mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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keeping the alt 87514151c4 (diff-73a8dc1ce58605f6c5ea53548454c3bae516ec5132a29c9d7ff7edf9730c75be)
176 lines
4.7 KiB
C++
176 lines
4.7 KiB
C++
/**
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* OpenAL cross platform audio library
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* Copyright (C) 2010 by Chris Robinson
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include "null.h"
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#include <exception>
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#include <atomic>
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#include <chrono>
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#include <cstdint>
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#include <cstring>
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#include <thread>
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#include "althrd_setname.h"
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#include "core/device.h"
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#include "core/helpers.h"
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namespace {
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using std::chrono::seconds;
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using std::chrono::milliseconds;
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using std::chrono::nanoseconds;
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using namespace std::string_view_literals;
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[[nodiscard]] constexpr auto GetDeviceName() noexcept { return "No Output"sv; }
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struct NullBackend final : public BackendBase {
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explicit NullBackend(DeviceBase *device) noexcept : BackendBase{device} { }
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int mixerProc();
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void open(std::string_view name) override;
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bool reset() override;
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void start() override;
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void stop() override;
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std::atomic<bool> mKillNow{true};
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std::thread mThread;
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};
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int NullBackend::mixerProc()
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{
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const milliseconds restTime{mDevice->mUpdateSize*1000/mDevice->mSampleRate / 2};
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SetRTPriority();
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althrd_setname(GetMixerThreadName());
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int64_t done{0};
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auto start = std::chrono::steady_clock::now();
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while(!mKillNow.load(std::memory_order_acquire)
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&& mDevice->Connected.load(std::memory_order_acquire))
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{
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auto now = std::chrono::steady_clock::now();
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/* This converts from nanoseconds to nanosamples, then to samples. */
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const auto avail = int64_t{std::chrono::duration_cast<seconds>((now-start)
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* mDevice->mSampleRate).count()};
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if(avail-done < mDevice->mUpdateSize)
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{
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std::this_thread::sleep_for(restTime);
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continue;
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}
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while(avail-done >= mDevice->mUpdateSize)
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{
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mDevice->renderSamples(nullptr, mDevice->mUpdateSize, 0u);
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done += mDevice->mUpdateSize;
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}
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/* For every completed second, increment the start time and reduce the
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* samples done. This prevents the difference between the start time
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* and current time from growing too large, while maintaining the
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* correct number of samples to render.
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*/
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if(done >= mDevice->mSampleRate)
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{
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seconds s{done/mDevice->mSampleRate};
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start += s;
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done -= mDevice->mSampleRate*s.count();
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}
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}
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return 0;
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}
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void NullBackend::open(std::string_view name)
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{
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if(name.empty())
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name = GetDeviceName();
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else if(name != GetDeviceName())
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throw al::backend_exception{al::backend_error::NoDevice, "Device name \"{}\" not found",
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name};
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mDeviceName = name;
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}
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bool NullBackend::reset()
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{
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setDefaultWFXChannelOrder();
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return true;
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}
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void NullBackend::start()
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{
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try {
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mKillNow.store(false, std::memory_order_release);
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mThread = std::thread{&NullBackend::mixerProc, this};
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}
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catch(std::exception& e) {
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throw al::backend_exception{al::backend_error::DeviceError,
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"Failed to start mixing thread: {}", e.what()};
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}
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}
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void NullBackend::stop()
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{
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if(mKillNow.exchange(true, std::memory_order_acq_rel) || !mThread.joinable())
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return;
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mThread.join();
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}
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} // namespace
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bool NullBackendFactory::init()
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{ return true; }
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bool NullBackendFactory::querySupport(BackendType type)
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{ return (type == BackendType::Playback); }
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auto NullBackendFactory::enumerate(BackendType type) -> std::vector<std::string>
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{
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switch(type)
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{
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case BackendType::Playback:
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/* Include null char. */
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return std::vector{std::string{GetDeviceName()}};
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case BackendType::Capture:
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break;
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}
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return {};
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}
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BackendPtr NullBackendFactory::createBackend(DeviceBase *device, BackendType type)
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{
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if(type == BackendType::Playback)
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return BackendPtr{new NullBackend{device}};
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return nullptr;
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}
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BackendFactory &NullBackendFactory::getFactory()
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{
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static NullBackendFactory factory{};
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return factory;
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}
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