Torque3D/Engine/lib/openal-soft/al/effects/reverb.cpp

1264 lines
50 KiB
C++

#include "config.h"
#include <algorithm>
#include <array>
#include <cmath>
#include <variant>
#include "AL/al.h"
#include "AL/efx.h"
#include "alc/context.h"
#include "alnumeric.h"
#include "alspan.h"
#include "core/logging.h"
#include "effects.h"
#include "fmt/ranges.h"
#include "opthelpers.h"
#if ALSOFT_EAX
#include <cassert>
#include "al/eax/api.h"
#include "al/eax/call.h"
#include "al/eax/effect.h"
#include "al/eax/exception.h"
#include "al/eax/utils.h"
#endif // ALSOFT_EAX
namespace {
constexpr EffectProps genDefaultProps() noexcept
{
ReverbProps props{};
props.Density = AL_EAXREVERB_DEFAULT_DENSITY;
props.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
props.Gain = AL_EAXREVERB_DEFAULT_GAIN;
props.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
props.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
props.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
props.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
props.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
props.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
props.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
props.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
props.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
props.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
props.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
props.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
props.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
props.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
props.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
props.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
props.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
props.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
props.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
props.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
props.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
props.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
props.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
props.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
return props;
}
constexpr EffectProps genDefaultStdProps() noexcept
{
ReverbProps props{};
props.Density = AL_REVERB_DEFAULT_DENSITY;
props.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
props.Gain = AL_REVERB_DEFAULT_GAIN;
props.GainHF = AL_REVERB_DEFAULT_GAINHF;
props.GainLF = 1.0f;
props.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
props.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
props.DecayLFRatio = 1.0f;
props.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
props.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
props.ReflectionsPan = {0.0f, 0.0f, 0.0f};
props.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
props.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
props.LateReverbPan = {0.0f, 0.0f, 0.0f};
props.EchoTime = 0.25f;
props.EchoDepth = 0.0f;
props.ModulationTime = 0.25f;
props.ModulationDepth = 0.0f;
props.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
props.HFReference = 5000.0f;
props.LFReference = 250.0f;
props.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
props.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
return props;
}
} // namespace
const EffectProps ReverbEffectProps{genDefaultProps()};
void ReverbEffectHandler::SetParami(ALCcontext *context, ReverbProps &props, ALenum param, int val)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range");
props.DecayHFLimit = val != AL_FALSE;
return;
}
context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb integer property {:#04x}",
as_unsigned(param));
}
void ReverbEffectHandler::SetParamiv(ALCcontext *context, ReverbProps &props, ALenum param, const int *vals)
{ SetParami(context, props, param, *vals); }
void ReverbEffectHandler::SetParamf(ALCcontext *context, ReverbProps &props, ALenum param, float val)
{
switch(param)
{
case AL_EAXREVERB_DENSITY:
if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb density out of range");
props.Density = val;
return;
case AL_EAXREVERB_DIFFUSION:
if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb diffusion out of range");
props.Diffusion = val;
return;
case AL_EAXREVERB_GAIN:
if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb gain out of range");
props.Gain = val;
return;
case AL_EAXREVERB_GAINHF:
if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb gainhf out of range");
props.GainHF = val;
return;
case AL_EAXREVERB_GAINLF:
if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb gainlf out of range");
props.GainLF = val;
return;
case AL_EAXREVERB_DECAY_TIME:
if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay time out of range");
props.DecayTime = val;
return;
case AL_EAXREVERB_DECAY_HFRATIO:
if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range");
props.DecayHFRatio = val;
return;
case AL_EAXREVERB_DECAY_LFRATIO:
if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range");
props.DecayLFRatio = val;
return;
case AL_EAXREVERB_REFLECTIONS_GAIN:
