mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-25 07:04:45 +00:00
keeping the alt 87514151c4 (diff-73a8dc1ce58605f6c5ea53548454c3bae516ec5132a29c9d7ff7edf9730c75be)
221 lines
8.7 KiB
C++
221 lines
8.7 KiB
C++
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#include "config.h"
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#include "base.h"
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#include <array>
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#include <atomic>
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#include <utility>
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#include "core/devformat.h"
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namespace al {
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auto backend_exception::make_string(fmt::string_view fmt, fmt::format_args args) -> std::string
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{ return fmt::vformat(fmt, std::move(args)); }
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backend_exception::~backend_exception() = default;
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} // namespace al
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bool BackendBase::reset()
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{ throw al::backend_exception{al::backend_error::DeviceError, "Invalid BackendBase call"}; }
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void BackendBase::captureSamples(std::byte*, uint)
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{ }
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uint BackendBase::availableSamples()
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{ return 0; }
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ClockLatency BackendBase::getClockLatency()
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{
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ClockLatency ret{};
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uint refcount;
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do {
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refcount = mDevice->waitForMix();
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ret.ClockTime = mDevice->getClockTime();
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std::atomic_thread_fence(std::memory_order_acquire);
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} while(refcount != mDevice->mMixCount.load(std::memory_order_relaxed));
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/* NOTE: The device will generally have about all but one periods filled at
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* any given time during playback. Without a more accurate measurement from
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* the output, this is an okay approximation.
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*/
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ret.Latency = std::chrono::seconds{mDevice->mBufferSize - mDevice->mUpdateSize};
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ret.Latency /= mDevice->mSampleRate;
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return ret;
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}
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void BackendBase::setDefaultWFXChannelOrder() const
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{
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mDevice->RealOut.ChannelIndex.fill(InvalidChannelIndex);
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switch(mDevice->FmtChans)
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{
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case DevFmtMono:
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mDevice->RealOut.ChannelIndex[FrontCenter] = 0;
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break;
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case DevFmtStereo:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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break;
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case DevFmtQuad:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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mDevice->RealOut.ChannelIndex[BackLeft] = 2;
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mDevice->RealOut.ChannelIndex[BackRight] = 3;
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break;
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case DevFmtX51:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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mDevice->RealOut.ChannelIndex[FrontCenter] = 2;
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mDevice->RealOut.ChannelIndex[LFE] = 3;
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mDevice->RealOut.ChannelIndex[SideLeft] = 4;
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mDevice->RealOut.ChannelIndex[SideRight] = 5;
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break;
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case DevFmtX61:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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mDevice->RealOut.ChannelIndex[FrontCenter] = 2;
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mDevice->RealOut.ChannelIndex[LFE] = 3;
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mDevice->RealOut.ChannelIndex[BackCenter] = 4;
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mDevice->RealOut.ChannelIndex[SideLeft] = 5;
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mDevice->RealOut.ChannelIndex[SideRight] = 6;
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break;
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case DevFmtX71:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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mDevice->RealOut.ChannelIndex[FrontCenter] = 2;
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mDevice->RealOut.ChannelIndex[LFE] = 3;
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mDevice->RealOut.ChannelIndex[BackLeft] = 4;
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mDevice->RealOut.ChannelIndex[BackRight] = 5;
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mDevice->RealOut.ChannelIndex[SideLeft] = 6;
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mDevice->RealOut.ChannelIndex[SideRight] = 7;
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break;
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case DevFmtX714:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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mDevice->RealOut.ChannelIndex[FrontCenter] = 2;
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mDevice->RealOut.ChannelIndex[LFE] = 3;
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mDevice->RealOut.ChannelIndex[BackLeft] = 4;
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mDevice->RealOut.ChannelIndex[BackRight] = 5;
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mDevice->RealOut.ChannelIndex[SideLeft] = 6;
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mDevice->RealOut.ChannelIndex[SideRight] = 7;
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mDevice->RealOut.ChannelIndex[TopFrontLeft] = 8;
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mDevice->RealOut.ChannelIndex[TopFrontRight] = 9;
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mDevice->RealOut.ChannelIndex[TopBackLeft] = 10;
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mDevice->RealOut.ChannelIndex[TopBackRight] = 11;
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break;
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case DevFmtX7144:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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mDevice->RealOut.ChannelIndex[FrontCenter] = 2;
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mDevice->RealOut.ChannelIndex[LFE] = 3;
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mDevice->RealOut.ChannelIndex[BackLeft] = 4;
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mDevice->RealOut.ChannelIndex[BackRight] = 5;
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mDevice->RealOut.ChannelIndex[SideLeft] = 6;
