Torque3D/Engine/lib/openal-soft/alc/backends/opensl.cpp

996 lines
33 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* This is an OpenAL backend for Android using the native audio APIs based on
* OpenSL ES 1.0.1. It is based on source code for the native-audio sample app
* bundled with NDK.
*/
#include "config.h"
#include "opensl.h"
#include <jni.h>
#include <array>
#include <cstdlib>
#include <cstring>
#include <mutex>
#include <new>
#include <thread>
#include <functional>
#include "albit.h"
#include "alnumeric.h"
#include "alsem.h"
#include "alstring.h"
#include "althrd_setname.h"
#include "core/device.h"
#include "core/helpers.h"
#include "core/logging.h"
#include "dynload.h"
#include "opthelpers.h"
#include "ringbuffer.h"
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>
#include <SLES/OpenSLES_AndroidConfiguration.h>
namespace {
using namespace std::string_view_literals;
#if HAVE_DYNLOAD
#define SLES_SYMBOLS(MAGIC) \
MAGIC(slCreateEngine); \
MAGIC(SL_IID_ANDROIDCONFIGURATION); \
MAGIC(SL_IID_ANDROIDSIMPLEBUFFERQUEUE); \
MAGIC(SL_IID_ENGINE); \
MAGIC(SL_IID_PLAY); \
MAGIC(SL_IID_RECORD);
void *sles_handle;
#define MAKE_SYMBOL(f) decltype(f) * p##f
SLES_SYMBOLS(MAKE_SYMBOL)
#undef MAKE_SYMBOL
#ifndef IN_IDE_PARSER
#define slCreateEngine (*pslCreateEngine)
#define SL_IID_ANDROIDCONFIGURATION (*pSL_IID_ANDROIDCONFIGURATION)
#define SL_IID_ANDROIDSIMPLEBUFFERQUEUE (*pSL_IID_ANDROIDSIMPLEBUFFERQUEUE)
#define SL_IID_ENGINE (*pSL_IID_ENGINE)
#define SL_IID_PLAY (*pSL_IID_PLAY)
#define SL_IID_RECORD (*pSL_IID_RECORD)
#endif
#endif
/* Helper macros */
#define EXTRACT_VCALL_ARGS(...) __VA_ARGS__))
#define VCALL(obj, func) ((*(obj))->func((obj), EXTRACT_VCALL_ARGS
#define VCALL0(obj, func) ((*(obj))->func((obj) EXTRACT_VCALL_ARGS
[[nodiscard]] constexpr auto GetDeviceName() noexcept { return "OpenSL"sv; }
[[nodiscard]]
constexpr SLuint32 GetChannelMask(DevFmtChannels chans) noexcept
{
switch(chans)
{
case DevFmtMono: return SL_SPEAKER_FRONT_CENTER;
case DevFmtStereo: return SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
case DevFmtQuad: return SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT;
case DevFmtX51: return SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
SL_SPEAKER_FRONT_CENTER | SL_SPEAKER_LOW_FREQUENCY | SL_SPEAKER_SIDE_LEFT |
SL_SPEAKER_SIDE_RIGHT;
case DevFmtX61: return SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
SL_SPEAKER_FRONT_CENTER | SL_SPEAKER_LOW_FREQUENCY | SL_SPEAKER_BACK_CENTER |
SL_SPEAKER_SIDE_LEFT | SL_SPEAKER_SIDE_RIGHT;
case DevFmtX71:
case DevFmtX3D71: return SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
SL_SPEAKER_FRONT_CENTER | SL_SPEAKER_LOW_FREQUENCY | SL_SPEAKER_BACK_LEFT |
SL_SPEAKER_BACK_RIGHT | SL_SPEAKER_SIDE_LEFT | SL_SPEAKER_SIDE_RIGHT;
case DevFmtX714: return SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
SL_SPEAKER_FRONT_CENTER | SL_SPEAKER_LOW_FREQUENCY | SL_SPEAKER_BACK_LEFT |
SL_SPEAKER_BACK_RIGHT | SL_SPEAKER_SIDE_LEFT | SL_SPEAKER_SIDE_RIGHT |
SL_SPEAKER_TOP_FRONT_LEFT | SL_SPEAKER_TOP_FRONT_RIGHT | SL_SPEAKER_TOP_BACK_LEFT |
SL_SPEAKER_TOP_BACK_RIGHT;
case DevFmtX7144:
case DevFmtAmbi3D:
break;
}
return 0;
}
#ifdef SL_ANDROID_DATAFORMAT_PCM_EX
constexpr SLuint32 GetTypeRepresentation(DevFmtType type) noexcept
{
switch(type)
{
case DevFmtUByte:
