::string> outnames;
if(type != BackendType::Playback)
return outnames;
int num_devices{SDL_GetNumAudioDevices(SDL_FALSE)};
if(num_devices <= 0)
return outnames;
outnames.reserve(static_cast<unsigned int>(num_devices)+1_uz);
outnames.emplace_back(getDefaultDeviceName());
for(int i{0};i < num_devices;++i)
{
if(const char *name = SDL_GetAudioDeviceName(i, SDL_FALSE))
outnames.emplace_back(name);
else
outnames.emplace_back("Unknown Device Name #"+std::to_string(i));
}
return outnames;
}
BackendPtr SDL2BackendFactory::createBackend(DeviceBase *device, BackendType type)
{
if(type == BackendType::Playback)
return BackendPtr{new Sdl2Backend{device}};
return nullptr;
}