if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections gain out of range");
props.ReflectionsGain = val;
return;
case AL_EAXREVERB_REFLECTIONS_DELAY:
if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections delay out of range");
props.ReflectionsDelay = val;
return;
case AL_EAXREVERB_LATE_REVERB_GAIN:
if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range");
props.LateReverbGain = val;
return;
case AL_EAXREVERB_LATE_REVERB_DELAY:
if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range");
props.LateReverbDelay = val;
return;
case AL_EAXREVERB_ECHO_TIME:
if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb echo time out of range");
props.EchoTime = val;
return;
case AL_EAXREVERB_ECHO_DEPTH:
if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb echo depth out of range");
props.EchoDepth = val;
return;
case AL_EAXREVERB_MODULATION_TIME:
if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb modulation time out of range");
props.ModulationTime = val;
return;
case AL_EAXREVERB_MODULATION_DEPTH:
if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb modulation depth out of range");
props.ModulationDepth = val;
return;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range");
props.AirAbsorptionGainHF = val;
return;
case AL_EAXREVERB_HFREFERENCE:
if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb hfreference out of range");
props.HFReference = val;
return;
case AL_EAXREVERB_LFREFERENCE:
if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb lfreference out of range");
props.LFReference = val;
return;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range");
props.RoomRolloffFactor = val;
return;
}
context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb float property {:#04x}",
as_unsigned(param));
}
void ReverbEffectHandler::SetParamfv(ALCcontext *context, ReverbProps &props, ALenum param, const float *vals)
{
static constexpr auto finite_checker = [](float f) -> bool { return std::isfinite(f); };
al::span<const float> values;
switch(param)
{
case AL_EAXREVERB_REFLECTIONS_PAN:
values = {vals, 3_uz};
if(!std::all_of(values.cbegin(), values.cend(), finite_checker))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections pan out of range");
std::copy(values.cbegin(), values.cend(), props.ReflectionsPan.begin());
return;
case AL_EAXREVERB_LATE_REVERB_PAN:
values = {vals, 3_uz};
if(!std::all_of(values.cbegin(), values.cend(), finite_checker))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range");
std::copy(values.cbegin(), values.cend(), props.LateReverbPan.begin());
return;
}
SetParamf(context, props, param, *vals);
}
void ReverbEffectHandler::GetParami(ALCcontext *context, const ReverbProps &props, ALenum param, int *val)
{
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT: *val = props.DecayHFLimit; return;
}
context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb integer property {:#04x}",
as_unsigned(param));
}
void ReverbEffectHandler::GetParamiv(ALCcontext *context, const ReverbProps &props, ALenum param, int *vals)
{ GetParami(context, props, param, vals); }
void ReverbEffectHandler::GetParamf(ALCcontext *context, const ReverbProps &props, ALenum param, float *val)
{
switch(param)
{
case AL_EAXREVERB_DENSITY: *val = props.Density; return;
case AL_EAXREVERB_DIFFUSION: *val = props.Diffusion; return;
case AL_EAXREVERB_GAIN: *val = props.Gain; return;
case AL_EAXREVERB_GAINHF: *val = props.GainHF; return;
case AL_EAXREVERB_GAINLF: *val = props.GainLF; return;
case AL_EAXREVERB_DECAY_TIME: *val = props.DecayTime; return;
case AL_EAXREVERB_DECAY_HFRATIO: *val = props.DecayHFRatio; return;
case AL_EAXREVERB_DECAY_LFRATIO: *val = props.DecayLFRatio; return;
case AL_EAXREVERB_REFLECTIONS_GAIN: *val = props.ReflectionsGain; return;
case AL_EAXREVERB_REFLECTIONS_DELAY: *val = props.ReflectionsDelay; return;
case AL_EAXREVERB_LATE_REVERB_GAIN: *val = props.LateReverbGain; return;
case AL_EAXREVERB_LATE_REVERB_DELAY: *val = props.LateReverbDelay; return;
case AL_EAXREVERB_ECHO_TIME: *val = props.EchoTime; return;
case AL_EAXREVERB_ECHO_DEPTH: *val = props.EchoDepth; return;
case AL_EAXREVERB_MODULATION_TIME: *val = props.ModulationTime; return;
case AL_EAXREVERB_MODULATION_DEPTH: *val = props.ModulationDepth; return;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: *val = props.AirAbsorptionGainHF; return;
case AL_EAXREVERB_HFREFERENCE: *val = props.HFReference; return;
case AL_EAXREVERB_LFREFERENCE: *val = props.LFReference; return;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: *val = props.RoomRolloffFactor; return;
}
context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb float property {:#04x}",
as_unsigned(param));
}
void ReverbEffectHandler::GetParamfv(ALCcontext *context, const ReverbProps &props, ALenum param, float *vals)
{
al::span<float> values;
switch(param)
{
case AL_EAXREVERB_REFLECTIONS_PAN:
values = {vals, 3_uz};
std::copy(props.ReflectionsPan.cbegin(), props.ReflectionsPan.cend(), values.begin());
return;
case AL_EAXREVERB_LATE_REVERB_PAN:
values = {vals, 3_uz};
std::copy(props.LateReverbPan.cbegin(), props.LateReverbPan.cend(), values.begin());
return;
}
GetParamf(context, props, param, vals);
}