case DevFmtUShort:
case DevFmtUInt:
return SL_ANDROID_PCM_REPRESENTATION_UNSIGNED_INT;
case DevFmtByte:
case DevFmtShort:
case DevFmtInt:
return SL_ANDROID_PCM_REPRESENTATION_SIGNED_INT;
case DevFmtFloat:
return SL_ANDROID_PCM_REPRESENTATION_FLOAT;
}
return 0;
}
#endif
constexpr SLuint32 GetByteOrderEndianness() noexcept
{
if(al::endian::native == al::endian::little)
return SL_BYTEORDER_LITTLEENDIAN;
return SL_BYTEORDER_BIGENDIAN;
}
constexpr const char *res_str(SLresult result) noexcept
{
switch(result)
{
case SL_RESULT_SUCCESS: return "Success";
case SL_RESULT_PRECONDITIONS_VIOLATED: return "Preconditions violated";
case SL_RESULT_PARAMETER_INVALID: return "Parameter invalid";
case SL_RESULT_MEMORY_FAILURE: return "Memory failure";
case SL_RESULT_RESOURCE_ERROR: return "Resource error";
case SL_RESULT_RESOURCE_LOST: return "Resource lost";
case SL_RESULT_IO_ERROR: return "I/O error";
case SL_RESULT_BUFFER_INSUFFICIENT: return "Buffer insufficient";
case SL_RESULT_CONTENT_CORRUPTED: return "Content corrupted";
case SL_RESULT_CONTENT_UNSUPPORTED: return "Content unsupported";
case SL_RESULT_CONTENT_NOT_FOUND: return "Content not found";
case SL_RESULT_PERMISSION_DENIED: return "Permission denied";
case SL_RESULT_FEATURE_UNSUPPORTED: return "Feature unsupported";
case SL_RESULT_INTERNAL_ERROR: return "Internal error";
case SL_RESULT_UNKNOWN_ERROR: return "Unknown error";
case SL_RESULT_OPERATION_ABORTED: return "Operation aborted";
case SL_RESULT_CONTROL_LOST: return "Control lost";
#ifdef SL_RESULT_READONLY
case SL_RESULT_READONLY: return "ReadOnly";
#endif
#ifdef SL_RESULT_ENGINEOPTION_UNSUPPORTED
case SL_RESULT_ENGINEOPTION_UNSUPPORTED: return "Engine option unsupported";
#endif
#ifdef SL_RESULT_SOURCE_SINK_INCOMPATIBLE
case SL_RESULT_SOURCE_SINK_INCOMPATIBLE: return "Source/Sink incompatible";
#endif
}
return "Unknown error code";
}
inline void PrintErr(SLresult res, const char *str)
{
if(res != SL_RESULT_SUCCESS) UNLIKELY
ERR("{}: {}", str, res_str(res));
}
struct OpenSLPlayback final : public BackendBase {
explicit OpenSLPlayback(DeviceBase *device) noexcept : BackendBase{device} { }
~OpenSLPlayback() override;
void process(SLAndroidSimpleBufferQueueItf bq) noexcept;
int mixerProc();
void open(std::string_view name) override;
bool reset() override;
void start() override;
void stop() override;
ClockLatency getClockLatency() override;
/* engine interfaces */
SLObjectItf mEngineObj{nullptr};
SLEngineItf mEngine{nullptr};
/* output mix interfaces */
SLObjectItf mOutputMix{nullptr};
/* buffer queue player interfaces */
SLObjectItf mBufferQueueObj{nullptr};
RingBufferPtr mRing{nullptr};
al::semaphore mSem;
std::mutex mMutex;
uint mFrameSize{0};
std::atomic<bool> mKillNow{true};
std::thread mThread;
};
OpenSLPlayback::~OpenSLPlayback()
{
if(mBufferQueueObj)
VCALL0(mBufferQueueObj,Destroy)();
mBufferQueueObj = nullptr;
if(mOutputMix)
VCALL0(mOutputMix,Destroy)();
mOutputMix = nullptr;
if(mEngineObj)
VCALL0(mEngineObj,Destroy)();
mEngineObj = nullptr;
mEngine = nullptr;
}
/* this callback handler is called every time a buffer finishes playing */
void OpenSLPlayback::process(SLAndroidSimpleBufferQueueItf) noexcept
{
/* A note on the ringbuffer usage: The buffer queue seems to hold on to the
* pointer passed to the Enqueue method, rather than copying the audio.