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mDevice->RealOut.ChannelIndex[SideRight] = 7;
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mDevice->RealOut.ChannelIndex[TopFrontLeft] = 8;
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mDevice->RealOut.ChannelIndex[TopFrontRight] = 9;
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mDevice->RealOut.ChannelIndex[TopBackLeft] = 10;
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mDevice->RealOut.ChannelIndex[TopBackRight] = 11;
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mDevice->RealOut.ChannelIndex[BottomFrontLeft] = 12;
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mDevice->RealOut.ChannelIndex[BottomFrontRight] = 13;
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mDevice->RealOut.ChannelIndex[BottomBackLeft] = 14;
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mDevice->RealOut.ChannelIndex[BottomBackRight] = 15;
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break;
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case DevFmtX3D71:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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mDevice->RealOut.ChannelIndex[FrontCenter] = 2;
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mDevice->RealOut.ChannelIndex[LFE] = 3;
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mDevice->RealOut.ChannelIndex[Aux0] = 4;
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mDevice->RealOut.ChannelIndex[Aux1] = 5;
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mDevice->RealOut.ChannelIndex[SideLeft] = 6;
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mDevice->RealOut.ChannelIndex[SideRight] = 7;
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break;
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case DevFmtAmbi3D:
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break;
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}
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}
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void BackendBase::setDefaultChannelOrder() const
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{
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mDevice->RealOut.ChannelIndex.fill(InvalidChannelIndex);
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switch(mDevice->FmtChans)
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{
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case DevFmtX51:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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mDevice->RealOut.ChannelIndex[SideLeft] = 2;
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mDevice->RealOut.ChannelIndex[SideRight] = 3;
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mDevice->RealOut.ChannelIndex[FrontCenter] = 4;
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mDevice->RealOut.ChannelIndex[LFE] = 5;
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return;
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case DevFmtX71:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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mDevice->RealOut.ChannelIndex[BackLeft] = 2;
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mDevice->RealOut.ChannelIndex[BackRight] = 3;
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mDevice->RealOut.ChannelIndex[FrontCenter] = 4;
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mDevice->RealOut.ChannelIndex[LFE] = 5;
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mDevice->RealOut.ChannelIndex[SideLeft] = 6;
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mDevice->RealOut.ChannelIndex[SideRight] = 7;
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return;
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case DevFmtX714:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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mDevice->RealOut.ChannelIndex[BackLeft] = 2;
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mDevice->RealOut.ChannelIndex[BackRight] = 3;
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mDevice->RealOut.ChannelIndex[FrontCenter] = 4;
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mDevice->RealOut.ChannelIndex[LFE] = 5;
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mDevice->RealOut.ChannelIndex[SideLeft] = 6;
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mDevice->RealOut.ChannelIndex[SideRight] = 7;
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mDevice->RealOut.ChannelIndex[TopFrontLeft] = 8;
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mDevice->RealOut.ChannelIndex[TopFrontRight] = 9;
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mDevice->RealOut.ChannelIndex[TopBackLeft] = 10;
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mDevice->RealOut.ChannelIndex[TopBackRight] = 11;
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break;
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case DevFmtX7144:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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mDevice->RealOut.ChannelIndex[BackLeft] = 2;
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mDevice->RealOut.ChannelIndex[BackRight] = 3;
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mDevice->RealOut.ChannelIndex[FrontCenter] = 4;
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mDevice->RealOut.ChannelIndex[LFE] = 5;
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mDevice->RealOut.ChannelIndex[SideLeft] = 6;
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mDevice->RealOut.ChannelIndex[SideRight] = 7;
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mDevice->RealOut.ChannelIndex[TopFrontLeft] = 8;
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mDevice->RealOut.ChannelIndex[TopFrontRight] = 9;
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mDevice->RealOut.ChannelIndex[TopBackLeft] = 10;
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mDevice->RealOut.ChannelIndex[TopBackRight] = 11;
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mDevice->RealOut.ChannelIndex[BottomFrontLeft] = 12;
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mDevice->RealOut.ChannelIndex[BottomFrontRight] = 13;
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mDevice->RealOut.ChannelIndex[BottomBackLeft] = 14;
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mDevice->RealOut.ChannelIndex[BottomBackRight] = 15;
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break;
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case DevFmtX3D71:
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mDevice->RealOut.ChannelIndex[FrontLeft] = 0;
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mDevice->RealOut.ChannelIndex[FrontRight] = 1;
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mDevice->RealOut.ChannelIndex[Aux0] = 2;
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mDevice->RealOut.ChannelIndex[Aux1] = 3;
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mDevice->RealOut.ChannelIndex[FrontCenter] = 4;
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mDevice->RealOut.ChannelIndex[LFE] = 5;
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mDevice->RealOut.ChannelIndex[SideLeft] = 6;
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mDevice->RealOut.ChannelIndex[SideRight] = 7;
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return;
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/* Same as WFX order */
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case DevFmtMono:
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case DevFmtStereo:
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case DevFmtQuad:
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case DevFmtX61:
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case DevFmtAmbi3D:
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setDefaultWFXChannelOrder();
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break;
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}
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}
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