const EffectProps StdReverbEffectProps{genDefaultStdProps()};
void StdReverbEffectHandler::SetParami(ALCcontext *context, ReverbProps &props, ALenum param, int val)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range");
props.DecayHFLimit = val != AL_FALSE;
return;
}
context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb integer property {:#04x}",
as_unsigned(param));
}
void StdReverbEffectHandler::SetParamiv(ALCcontext *context, ReverbProps &props, ALenum param, const int *vals)
{ SetParami(context, props, param, *vals); }
void StdReverbEffectHandler::SetParamf(ALCcontext *context, ReverbProps &props, ALenum param, float val)
{
switch(param)
{
case AL_REVERB_DENSITY:
if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb density out of range");
props.Density = val;
return;
case AL_REVERB_DIFFUSION:
if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb diffusion out of range");
props.Diffusion = val;
return;
case AL_REVERB_GAIN:
if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb gain out of range");
props.Gain = val;
return;
case AL_REVERB_GAINHF:
if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb gainhf out of range");
props.GainHF = val;
return;
case AL_REVERB_DECAY_TIME:
if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay time out of range");
props.DecayTime = val;
return;
case AL_REVERB_DECAY_HFRATIO:
if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range");
props.DecayHFRatio = val;
return;
case AL_REVERB_REFLECTIONS_GAIN:
if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections gain out of range");
props.ReflectionsGain = val;
return;
case AL_REVERB_REFLECTIONS_DELAY:
if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections delay out of range");
props.ReflectionsDelay = val;
return;
case AL_REVERB_LATE_REVERB_GAIN:
if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range");
props.LateReverbGain = val;
return;
case AL_REVERB_LATE_REVERB_DELAY:
if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range");
props.LateReverbDelay = val;
return;
case AL_REVERB_AIR_ABSORPTION_GAINHF:
if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range");
props.AirAbsorptionGainHF = val;
return;
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR))
context->throw_error(AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range");
props.RoomRolloffFactor = val;
return;
}
context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb float property {:#04x}",
as_unsigned(param));
}
void StdReverbEffectHandler::SetParamfv(ALCcontext *context, ReverbProps &props, ALenum param, const float *vals)
{ SetParamf(context, props, param, *vals); }
void StdReverbEffectHandler::GetParami(ALCcontext *context, const ReverbProps &props, ALenum param, int *val)
{
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT: *val = props.DecayHFLimit; return;
}
context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb integer property {:#04x}",
as_unsigned(param));
}
void StdReverbEffectHandler::GetParamiv(ALCcontext *context, const ReverbProps &props, ALenum param, int *vals)
{ GetParami(context, props, param, vals); }
void StdReverbEffectHandler::GetParamf(ALCcontext *context, const ReverbProps &props, ALenum param, float *val)
{
switch(param)
{
case AL_REVERB_DENSITY: *val = props.Density; return;
case AL_REVERB_DIFFUSION: *val = props.Diffusion; return;
case AL_REVERB_GAIN: *val = props.Gain; return;
case AL_REVERB_GAINHF: *val = props.GainHF; return;
case AL_REVERB_DECAY_TIME: *val = props.DecayTime; return;
case AL_REVERB_DECAY_HFRATIO: *val = props.DecayHFRatio; return;
case AL_REVERB_REFLECTIONS_GAIN: *val = props.ReflectionsGain; return;
case AL_REVERB_REFLECTIONS_DELAY: *val = props.ReflectionsDelay; return;
case AL_REVERB_LATE_REVERB_GAIN: *val = props.LateReverbGain; return;
case AL_REVERB_LATE_REVERB_DELAY: *val = props.LateReverbDelay; return;
case AL_REVERB_AIR_ABSORPTION_GAINHF: *val = props.AirAbsorptionGainHF; return;
case AL_REVERB_ROOM_ROLLOFF_FACTOR: *val = props.RoomRolloffFactor; return;
}
context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb float property {:#04x}",
as_unsigned(param));
}
void StdReverbEffectHandler::GetParamfv(ALCcontext *context, const ReverbProps &props, ALenum param, float *vals)
{ GetParamf(context, props, param, vals); }
#if ALSOFT_EAX
namespace {
class EaxReverbEffectException : public EaxException
{
public:
explicit EaxReverbEffectException(const char* message)
: EaxException{"EAX_REVERB_EFFECT", message}
{}
}; // EaxReverbEffectException
struct EnvironmentValidator1 {
void operator()(unsigned long ulEnvironment) const
{
eax_validate_range<EaxReverbEffectException>(
"Environment",
ulEnvironment,
EAXREVERB_MINENVIRONMENT,
EAX1REVERB_MAXENVIRONMENT);
}
}; // EnvironmentValidator1
struct VolumeValidator {
void operator()(float volume) const
{
eax_validate_range<EaxReverbEffectException>(
"Volume",
volume,
EAX1REVERB_MINVOLUME,
EAX1REVERB_MAXVOLUME);
}
}; // VolumeValidator
struct DecayTimeValidator {
void operator()(float flDecayTime) const
{
eax_validate_range<EaxReverbEffectException>(
"Decay Time",
flDecayTime,
EAXREVERB_MINDECAYTIME,
EAXREVERB_MAXDECAYTIME);
}
}; // DecayTimeValidator