* Consequently, the ringbuffer contains the audio that is currently queued
* and waiting to play. This process() callback is called when a buffer is
* finished, so we simply move the read pointer up to indicate the space is
* available for writing again, and wake up the mixer thread to mix and
* queue more audio.
*/
mRing->readAdvance(1);
mSem.post();
}
int OpenSLPlayback::mixerProc()
{
SetRTPriority();
althrd_setname(GetMixerThreadName());
SLPlayItf player;
SLAndroidSimpleBufferQueueItf bufferQueue;
SLresult result{VCALL(mBufferQueueObj,GetInterface)(SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
&bufferQueue)};
PrintErr(result, "bufferQueue->GetInterface SL_IID_ANDROIDSIMPLEBUFFERQUEUE");
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(mBufferQueueObj,GetInterface)(SL_IID_PLAY, &player);
PrintErr(result, "bufferQueue->GetInterface SL_IID_PLAY");
}
const size_t frame_step{mDevice->channelsFromFmt()};
if(SL_RESULT_SUCCESS != result)
mDevice->handleDisconnect("Failed to get playback buffer: {:#08x}", result);
while(SL_RESULT_SUCCESS == result && !mKillNow.load(std::memory_order_acquire)
&& mDevice->Connected.load(std::memory_order_acquire))
{
if(mRing->writeSpace() == 0)
{
SLuint32 state{0};
result = VCALL(player,GetPlayState)(&state);
PrintErr(result, "player->GetPlayState");
if(SL_RESULT_SUCCESS == result && state != SL_PLAYSTATE_PLAYING)
{
result = VCALL(player,SetPlayState)(SL_PLAYSTATE_PLAYING);
PrintErr(result, "player->SetPlayState");
}
if(SL_RESULT_SUCCESS != result)
{
mDevice->handleDisconnect("Failed to start playback: {:#08x}", result);
break;
}
if(mRing->writeSpace() == 0)
{
mSem.wait();
continue;
}
}
std::unique_lock<std::mutex> dlock{mMutex};
auto data = mRing->getWriteVector();
mDevice->renderSamples(data[0].buf,
static_cast<uint>(data[0].len)*mDevice->mUpdateSize, frame_step);
if(data[1].len > 0)
mDevice->renderSamples(data[1].buf,
static_cast<uint>(data[1].len)*mDevice->mUpdateSize, frame_step);
const auto todo = size_t{data[0].len + data[1].len};
mRing->writeAdvance(todo);
dlock.unlock();
for(size_t i{0};i < todo;i++)
{
if(!data[0].len)
{
data[0] = data[1];
data[1].buf = nullptr;
data[1].len = 0;
}
result = VCALL(bufferQueue,Enqueue)(data[0].buf, mDevice->mUpdateSize*mFrameSize);
PrintErr(result, "bufferQueue->Enqueue");
if(SL_RESULT_SUCCESS != result)
{
mDevice->handleDisconnect("Failed to queue audio: {:#08x}", result);
break;
}
data[0].len--;
data[0].buf += mDevice->mUpdateSize*mFrameSize;
}
}
return 0;
}
void OpenSLPlayback::open(std::string_view name)
{
if(name.empty())
name = GetDeviceName();
else if(name != GetDeviceName())
throw al::backend_exception{al::backend_error::NoDevice, "Device name \"{}\" not found",
name};
/* There's only one device, so if it's already open, there's nothing to do. */
if(mEngineObj) return;
// create engine
SLresult result{slCreateEngine(&mEngineObj, 0, nullptr, 0, nullptr, nullptr)};
PrintErr(result, "slCreateEngine");
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(mEngineObj,Realize)(SL_BOOLEAN_FALSE);
PrintErr(result, "engine->Realize");
}
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(mEngineObj,GetInterface)(SL_IID_ENGINE, &mEngine);
PrintErr(result, "engine->GetInterface");
}
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(mEngine,CreateOutputMix)(&mOutputMix, 0, nullptr, nullptr);
PrintErr(result, "engine->CreateOutputMix");
}
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(mOutputMix,Realize)(SL_BOOLEAN_FALSE);
