mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-28 16:41:01 +00:00
20 lines
460 B
C++
20 lines
460 B
C++
#ifndef BACKENDS_NULL_H
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#define BACKENDS_NULL_H
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#include "base.h"
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struct NullBackendFactory final : public BackendFactory {
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public:
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auto init() -> bool final;
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auto querySupport(BackendType type) -> bool final;
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auto enumerate(BackendType type) -> std::vector<std::string> final;
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auto createBackend(DeviceBase *device, BackendType type) -> BackendPtr final;
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static auto getFactory() -> BackendFactory&;
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};
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#endif /* BACKENDS_NULL_H */
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