struct DampingValidator {
void operator()(float damping) const
{
eax_validate_range<EaxReverbEffectException>(
"Damping",
damping,
EAX1REVERB_MINDAMPING,
EAX1REVERB_MAXDAMPING);
}
}; // DampingValidator
struct AllValidator1 {
void operator()(const EAX_REVERBPROPERTIES& all) const
{
EnvironmentValidator1{}(all.environment);
VolumeValidator{}(all.fVolume);
DecayTimeValidator{}(all.fDecayTime_sec);
DampingValidator{}(all.fDamping);
}
}; // AllValidator1
struct RoomValidator {
void operator()(long lRoom) const
{
eax_validate_range<EaxReverbEffectException>(
"Room",
lRoom,
EAXREVERB_MINROOM,
EAXREVERB_MAXROOM);
}
}; // RoomValidator
struct RoomHFValidator {
void operator()(long lRoomHF) const
{
eax_validate_range<EaxReverbEffectException>(
"Room HF",
lRoomHF,
EAXREVERB_MINROOMHF,
EAXREVERB_MAXROOMHF);
}
}; // RoomHFValidator
struct RoomRolloffFactorValidator {
void operator()(float flRoomRolloffFactor) const
{
eax_validate_range<EaxReverbEffectException>(
"Room Rolloff Factor",
flRoomRolloffFactor,
EAXREVERB_MINROOMROLLOFFFACTOR,
EAXREVERB_MAXROOMROLLOFFFACTOR);
}
}; // RoomRolloffFactorValidator
struct DecayHFRatioValidator {
void operator()(float flDecayHFRatio) const
{
eax_validate_range<EaxReverbEffectException>(
"Decay HF Ratio",
flDecayHFRatio,
EAXREVERB_MINDECAYHFRATIO,
EAXREVERB_MAXDECAYHFRATIO);
}
}; // DecayHFRatioValidator
struct ReflectionsValidator {
void operator()(long lReflections) const
{
eax_validate_range<EaxReverbEffectException>(
"Reflections",
lReflections,
EAXREVERB_MINREFLECTIONS,
EAXREVERB_MAXREFLECTIONS);
}
}; // ReflectionsValidator
struct ReflectionsDelayValidator {
void operator()(float flReflectionsDelay) const
{
eax_validate_range<EaxReverbEffectException>(
"Reflections Delay",
flReflectionsDelay,
EAXREVERB_MINREFLECTIONSDELAY,
EAXREVERB_MAXREFLECTIONSDELAY);
}
}; // ReflectionsDelayValidator
struct ReverbValidator {
void operator()(long lReverb) const
{
eax_validate_range<EaxReverbEffectException>(
"Reverb",
lReverb,
EAXREVERB_MINREVERB,
EAXREVERB_MAXREVERB);
}
}; // ReverbValidator
struct ReverbDelayValidator {
void operator()(float flReverbDelay) const
{
eax_validate_range<EaxReverbEffectException>(
"Reverb Delay",
flReverbDelay,
EAXREVERB_MINREVERBDELAY,
EAXREVERB_MAXREVERBDELAY);
}
}; // ReverbDelayValidator
struct EnvironmentSizeValidator {
void operator()(float flEnvironmentSize) const
{
eax_validate_range<EaxReverbEffectException>(
"Environment Size",
flEnvironmentSize,
EAXREVERB_MINENVIRONMENTSIZE,
EAXREVERB_MAXENVIRONMENTSIZE);
}
}; // EnvironmentSizeValidator
struct EnvironmentDiffusionValidator {
void operator()(float flEnvironmentDiffusion) const
{
eax_validate_range<EaxReverbEffectException>(
"Environment Diffusion",
flEnvironmentDiffusion,
EAXREVERB_MINENVIRONMENTDIFFUSION,
EAXREVERB_MAXENVIRONMENTDIFFUSION);
}
}; // EnvironmentDiffusionValidator
struct AirAbsorptionHFValidator {
void operator()(float flAirAbsorptionHF) const
{
eax_validate_range<EaxReverbEffectException>(
"Air Absorbtion HF",
flAirAbsorptionHF,
EAXREVERB_MINAIRABSORPTIONHF,
EAXREVERB_MAXAIRABSORPTIONHF);
}
}; // AirAbsorptionHFValidator
struct FlagsValidator2 {
void operator()(unsigned long ulFlags) const
{
eax_validate_range<EaxReverbEffectException>(
"Flags",
ulFlags,
0UL,
~EAX2LISTENERFLAGS_RESERVED);
}
}; // FlagsValidator2
struct AllValidator2 {
void operator()(const EAX20LISTENERPROPERTIES& all) const
{
RoomValidator{}(all.lRoom);
RoomHFValidator{}(all.lRoomHF);
RoomRolloffFactorValidator{}(all.flRoomRolloffFactor);
DecayTimeValidator{}(all.flDecayTime);
DecayHFRatioValidator{}(all.flDecayHFRatio);
ReflectionsValidator{}(all.lReflections);
ReflectionsDelayValidator{}(all.flReflectionsDelay);
ReverbValidator{}(all.lReverb);
ReverbDelayValidator{}(all.flReverbDelay);
EnvironmentValidator1{}(all.dwEnvironment);
EnvironmentSizeValidator{}(all.flEnvironmentSize);
EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion);
AirAbsorptionHFValidator{}(all.flAirAbsorptionHF);
FlagsValidator2{}(all.dwFlags);
}
}; // AllValidator2
struct EnvironmentValidator3 {
void operator()(unsigned long ulEnvironment) const
{
eax_validate_range<EaxReverbEffectException>(
"Environment",
ulEnvironment,
EAXREVERB_MINENVIRONMENT,
EAX30REVERB_MAXENVIRONMENT);
}
}; // EnvironmentValidator1
struct RoomLFValidator {
void operator()(long lRoomLF) const
{
eax_validate_range<EaxReverbEffectException>(
"Room LF",
lRoomLF,
EAXREVERB_MINROOMLF,
EAXREVERB_MAXROOMLF);
}
}; // RoomLFValidator
struct DecayLFRatioValidator {
void operator()(float flDecayLFRatio) const
{
eax_validate_range<EaxReverbEffectException>(
"Decay LF Ratio",
flDecayLFRatio,
EAXREVERB_MINDECAYLFRATIO,
EAXREVERB_MAXDECAYLFRATIO);
}
}; // DecayLFRatioValidator
struct VectorValidator {
void operator()(const EAXVECTOR&) const
{}
}; // VectorValidator
struct EchoTimeValidator {
void operator()(float flEchoTime) const
{
eax_validate_range<EaxReverbEffectException>(
"Echo Time",
flEchoTime,
EAXREVERB_MINECHOTIME,
EAXREVERB_MAXECHOTIME);
}
}; // EchoTimeValidator
struct EchoDepthValidator {
void operator()(float flEchoDepth) const
{
eax_validate_range<EaxReverbEffectException>(
"Echo Depth",
flEchoDepth,
EAXREVERB_MINECHODEPTH,
EAXREVERB_MAXECHODEPTH);