PrintErr(result, "outputMix->Realize");
}
if(SL_RESULT_SUCCESS != result)
{
if(mOutputMix)
VCALL0(mOutputMix,Destroy)();
mOutputMix = nullptr;
if(mEngineObj)
VCALL0(mEngineObj,Destroy)();
mEngineObj = nullptr;
mEngine = nullptr;
throw al::backend_exception{al::backend_error::DeviceError,
"Failed to initialize OpenSL device: {:#08x}", result};
}
mDeviceName = name;
}
bool OpenSLPlayback::reset()
{
SLresult result;
if(mBufferQueueObj)
VCALL0(mBufferQueueObj,Destroy)();
mBufferQueueObj = nullptr;
mRing = nullptr;
mDevice->FmtChans = DevFmtStereo;
mDevice->FmtType = DevFmtShort;
setDefaultWFXChannelOrder();
mFrameSize = mDevice->frameSizeFromFmt();
const std::array<SLInterfaceID,2> ids{{ SL_IID_ANDROIDSIMPLEBUFFERQUEUE, SL_IID_ANDROIDCONFIGURATION }};
const std::array<SLboolean,2> reqs{{ SL_BOOLEAN_TRUE, SL_BOOLEAN_FALSE }};
SLDataLocator_OutputMix loc_outmix{};
loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
loc_outmix.outputMix = mOutputMix;
SLDataSink audioSnk{};
audioSnk.pLocator = &loc_outmix;
audioSnk.pFormat = nullptr;
SLDataLocator_AndroidSimpleBufferQueue loc_bufq{};
loc_bufq.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE;
loc_bufq.numBuffers = mDevice->mBufferSize / mDevice->mUpdateSize;
SLDataSource audioSrc{};
#ifdef SL_ANDROID_DATAFORMAT_PCM_EX
SLAndroidDataFormat_PCM_EX format_pcm_ex{};
format_pcm_ex.formatType = SL_ANDROID_DATAFORMAT_PCM_EX;
format_pcm_ex.numChannels = mDevice->channelsFromFmt();
format_pcm_ex.sampleRate = mDevice->mSampleRate * 1000;
format_pcm_ex.bitsPerSample = mDevice->bytesFromFmt() * 8;
format_pcm_ex.containerSize = format_pcm_ex.bitsPerSample;
format_pcm_ex.channelMask = GetChannelMask(mDevice->FmtChans);
format_pcm_ex.endianness = GetByteOrderEndianness();
format_pcm_ex.representation = GetTypeRepresentation(mDevice->FmtType);
audioSrc.pLocator = &loc_bufq;
audioSrc.pFormat = &format_pcm_ex;
result = VCALL(mEngine,CreateAudioPlayer)(&mBufferQueueObj, &audioSrc, &audioSnk, ids.size(),
ids.data(), reqs.data());
if(SL_RESULT_SUCCESS != result)
#endif
{
/* Alter sample type according to what SLDataFormat_PCM can support. */
switch(mDevice->FmtType)
{
case DevFmtByte: mDevice->FmtType = DevFmtUByte; break;
case DevFmtUInt: mDevice->FmtType = DevFmtInt; break;
case DevFmtFloat:
case DevFmtUShort: mDevice->FmtType = DevFmtShort; break;
case DevFmtUByte:
case DevFmtShort:
case DevFmtInt:
break;
}
SLDataFormat_PCM format_pcm{};
format_pcm.formatType = SL_DATAFORMAT_PCM;
format_pcm.numChannels = mDevice->channelsFromFmt();
format_pcm.samplesPerSec = mDevice->mSampleRate * 1000;
format_pcm.bitsPerSample = mDevice->bytesFromFmt() * 8;
format_pcm.containerSize = format_pcm.bitsPerSample;
format_pcm.channelMask = GetChannelMask(mDevice->FmtChans);
format_pcm.endianness = GetByteOrderEndianness();
audioSrc.pLocator = &loc_bufq;
audioSrc.pFormat = &format_pcm;
result = VCALL(mEngine,CreateAudioPlayer)(&mBufferQueueObj, &audioSrc, &audioSnk, ids.size(),
ids.data(), reqs.data());
PrintErr(result, "engine->CreateAudioPlayer");
}
if(SL_RESULT_SUCCESS == result)
{
/* Set the stream type to "media" (games, music, etc), if possible. */
SLAndroidConfigurationItf config;
result = VCALL(mBufferQueueObj,GetInterface)(SL_IID_ANDROIDCONFIGURATION, &config);
PrintErr(result, "bufferQueue->GetInterface SL_IID_ANDROIDCONFIGURATION");
if(SL_RESULT_SUCCESS == result)
{
SLint32 streamType = SL_ANDROID_STREAM_MEDIA;
