mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-21 21:24:46 +00:00
keeping the alt 87514151c4 (diff-73a8dc1ce58605f6c5ea53548454c3bae516ec5132a29c9d7ff7edf9730c75be)
114 lines
4.5 KiB
C++
114 lines
4.5 KiB
C++
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#include "config.h"
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#include <cmath>
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#include "AL/al.h"
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#include "AL/alext.h"
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#include "alc/context.h"
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#include "alnumeric.h"
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#include "effects.h"
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namespace {
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constexpr EffectProps genDefaultDialogProps() noexcept
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{
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DedicatedProps props{};
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props.Target = DedicatedProps::Dialog;
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props.Gain = 1.0f;
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return props;
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}
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constexpr EffectProps genDefaultLfeProps() noexcept
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{
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DedicatedProps props{};
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props.Target = DedicatedProps::Lfe;
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props.Gain = 1.0f;
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return props;
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}
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} // namespace
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const EffectProps DedicatedDialogEffectProps{genDefaultDialogProps()};
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void DedicatedDialogEffectHandler::SetParami(ALCcontext *context, DedicatedProps&, ALenum param, int)
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{ context->throw_error(AL_INVALID_ENUM, "Invalid dedicated integer property {:#04x}", as_unsigned(param)); }
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void DedicatedDialogEffectHandler::SetParamiv(ALCcontext *context, DedicatedProps&, ALenum param, const int*)
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{ context->throw_error(AL_INVALID_ENUM, "Invalid dedicated integer-vector property {:#04x}", as_unsigned(param)); }
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void DedicatedDialogEffectHandler::SetParamf(ALCcontext *context, DedicatedProps &props, ALenum param, float val)
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{
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switch(param)
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{
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case AL_DEDICATED_GAIN:
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if(!(val >= 0.0f && std::isfinite(val)))
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context->throw_error(AL_INVALID_VALUE, "Dedicated gain out of range");
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props.Gain = val;
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return;
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}
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context->throw_error(AL_INVALID_ENUM, "Invalid dedicated float property {:#04x}",
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as_unsigned(param));
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}
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void DedicatedDialogEffectHandler::SetParamfv(ALCcontext *context, DedicatedProps &props, ALenum param, const float *vals)
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{ SetParamf(context, props, param, *vals); }
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void DedicatedDialogEffectHandler::GetParami(ALCcontext *context, const DedicatedProps&, ALenum param, int*)
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{ context->throw_error(AL_INVALID_ENUM, "Invalid dedicated integer property {:#04x}", as_unsigned(param)); }
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void DedicatedDialogEffectHandler::GetParamiv(ALCcontext *context, const DedicatedProps&, ALenum param, int*)
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{ context->throw_error(AL_INVALID_ENUM, "Invalid dedicated integer-vector property {:#04x}", as_unsigned(param)); }
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void DedicatedDialogEffectHandler::GetParamf(ALCcontext *context, const DedicatedProps &props, ALenum param, float *val)
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{
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switch(param)
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{
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case AL_DEDICATED_GAIN: *val = props.Gain; return;
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}
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context->throw_error(AL_INVALID_ENUM, "Invalid dedicated float property {:#04x}",
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as_unsigned(param));
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}
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void DedicatedDialogEffectHandler::GetParamfv(ALCcontext *context, const DedicatedProps &props, ALenum param, float *vals)
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{ GetParamf(context, props, param, vals); }
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const EffectProps DedicatedLfeEffectProps{genDefaultLfeProps()};
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void DedicatedLfeEffectHandler::SetParami(ALCcontext *context, DedicatedProps&, ALenum param, int)
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{ context->throw_error(AL_INVALID_ENUM, "Invalid dedicated integer property {:#04x}", as_unsigned(param)); }
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void DedicatedLfeEffectHandler::SetParamiv(ALCcontext *context, DedicatedProps&, ALenum param, const int*)
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{ context->throw_error(AL_INVALID_ENUM, "Invalid dedicated integer-vector property {:#04x}", as_unsigned(param)); }
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void DedicatedLfeEffectHandler::SetParamf(ALCcontext *context, DedicatedProps &props, ALenum param, float val)
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{
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switch(param)
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{
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case AL_DEDICATED_GAIN:
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if(!(val >= 0.0f && std::isfinite(val)))
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context->throw_error(AL_INVALID_VALUE, "Dedicated gain out of range");
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props.Gain = val;
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return;
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}
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context->throw_error(AL_INVALID_ENUM, "Invalid dedicated float property {:#04x}",
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as_unsigned(param));
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}
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void DedicatedLfeEffectHandler::SetParamfv(ALCcontext *context, DedicatedProps &props, ALenum param, const float *vals)
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{ SetParamf(context, props, param, *vals); }
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void DedicatedLfeEffectHandler::GetParami(ALCcontext *context, const DedicatedProps&, ALenum param, int*)
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{ context->throw_error(AL_INVALID_ENUM, "Invalid dedicated integer property {:#04x}", as_unsigned(param)); }
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void DedicatedLfeEffectHandler::GetParamiv(ALCcontext *context, const DedicatedProps&, ALenum param, int*)
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{ context->throw_error(AL_INVALID_ENUM, "Invalid dedicated integer-vector property {:#04x}", as_unsigned(param)); }
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void DedicatedLfeEffectHandler::GetParamf(ALCcontext *context, const DedicatedProps &props, ALenum param, float *val)
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{
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switch(param)
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{
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case AL_DEDICATED_GAIN: *val = props.Gain; return;
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}
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context->throw_error(AL_INVALID_ENUM, "Invalid dedicated float property {:#04x}",
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as_unsigned(param));
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}
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void DedicatedLfeEffectHandler::GetParamfv(ALCcontext *context, const DedicatedProps &props, ALenum param, float *vals)
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{ GetParamf(context, props, param, vals); }
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