}
}; // EchoDepthValidator
struct ModulationTimeValidator {
void operator()(float flModulationTime) const
{
eax_validate_range<EaxReverbEffectException>(
"Modulation Time",
flModulationTime,
EAXREVERB_MINMODULATIONTIME,
EAXREVERB_MAXMODULATIONTIME);
}
}; // ModulationTimeValidator
struct ModulationDepthValidator {
void operator()(float flModulationDepth) const
{
eax_validate_range<EaxReverbEffectException>(
"Modulation Depth",
flModulationDepth,
EAXREVERB_MINMODULATIONDEPTH,
EAXREVERB_MAXMODULATIONDEPTH);
}
}; // ModulationDepthValidator
struct HFReferenceValidator {
void operator()(float flHFReference) const
{
eax_validate_range<EaxReverbEffectException>(
"HF Reference",
flHFReference,
EAXREVERB_MINHFREFERENCE,
EAXREVERB_MAXHFREFERENCE);
}
}; // HFReferenceValidator
struct LFReferenceValidator {
void operator()(float flLFReference) const
{
eax_validate_range<EaxReverbEffectException>(
"LF Reference",
flLFReference,
EAXREVERB_MINLFREFERENCE,
EAXREVERB_MAXLFREFERENCE);
}
}; // LFReferenceValidator
struct FlagsValidator3 {
void operator()(unsigned long ulFlags) const
{
eax_validate_range<EaxReverbEffectException>(
"Flags",
ulFlags,
0UL,
~EAXREVERBFLAGS_RESERVED);
}
}; // FlagsValidator3
struct AllValidator3 {
void operator()(const EAXREVERBPROPERTIES& all) const
{
EnvironmentValidator3{}(all.ulEnvironment);
EnvironmentSizeValidator{}(all.flEnvironmentSize);
EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion);
RoomValidator{}(all.lRoom);
RoomHFValidator{}(all.lRoomHF);
RoomLFValidator{}(all.lRoomLF);
DecayTimeValidator{}(all.flDecayTime);
DecayHFRatioValidator{}(all.flDecayHFRatio);
DecayLFRatioValidator{}(all.flDecayLFRatio);
ReflectionsValidator{}(all.lReflections);
ReflectionsDelayValidator{}(all.flReflectionsDelay);
VectorValidator{}(all.vReflectionsPan);
ReverbValidator{}(all.lReverb);
ReverbDelayValidator{}(all.flReverbDelay);
VectorValidator{}(all.vReverbPan);
EchoTimeValidator{}(all.flEchoTime);
EchoDepthValidator{}(all.flEchoDepth);
ModulationTimeValidator{}(all.flModulationTime);
ModulationDepthValidator{}(all.flModulationDepth);
AirAbsorptionHFValidator{}(all.flAirAbsorptionHF);
HFReferenceValidator{}(all.flHFReference);
LFReferenceValidator{}(all.flLFReference);
RoomRolloffFactorValidator{}(all.flRoomRolloffFactor);
FlagsValidator3{}(all.ulFlags);
}
}; // AllValidator3
struct EnvironmentDeferrer2 {
void operator()(EAX20LISTENERPROPERTIES& props, unsigned long dwEnvironment) const
{
props = EAX2REVERB_PRESETS[dwEnvironment];
}
}; // EnvironmentDeferrer2
struct EnvironmentSizeDeferrer2 {
void operator()(EAX20LISTENERPROPERTIES& props, float flEnvironmentSize) const
{
if (props.flEnvironmentSize == flEnvironmentSize)
{
return;
}
const auto scale = flEnvironmentSize / props.flEnvironmentSize;
props.flEnvironmentSize = flEnvironmentSize;
if ((props.dwFlags & EAX2LISTENERFLAGS_DECAYTIMESCALE) != 0)
{
props.flDecayTime = std::clamp(
props.flDecayTime * scale,
EAXREVERB_MINDECAYTIME,
EAXREVERB_MAXDECAYTIME);
}
if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSSCALE) != 0 &&
(props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0)
{
props.lReflections = std::clamp(
props.lReflections - static_cast<long>(gain_to_level_mb(scale)),
EAXREVERB_MINREFLECTIONS,
EAXREVERB_MAXREFLECTIONS);
}
if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0)
{
props.flReflectionsDelay = std::clamp(
props.flReflectionsDelay * scale,
EAXREVERB_MINREFLECTIONSDELAY,
EAXREVERB_MAXREFLECTIONSDELAY);
}
if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBSCALE) != 0)
{
const auto log_scalar = ((props.dwFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
props.lReverb = std::clamp(
props.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
EAXREVERB_MINREVERB,
EAXREVERB_MAXREVERB);
}
if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBDELAYSCALE) != 0)
{
props.flReverbDelay = std::clamp(
props.flReverbDelay * scale,
EAXREVERB_MINREVERBDELAY,
EAXREVERB_MAXREVERBDELAY);
}
}
}; // EnvironmentSizeDeferrer2
struct EnvironmentDeferrer3 {
void operator()(EAXREVERBPROPERTIES& props, unsigned long ulEnvironment) const
{
if (ulEnvironment == EAX_ENVIRONMENT_UNDEFINED)
{
props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
return;
}
props = EAXREVERB_PRESETS[ulEnvironment];
}
}; // EnvironmentDeferrer3
struct EnvironmentSizeDeferrer3 {
void operator()(EAXREVERBPROPERTIES& props, float flEnvironmentSize) const
{
if (props.flEnvironmentSize == flEnvironmentSize)
{
return;
}
const auto scale = flEnvironmentSize / props.flEnvironmentSize;
props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
props.flEnvironmentSize = flEnvironmentSize;
if ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0)
{
props.flDecayTime = std::clamp(
props.flDecayTime * scale,
EAXREVERB_MINDECAYTIME,
EAXREVERB_MAXDECAYTIME);
}
if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSSCALE) != 0 &&
(props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
{
props.lReflections = std::clamp(
props.lReflections - static_cast<long>(gain_to_level_mb(scale)),
EAXREVERB_MINREFLECTIONS,
EAXREVERB_MAXREFLECTIONS);
}
if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
{
props.flReflectionsDelay = std::clamp(