result = VCALL(config,SetConfiguration)(SL_ANDROID_KEY_STREAM_TYPE, &streamType,
sizeof(streamType));
PrintErr(result, "config->SetConfiguration");
}
/* Clear any error since this was optional. */
result = SL_RESULT_SUCCESS;
}
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(mBufferQueueObj,Realize)(SL_BOOLEAN_FALSE);
PrintErr(result, "bufferQueue->Realize");
}
if(SL_RESULT_SUCCESS == result)
{
const uint num_updates{mDevice->mBufferSize / mDevice->mUpdateSize};
mRing = RingBuffer::Create(num_updates, mFrameSize*mDevice->mUpdateSize, true);
}
if(SL_RESULT_SUCCESS != result)
{
if(mBufferQueueObj)
VCALL0(mBufferQueueObj,Destroy)();
mBufferQueueObj = nullptr;
return false;
}
return true;
}
void OpenSLPlayback::start()
{
mRing->reset();
SLAndroidSimpleBufferQueueItf bufferQueue;
SLresult result{VCALL(mBufferQueueObj,GetInterface)(SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
&bufferQueue)};
PrintErr(result, "bufferQueue->GetInterface");
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(bufferQueue,RegisterCallback)(
[](SLAndroidSimpleBufferQueueItf bq, void *context) noexcept
{ static_cast<OpenSLPlayback*>(context)->process(bq); }, this);
PrintErr(result, "bufferQueue->RegisterCallback");
}
if(SL_RESULT_SUCCESS != result)
throw al::backend_exception{al::backend_error::DeviceError,
"Failed to register callback: {:#08x}", result};
try {
mKillNow.store(false, std::memory_order_release);
mThread = std::thread(&OpenSLPlayback::mixerProc, this);
}
catch(std::exception& e) {
throw al::backend_exception{al::backend_error::DeviceError,
"Failed to start mixing thread: {}", e.what()};
}
}
void OpenSLPlayback::stop()
{
if(mKillNow.exchange(true, std::memory_order_acq_rel) || !mThread.joinable())
return;
mSem.post();
mThread.join();
SLPlayItf player;
SLresult result{VCALL(mBufferQueueObj,GetInterface)(SL_IID_PLAY, &player)};
PrintErr(result, "bufferQueue->GetInterface");
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(player,SetPlayState)(SL_PLAYSTATE_STOPPED);
PrintErr(result, "player->SetPlayState");
}
SLAndroidSimpleBufferQueueItf bufferQueue;
result = VCALL(mBufferQueueObj,GetInterface)(SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bufferQueue);
PrintErr(result, "bufferQueue->GetInterface");
if(SL_RESULT_SUCCESS == result)
{
result = VCALL0(bufferQueue,Clear)();
PrintErr(result, "bufferQueue->Clear");
}
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(bufferQueue,RegisterCallback)(nullptr, nullptr);
PrintErr(result, "bufferQueue->RegisterCallback");
}
if(SL_RESULT_SUCCESS == result)
{
SLAndroidSimpleBufferQueueState state;
do {
std::this_thread::yield();
result = VCALL(bufferQueue,GetState)(&state);
} while(SL_RESULT_SUCCESS == result && state.count > 0);
PrintErr(result, "bufferQueue->GetState");
mRing->reset();
}
}
ClockLatency OpenSLPlayback::getClockLatency()
{
ClockLatency ret;
std::lock_guard<std::mutex> dlock{mMutex};
ret.ClockTime = mDevice->getClockTime();
ret.Latency = std::chrono::seconds{mRing->readSpace() * mDevice->mUpdateSize};
ret.Latency /= mDevice->mSampleRate;
return ret;
}
struct OpenSLCapture final : public BackendBase {
explicit OpenSLCapture(DeviceBase *device) noexcept : BackendBase{device} { }
~OpenSLCapture() override;
void process(SLAndroidSimpleBufferQueueItf bq) noexcept;
void open(std::string_view name) override;
void start() override;
void stop() override;
void captureSamples(std::byte *buffer, uint samples) override;