props.flReflectionsDelay * scale,
EAXREVERB_MINREFLECTIONSDELAY,
EAXREVERB_MAXREFLECTIONSDELAY);
}
if ((props.ulFlags & EAXREVERBFLAGS_REVERBSCALE) != 0)
{
const auto log_scalar = ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
props.lReverb = std::clamp(
props.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
EAXREVERB_MINREVERB,
EAXREVERB_MAXREVERB);
}
if ((props.ulFlags & EAXREVERBFLAGS_REVERBDELAYSCALE) != 0)
{
props.flReverbDelay = std::clamp(
props.flReverbDelay * scale,
EAXREVERB_MINREVERBDELAY,
EAXREVERB_MAXREVERBDELAY);
}
if ((props.ulFlags & EAXREVERBFLAGS_ECHOTIMESCALE) != 0)
{
props.flEchoTime = std::clamp(
props.flEchoTime * scale,
EAXREVERB_MINECHOTIME,
EAXREVERB_MAXECHOTIME);
}
if ((props.ulFlags & EAXREVERBFLAGS_MODULATIONTIMESCALE) != 0)
{
props.flModulationTime = std::clamp(
props.flModulationTime * scale,
EAXREVERB_MINMODULATIONTIME,
EAXREVERB_MAXMODULATIONTIME);
}
}
}; // EnvironmentSizeDeferrer3
} // namespace
struct EaxReverbCommitter::Exception : public EaxReverbEffectException
{
using EaxReverbEffectException::EaxReverbEffectException;
};
[[noreturn]] void EaxReverbCommitter::fail(const char* message)
{
throw Exception{message};
}
void EaxReverbCommitter::translate(const EAX_REVERBPROPERTIES& src, EAXREVERBPROPERTIES& dst) noexcept
{
assert(src.environment <= EAX1REVERB_MAXENVIRONMENT);
dst = EAXREVERB_PRESETS[src.environment];
dst.flDecayTime = src.fDecayTime_sec;
dst.flDecayHFRatio = src.fDamping;
dst.lReverb = static_cast<int>(std::min(gain_to_level_mb(src.fVolume), 0.0f));
}
void EaxReverbCommitter::translate(const EAX20LISTENERPROPERTIES& src, EAXREVERBPROPERTIES& dst) noexcept
{
assert(src.dwEnvironment <= EAX1REVERB_MAXENVIRONMENT);
dst = EAXREVERB_PRESETS[src.dwEnvironment];
dst.ulEnvironment = src.dwEnvironment;
dst.flEnvironmentSize = src.flEnvironmentSize;
dst.flEnvironmentDiffusion = src.flEnvironmentDiffusion;
dst.lRoom = src.lRoom;
dst.lRoomHF = src.lRoomHF;
dst.flDecayTime = src.flDecayTime;
dst.flDecayHFRatio = src.flDecayHFRatio;
dst.lReflections = src.lReflections;
dst.flReflectionsDelay = src.flReflectionsDelay;
dst.lReverb = src.lReverb;
dst.flReverbDelay = src.flReverbDelay;
dst.flAirAbsorptionHF = src.flAirAbsorptionHF;
dst.flRoomRolloffFactor = src.flRoomRolloffFactor;
dst.ulFlags = src.dwFlags;
}
bool EaxReverbCommitter::commit(const EAX_REVERBPROPERTIES &props)
{
EAXREVERBPROPERTIES dst{};
translate(props, dst);
return commit(dst);
}
bool EaxReverbCommitter::commit(const EAX20LISTENERPROPERTIES &props)
{
EAXREVERBPROPERTIES dst{};
translate(props, dst);
return commit(dst);
}
bool EaxReverbCommitter::commit(const EAXREVERBPROPERTIES &props)
{
if(auto *cur = std::get_if<EAXREVERBPROPERTIES>(&mEaxProps); cur && *cur == props)
return false;
mEaxProps = props;
const auto size = props.flEnvironmentSize;
const auto density = (size * size * size) / 16.0f;
mAlProps = [&]{
ReverbProps ret{};
ret.Density = std::min(density, AL_EAXREVERB_MAX_DENSITY);
ret.Diffusion = props.flEnvironmentDiffusion;
ret.Gain = level_mb_to_gain(static_cast<float>(props.lRoom));
ret.GainHF = level_mb_to_gain(static_cast<float>(props.lRoomHF));
ret.GainLF = level_mb_to_gain(static_cast<float>(props.lRoomLF));
ret.DecayTime = props.flDecayTime;
ret.DecayHFRatio = props.flDecayHFRatio;
ret.DecayLFRatio = props.flDecayLFRatio;
ret.ReflectionsGain = level_mb_to_gain(static_cast<float>(props.lReflections));
ret.ReflectionsDelay = props.flReflectionsDelay;
ret.ReflectionsPan = {props.vReflectionsPan.x, props.vReflectionsPan.y,
props.vReflectionsPan.z};
ret.LateReverbGain = level_mb_to_gain(static_cast<float>(props.lReverb));
ret.LateReverbDelay = props.flReverbDelay;
ret.LateReverbPan = {props.vReverbPan.x, props.vReverbPan.y, props.vReverbPan.z};
ret.EchoTime = props.flEchoTime;
ret.EchoDepth = props.flEchoDepth;
ret.ModulationTime = props.flModulationTime;
ret.ModulationDepth = props.flModulationDepth;
ret.AirAbsorptionGainHF = level_mb_to_gain(props.flAirAbsorptionHF);
ret.HFReference = props.flHFReference;
ret.LFReference = props.flLFReference;
ret.RoomRolloffFactor = props.flRoomRolloffFactor;
ret.DecayHFLimit = ((props.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0);
if(EaxTraceCommits) UNLIKELY
{
TRACE("Reverb commit:\n"
" Density: {:f}\n"
" Diffusion: {:f}\n"
" Gain: {:f}\n"
" GainHF: {:f}\n"
" GainLF: {:f}\n"
" DecayTime: {:f}\n"
" DecayHFRatio: {:f}\n"
" DecayLFRatio: {:f}\n"
" ReflectionsGain: {:f}\n"
" ReflectionsDelay: {:f}\n"
" ReflectionsPan: {}\n"
" LateReverbGain: {:f}\n"
" LateReverbDelay: {:f}\n"
" LateRevernPan: {}\n"
" EchoTime: {:f}\n"
" EchoDepth: {:f}\n"
" ModulationTime: {:f}\n"
" ModulationDepth: {:f}\n"
" AirAbsorptionGainHF: {:f}\n"
" HFReference: {:f}\n"
" LFReference: {:f}\n"
" RoomRolloffFactor: {:f}\n"
" DecayHFLimit: {}", ret.Density, ret.Diffusion, ret.Gain, ret.GainHF, ret.GainLF,
ret.DecayTime, ret.DecayHFRatio, ret.DecayLFRatio, ret.ReflectionsGain,
ret.ReflectionsDelay, ret.ReflectionsPan, ret.LateReverbGain, ret.LateReverbDelay,
ret.LateReverbPan, ret.EchoTime, ret.EchoDepth, ret.ModulationTime,
ret.ModulationDepth, ret.AirAbsorptionGainHF, ret.HFReference, ret.LFReference,