uint availableSamples() override;
/* engine interfaces */
SLObjectItf mEngineObj{nullptr};
SLEngineItf mEngine;
/* recording interfaces */
SLObjectItf mRecordObj{nullptr};
RingBufferPtr mRing{nullptr};
uint mSplOffset{0u};
uint mFrameSize{0};
};
OpenSLCapture::~OpenSLCapture()
{
if(mRecordObj)
VCALL0(mRecordObj,Destroy)();
mRecordObj = nullptr;
if(mEngineObj)
VCALL0(mEngineObj,Destroy)();
mEngineObj = nullptr;
mEngine = nullptr;
}
void OpenSLCapture::process(SLAndroidSimpleBufferQueueItf) noexcept
{
/* A new chunk has been written into the ring buffer, advance it. */
mRing->writeAdvance(1);
}
void OpenSLCapture::open(std::string_view name)
{
if(name.empty())
name = GetDeviceName();
else if(name != GetDeviceName())
throw al::backend_exception{al::backend_error::NoDevice, "Device name \"{}\" not found",
name};
SLresult result{slCreateEngine(&mEngineObj, 0, nullptr, 0, nullptr, nullptr)};
PrintErr(result, "slCreateEngine");
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(mEngineObj,Realize)(SL_BOOLEAN_FALSE);
PrintErr(result, "engine->Realize");
}
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(mEngineObj,GetInterface)(SL_IID_ENGINE, &mEngine);
PrintErr(result, "engine->GetInterface");
}
if(SL_RESULT_SUCCESS == result)
{
mFrameSize = mDevice->frameSizeFromFmt();
/* Ensure the total length is at least 100ms */
uint length{std::max(mDevice->mBufferSize, mDevice->mSampleRate/10u)};
/* Ensure the per-chunk length is at least 10ms, and no more than 50ms. */
uint update_len{std::clamp(mDevice->mBufferSize/3u, mDevice->mSampleRate/100u,
mDevice->mSampleRate/100u*5u)};
uint num_updates{(length+update_len-1) / update_len};
mRing = RingBuffer::Create(num_updates, update_len*mFrameSize, false);
mDevice->mUpdateSize = update_len;
mDevice->mBufferSize = static_cast<uint>(mRing->writeSpace() * update_len);
}
if(SL_RESULT_SUCCESS == result)
{
const std::array<SLInterfaceID,2> ids{{ SL_IID_ANDROIDSIMPLEBUFFERQUEUE, SL_IID_ANDROIDCONFIGURATION }};
const std::array<SLboolean,2> reqs{{ SL_BOOLEAN_TRUE, SL_BOOLEAN_FALSE }};
SLDataLocator_IODevice loc_dev{};
loc_dev.locatorType = SL_DATALOCATOR_IODEVICE;
loc_dev.deviceType = SL_IODEVICE_AUDIOINPUT;
loc_dev.deviceID = SL_DEFAULTDEVICEID_AUDIOINPUT;
loc_dev.device = nullptr;
SLDataSource audioSrc{};
audioSrc.pLocator = &loc_dev;
audioSrc.pFormat = nullptr;
SLDataLocator_AndroidSimpleBufferQueue loc_bq{};
loc_bq.locatorType = SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE;
loc_bq.numBuffers = mDevice->mBufferSize / mDevice->mUpdateSize;
SLDataSink audioSnk{};
#ifdef SL_ANDROID_DATAFORMAT_PCM_EX
SLAndroidDataFormat_PCM_EX format_pcm_ex{};
format_pcm_ex.formatType = SL_ANDROID_DATAFORMAT_PCM_EX;
format_pcm_ex.numChannels = mDevice->channelsFromFmt();
format_pcm_ex.sampleRate = mDevice->mSampleRate * 1000;
format_pcm_ex.bitsPerSample = mDevice->bytesFromFmt() * 8;
format_pcm_ex.containerSize = format_pcm_ex.bitsPerSample;
format_pcm_ex.channelMask = GetChannelMask(mDevice->FmtChans);
format_pcm_ex.endianness = GetByteOrderEndianness();
format_pcm_ex.representation = GetTypeRepresentation(mDevice->FmtType);
audioSnk.pLocator = &loc_bq;
audioSnk.pFormat = &format_pcm_ex;
result = VCALL(mEngine,CreateAudioRecorder)(&mRecordObj, &audioSrc, &audioSnk,
ids.size(), ids.data(), reqs.data());
if(SL_RESULT_SUCCESS != result)
#endif
{
/* Fallback to SLDataFormat_PCM only if it supports the desired
* sample type.
*/
if(mDevice->FmtType == DevFmtUByte || mDevice->FmtType == DevFmtShort
|| mDevice->FmtType == DevFmtInt)
{
SLDataFormat_PCM format_pcm{};
format_pcm.formatType = SL_DATAFORMAT_PCM;
format_pcm.numChannels = mDevice->channelsFromFmt();
format_pcm.samplesPerSec = mDevice->mSampleRate * 1000;
format_pcm.bitsPerSample = mDevice->bytesFromFmt() * 8;
format_pcm.containerSize = format_pcm.bitsPerSample;
format_pcm.channelMask = GetChannelMask(mDevice->FmtChans);
format_pcm.endianness = GetByteOrderEndianness();
audioSnk.pLocator = &loc_bq;
audioSnk.pFormat = &format_pcm;
result = VCALL(mEngine,CreateAudioRecorder)(&mRecordObj, &audioSrc, &audioSnk,
ids.size(), ids.data(), reqs.data());
}
PrintErr(result, "engine->CreateAudioRecorder");
}
}
if(SL_RESULT_SUCCESS == result)
{
/* Set the record preset to "generic", if possible. */
SLAndroidConfigurationItf config;
result = VCALL(mRecordObj,GetInterface)(SL_IID_ANDROIDCONFIGURATION, &config);
PrintErr(result, "recordObj->GetInterface SL_IID_ANDROIDCONFIGURATION");
if(SL_RESULT_SUCCESS == result)
{
SLuint32 preset = SL_ANDROID_RECORDING_PRESET_GENERIC;
result = VCALL(config,SetConfiguration)(SL_ANDROID_KEY_RECORDING_PRESET, &preset,
sizeof(preset));
PrintErr(result, "config->SetConfiguration");
}
/* Clear any error since this was optional. */
result = SL_RESULT_SUCCESS;
}
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(mRecordObj,Realize)(SL_BOOLEAN_FALSE);
PrintErr(result, "recordObj->Realize");
}
SLAndroidSimpleBufferQueueItf bufferQueue;
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(mRecordObj,GetInterface)(SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bufferQueue);
PrintErr(result, "recordObj->GetInterface");
}
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(bufferQueue,RegisterCallback)(
[](SLAndroidSimpleBufferQueueItf bq, void *context) noexcept
{ static_cast<OpenSLCapture*>(context)->process(bq); }, this);
PrintErr(result, "bufferQueue->RegisterCallback");
}
if(SL_RESULT_SUCCESS == result)
{
const uint chunk_size{mDevice->mUpdateSize * mFrameSize};
const auto silence = (mDevice->FmtType == DevFmtUByte) ? std::byte{0x80} : std::byte{0};
auto data = mRing->getWriteVector();
std::fill_n(data[0].buf, data[0].len*chunk_size, silence);
std::fill_n(data[1].buf, data[1].len*chunk_size, silence);
for(size_t i{0u};i < data[0].len && SL_RESULT_SUCCESS == result;i++)
{
result = VCALL(bufferQueue,Enqueue)(data[0].buf + chunk_size*i, chunk_size);
PrintErr(result, "bufferQueue->Enqueue");
}
for(size_t i{0u};i < data[1].len && SL_RESULT_SUCCESS == result;i++)
{
result = VCALL(bufferQueue,Enqueue)(data[1].buf + chunk_size*i, chunk_size);
PrintErr(result, "bufferQueue->Enqueue");
}
}
if(SL_RESULT_SUCCESS != result)
{
if(mRecordObj)
VCALL0(mRecordObj,Destroy)();
mRecordObj = nullptr;
if(mEngineObj)
VCALL0(mEngineObj,Destroy)();
mEngineObj = nullptr;
mEngine = nullptr;
throw al::backend_exception{al::backend_error::DeviceError,
"Failed to initialize OpenSL device: {:#08x}", result};
}
mDeviceName = name;
}
void OpenSLCapture::start()
{
SLRecordItf record;
SLresult result{VCALL(mRecordObj,GetInterface)(SL_IID_RECORD, &record)};
PrintErr(result, "recordObj->GetInterface");
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(record,SetRecordState)(SL_RECORDSTATE_RECORDING);
PrintErr(result, "record->SetRecordState");
}
if(SL_RESULT_SUCCESS != result)
throw al::backend_exception{al::backend_error::DeviceError,
"Failed to start capture: {:#08x}", result};
}
void OpenSLCapture::stop()
{
SLRecordItf record;
SLresult result{VCALL(mRecordObj,GetInterface)(SL_IID_RECORD, &record)};
PrintErr(result, "recordObj->GetInterface");
if(SL_RESULT_SUCCESS == result)
{
result = VCALL(record,SetRecordState)(SL_RECORDSTATE_PAUSED);
PrintErr(result, "record->SetRecordState");
}
}
void OpenSLCapture::captureSamples(std::byte *buffer, uint samples)
{
const uint update_size{mDevice->mUpdateSize};
const uint chunk_size{update_size * mFrameSize};
/* Read the desired samples from the ring buffer then advance its read
* pointer.