ret.RoomRolloffFactor, ret.DecayHFLimit ? "true" : "false");
}
return ret;
}();
return true;
}
void EaxReverbCommitter::SetDefaults(EAX_REVERBPROPERTIES &props)
{
props = EAX1REVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
}
void EaxReverbCommitter::SetDefaults(EAX20LISTENERPROPERTIES &props)
{
props = EAX2REVERB_PRESETS[EAX2_ENVIRONMENT_GENERIC];
props.lRoom = -10'000L;
}
void EaxReverbCommitter::SetDefaults(EAXREVERBPROPERTIES &props)
{
props = EAXREVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
}
void EaxReverbCommitter::SetDefaults(EaxEffectProps &props)
{
SetDefaults(props.emplace<EAXREVERBPROPERTIES>());
}
void EaxReverbCommitter::Get(const EaxCall &call, const EAX_REVERBPROPERTIES &props)
{
switch(call.get_property_id())
{
case DSPROPERTY_EAX_ALL: call.set_value<Exception>(props); break;
case DSPROPERTY_EAX_ENVIRONMENT: call.set_value<Exception>(props.environment); break;
case DSPROPERTY_EAX_VOLUME: call.set_value<Exception>(props.fVolume); break;
case DSPROPERTY_EAX_DECAYTIME: call.set_value<Exception>(props.fDecayTime_sec); break;
case DSPROPERTY_EAX_DAMPING: call.set_value<Exception>(props.fDamping); break;
default: fail_unknown_property_id();
}
}
void EaxReverbCommitter::Get(const EaxCall &call, const EAX20LISTENERPROPERTIES &props)
{
switch(call.get_property_id())
{
case DSPROPERTY_EAX20LISTENER_NONE: break;
case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: call.set_value<Exception>(props); break;
case DSPROPERTY_EAX20LISTENER_ROOM: call.set_value<Exception>(props.lRoom); break;
case DSPROPERTY_EAX20LISTENER_ROOMHF: call.set_value<Exception>(props.lRoomHF); break;
case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: call.set_value<Exception>(props.flRoomRolloffFactor); break;
case DSPROPERTY_EAX20LISTENER_DECAYTIME: call.set_value<Exception>(props.flDecayTime); break;
case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: call.set_value<Exception>(props.flDecayHFRatio); break;
case DSPROPERTY_EAX20LISTENER_REFLECTIONS: call.set_value<Exception>(props.lReflections); break;
case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: call.set_value<Exception>(props.flReflectionsDelay); break;
case DSPROPERTY_EAX20LISTENER_REVERB: call.set_value<Exception>(props.lReverb); break;
case DSPROPERTY_EAX20LISTENER_REVERBDELAY: call.set_value<Exception>(props.flReverbDelay); break;
case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: call.set_value<Exception>(props.dwEnvironment); break;
case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: call.set_value<Exception>(props.flEnvironmentSize); break;
case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: call.set_value<Exception>(props.flEnvironmentDiffusion); break;
case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: call.set_value<Exception>(props.flAirAbsorptionHF); break;
case DSPROPERTY_EAX20LISTENER_FLAGS: call.set_value<Exception>(props.dwFlags); break;
default: fail_unknown_property_id();
}
}
void EaxReverbCommitter::Get(const EaxCall &call, const EAXREVERBPROPERTIES &props)
{
switch(call.get_property_id())
{
case EAXREVERB_NONE: break;
case EAXREVERB_ALLPARAMETERS: call.set_value<Exception>(props); break;
case EAXREVERB_ENVIRONMENT: call.set_value<Exception>(props.ulEnvironment); break;
case EAXREVERB_ENVIRONMENTSIZE: call.set_value<Exception>(props.flEnvironmentSize); break;
case EAXREVERB_ENVIRONMENTDIFFUSION: call.set_value<Exception>(props.flEnvironmentDiffusion); break;
case EAXREVERB_ROOM: call.set_value<Exception>(props.lRoom); break;
case EAXREVERB_ROOMHF: call.set_value<Exception>(props.lRoomHF); break;
case EAXREVERB_ROOMLF: call.set_value<Exception>(props.lRoomLF); break;
case EAXREVERB_DECAYTIME: call.set_value<Exception>(props.flDecayTime); break;
case EAXREVERB_DECAYHFRATIO: call.set_value<Exception>(props.flDecayHFRatio); break;
case EAXREVERB_DECAYLFRATIO: call.set_value<Exception>(props.flDecayLFRatio); break;
case EAXREVERB_REFLECTIONS: call.set_value<Exception>(props.lReflections); break;
case EAXREVERB_REFLECTIONSDELAY: call.set_value<Exception>(props.flReflectionsDelay); break;
case EAXREVERB_REFLECTIONSPAN: call.set_value<Exception>(props.vReflectionsPan); break;
case EAXREVERB_REVERB: call.set_value<Exception>(props.lReverb); break;
case EAXREVERB_REVERBDELAY: call.set_value<Exception>(props.flReverbDelay); break;
case EAXREVERB_REVERBPAN: call.set_value<Exception>(props.vReverbPan); break;
case EAXREVERB_ECHOTIME: call.set_value<Exception>(props.flEchoTime); break;
case EAXREVERB_ECHODEPTH: call.set_value<Exception>(props.flEchoDepth); break;
case EAXREVERB_MODULATIONTIME: call.set_value<Exception>(props.flModulationTime); break;
case EAXREVERB_MODULATIONDEPTH: call.set_value<Exception>(props.flModulationDepth); break;
case EAXREVERB_AIRABSORPTIONHF: call.set_value<Exception>(props.flAirAbsorptionHF); break;
case EAXREVERB_HFREFERENCE: call.set_value<Exception>(props.flHFReference); break;
case EAXREVERB_LFREFERENCE: call.set_value<Exception>(props.flLFReference); break;
case EAXREVERB_ROOMROLLOFFFACTOR: call.set_value<Exception>(props.flRoomRolloffFactor); break;
case EAXREVERB_FLAGS: call.set_value<Exception>(props.ulFlags); break;
default: fail_unknown_property_id();
}
}
void EaxReverbCommitter::Set(const EaxCall &call, EAX_REVERBPROPERTIES &props)
{
switch(call.get_property_id())
{
case DSPROPERTY_EAX_ALL: defer<AllValidator1>(call, props); break;
case DSPROPERTY_EAX_ENVIRONMENT: defer<EnvironmentValidator1>(call, props.environment); break;
case DSPROPERTY_EAX_VOLUME: defer<VolumeValidator>(call, props.fVolume); break;
case DSPROPERTY_EAX_DECAYTIME: defer<DecayTimeValidator>(call, props.fDecayTime_sec); break;
case DSPROPERTY_EAX_DAMPING: defer<DampingValidator>(call, props.fDamping); break;
default: fail_unknown_property_id();
}
}
void EaxReverbCommitter::Set(const EaxCall &call, EAX20LISTENERPROPERTIES &props)
{
switch(call.get_property_id())
{
case DSPROPERTY_EAX20LISTENER_NONE: break;
case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: defer<AllValidator2>(call, props); break;
case DSPROPERTY_EAX20LISTENER_ROOM: defer<RoomValidator>(call, props.lRoom); break;
case DSPROPERTY_EAX20LISTENER_ROOMHF: defer<RoomHFValidator>(call, props.lRoomHF); break;
case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: defer<RoomRolloffFactorValidator>(call, props.flRoomRolloffFactor); break;
case DSPROPERTY_EAX20LISTENER_DECAYTIME: defer<DecayTimeValidator>(call, props.flDecayTime); break;
case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: defer<DecayHFRatioValidator>(call, props.flDecayHFRatio); break;
case DSPROPERTY_EAX20LISTENER_REFLECTIONS: defer<ReflectionsValidator>(call, props.lReflections); break;
case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: defer<ReflectionsDelayValidator>(call, props.flReverbDelay); break;
case DSPROPERTY_EAX20LISTENER_REVERB: defer<ReverbValidator>(call, props.lReverb); break;
case DSPROPERTY_EAX20LISTENER_REVERBDELAY: defer<ReverbDelayValidator>(call, props.flReverbDelay); break;
case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: defer<EnvironmentValidator1, EnvironmentDeferrer2>(call, props, props.dwEnvironment); break;
case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer2>(call, props, props.flEnvironmentSize); break;
case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: defer<EnvironmentDiffusionValidator>(call, props.flEnvironmentDiffusion); break;
case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: defer<AirAbsorptionHFValidator>(call, props.flAirAbsorptionHF); break;
case DSPROPERTY_EAX20LISTENER_FLAGS: defer<FlagsValidator2>(call, props.dwFlags); break;
default: fail_unknown_property_id();
}
}
void EaxReverbCommitter::Set(const EaxCall &call, EAXREVERBPROPERTIES &props)
{
switch(call.get_property_id())
{
case EAXREVERB_NONE: break;
case EAXREVERB_ALLPARAMETERS: defer<AllValidator3>(call, props); break;
case EAXREVERB_ENVIRONMENT: defer<EnvironmentValidator3, EnvironmentDeferrer3>(call, props, props.ulEnvironment); break;
case EAXREVERB_ENVIRONMENTSIZE: defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer3>(call, props, props.flEnvironmentSize); break;
case EAXREVERB_ENVIRONMENTDIFFUSION: defer3<EnvironmentDiffusionValidator>(call, props, props.flEnvironmentDiffusion); break;
case EAXREVERB_ROOM: defer3<RoomValidator>(call, props, props.lRoom); break;
case EAXREVERB_ROOMHF: defer3<RoomHFValidator>(call, props, props.lRoomHF); break;
case EAXREVERB_ROOMLF: defer3<RoomLFValidator>(call, props, props.lRoomLF); break;
case EAXREVERB_DECAYTIME: defer3<DecayTimeValidator>(call, props, props.flDecayTime); break;
case EAXREVERB_DECAYHFRATIO: defer3<DecayHFRatioValidator>(call, props, props.flDecayHFRatio); break;
case EAXREVERB_DECAYLFRATIO: defer3<DecayLFRatioValidator>(call, props, props.flDecayLFRatio); break;
case EAXREVERB_REFLECTIONS: defer3<ReflectionsValidator>(call, props, props.lReflections); break;
case EAXREVERB_REFLECTIONSDELAY: defer3<ReflectionsDelayValidator>(call, props, props.flReflectionsDelay); break;
case EAXREVERB_REFLECTIONSPAN: defer3<VectorValidator>(call, props, props.vReflectionsPan); break;
case EAXREVERB_REVERB: defer3<ReverbValidator>(call, props, props.lReverb); break;
case EAXREVERB_REVERBDELAY: defer3<ReverbDelayValidator>(call, props, props.flReverbDelay); break;
case EAXREVERB_REVERBPAN: defer3<VectorValidator>(call, props, props.vReverbPan); break;
case EAXREVERB_ECHOTIME: defer3<EchoTimeValidator>(call, props, props.flEchoTime); break;
case EAXREVERB_ECHODEPTH: defer3<EchoDepthValidator>(call, props, props.flEchoDepth); break;
case EAXREVERB_MODULATIONTIME: defer3<ModulationTimeValidator>(call, props, props.flModulationTime); break;
case EAXREVERB_MODULATIONDEPTH: defer3<ModulationDepthValidator>(call, props, props.flModulationDepth); break;
case EAXREVERB_AIRABSORPTIONHF: defer3<AirAbsorptionHFValidator>(call, props, props.flAirAbsorptionHF); break;
case EAXREVERB_HFREFERENCE: defer3<HFReferenceValidator>(call, props, props.flHFReference); break;
case EAXREVERB_LFREFERENCE: defer3<LFReferenceValidator>(call, props, props.flLFReference); break;
case EAXREVERB_ROOMROLLOFFFACTOR: defer3<RoomRolloffFactorValidator>(call, props, props.flRoomRolloffFactor); break;
case EAXREVERB_FLAGS: defer3<FlagsValidator3>(call, props, props.ulFlags); break;
default: fail_unknown_property_id();
}
}
#endif // ALSOFT_EAX