*/
size_t adv_count{0};
auto rdata = mRing->getReadVector();
for(uint i{0};i < samples;)
{
const uint rem{std::min(samples - i, update_size - mSplOffset)};
std::copy_n(rdata[0].buf + mSplOffset*size_t{mFrameSize}, rem*size_t{mFrameSize},
buffer + i*size_t{mFrameSize});
mSplOffset += rem;
if(mSplOffset == update_size)
{
/* Finished a chunk, reset the offset and advance the read pointer. */
mSplOffset = 0;
++adv_count;
rdata[0].len -= 1;
if(!rdata[0].len)
rdata[0] = rdata[1];
else
rdata[0].buf += chunk_size;
}
i += rem;
}
SLAndroidSimpleBufferQueueItf bufferQueue{};
if(mDevice->Connected.load(std::memory_order_acquire)) LIKELY
{
const SLresult result{VCALL(mRecordObj,GetInterface)(SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
&bufferQueue)};
PrintErr(result, "recordObj->GetInterface");
if(SL_RESULT_SUCCESS != result) UNLIKELY
{
mDevice->handleDisconnect("Failed to get capture buffer queue: {:#08x}", result);
bufferQueue = nullptr;
}
}
if(!bufferQueue || adv_count == 0)
return;
/* For each buffer chunk that was fully read, queue another writable buffer
* chunk to keep the OpenSL queue full. This is rather convoluted, as a
* result of the ring buffer holding more elements than are writable at a
* given time. The end of the write vector increments when the read pointer
* advances, which will "expose" a previously unwritable element. So for
* every element that we've finished reading, we queue that many elements
* from the end of the write vector.
*/
mRing->readAdvance(adv_count);
SLresult result{SL_RESULT_SUCCESS};
auto wdata = mRing->getWriteVector();
if(adv_count > wdata[1].len) LIKELY
{
auto len1 = std::min(wdata[0].len, adv_count-wdata[1].len);
auto buf1 = wdata[0].buf + chunk_size*(wdata[0].len-len1);
for(size_t i{0u};i < len1 && SL_RESULT_SUCCESS == result;i++)
{
result = VCALL(bufferQueue,Enqueue)(buf1 + chunk_size*i, chunk_size);
PrintErr(result, "bufferQueue->Enqueue");
}
}
if(wdata[1].len > 0)
{
auto len2 = std::min(wdata[1].len, adv_count);
auto buf2 = wdata[1].buf + chunk_size*(wdata[1].len-len2);
for(size_t i{0u};i < len2 && SL_RESULT_SUCCESS == result;i++)
{
result = VCALL(bufferQueue,Enqueue)(buf2 + chunk_size*i, chunk_size);
PrintErr(result, "bufferQueue->Enqueue");
}
}
}
uint OpenSLCapture::availableSamples()
{ return static_cast<uint>(mRing->readSpace()*mDevice->mUpdateSize - mSplOffset); }
} // namespace
bool OSLBackendFactory::init()
{
#if HAVE_DYNLOAD
if(!sles_handle)
{
#define SLES_LIBNAME "libOpenSLES.so"
sles_handle = LoadLib(SLES_LIBNAME);
if(!sles_handle)
{
WARN("Failed to load {}", SLES_LIBNAME);
return false;
}
std::string missing_syms;
#define LOAD_SYMBOL(f) do { \
p##f = reinterpret_cast<decltype(p##f)>(GetSymbol(sles_handle, #f)); \
if(p##f == nullptr) missing_syms += "\n" #f; \
} while(0)
SLES_SYMBOLS(LOAD_SYMBOL);
#undef LOAD_SYMBOL
if(!missing_syms.empty())
{
WARN("Missing expected symbols:{}", missing_syms);
CloseLib(sles_handle);
sles_handle = nullptr;
return false;
}
}
#endif
return true;
}
bool OSLBackendFactory::querySupport(BackendType type)
{ return (type == BackendType::Playback || type == BackendType::Capture); }
auto OSLBackendFactory::enumerate(BackendType type) -> std::vector<std::string>
{
switch(type)
{
case BackendType::Playback:
case BackendType::Capture:
return std::vector{std::string{GetDeviceName()}};
}
return {};
}
BackendPtr OSLBackendFactory::createBackend(DeviceBase *device, BackendType type)
{
if(type == BackendType::Playback)
return BackendPtr{new OpenSLPlayback{device}};
if(type == BackendType::Capture)
return BackendPtr{new OpenSLCapture{device}};
return nullptr;
}
BackendFactory &OSLBackendFactory::getFactory()
{
static OSLBackendFactory factory{};
return factory;
}